Trigger teleport relative: Difference between revisions
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{{ent not in fgd|}} | {{ent not in fgd|}} | ||
{{this is a|brush entity|name=trigger_teleport_relative|game=Source 2013 MP|game1=Black Mesa|game2=Mapbase}} | {{this is a|brush entity|name=trigger_teleport_relative|game=Source 2013 MP|game1=Black Mesa|game2=Mapbase|game3=Gmod}} | ||
== Entity description == | == Entity description == |
Revision as of 02:37, 9 May 2025
trigger_teleport_relative
is a brush entity available in Source 2013 Multiplayer,
Black Mesa,
Mapbase, and
Garry's Mod.

- The {{{game}}} parameter is inconsistent with the name defined by the {{Source 2013 MP}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Source 2013 Multiplayer.
- The {{{game3}}} parameter is inconsistent with the name defined by the {{Gmod}} template. This can most likely be fixed by setting the value of the {{{game3}}} parameter to Garry's Mod.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
It's a trigger volume that will teleport entities that touch it. Entities are teleported by Offset from the trigger's world-space center. Useful to get objects out of situations where levels or entities suddenly appear intersecting with them. Teleported entities have their velocity set to zero and their angles untouched.
Keyvalues
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- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Offset (X Y Z) (teleportoffset) <vector>
- The offset (in World-Space Coordinates X Y Z) to teleport the entity when the trigger is touched.
Flags
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Inputs
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Outputs
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