Hunter: Difference between revisions
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Tip:To spawn hunter manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
Warning:Trying to spawn hunter using SpawnEntityFromTable script function or by placing him directly in a map will crash the game
Important:Hunter's classname is changed to
Note:Crouched hunter can walk up very steep surfaces. This is controlled by z_hunter_ground_normal cvar. In
his worldmodel is angled based on where he stands.
Note:All
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{{important|Hunter's classname is changed to <code>player</code> upon spawning}} | {{important|Hunter's classname is changed to <code>player</code> upon spawning}} | ||
{{note|Crouched hunter can walk up very steep surfaces. This is controlled by z_hunter_ground_normal cvar. In {{l4d}} his worldmodel is angled based on where he stands.}} | {{note|Crouched hunter can walk up very steep surfaces. This is controlled by z_hunter_ground_normal cvar. In {{l4d}} his worldmodel is angled based on where he stands.}} | ||
{{OtherKIO|altlink={{ent|player|game=Left 4 Dead series}}|All}} | {{OtherKIO|altlink={{ent|player|game=Left 4 Dead series}}|2=All}} | ||
{{clr}} | {{clr}} | ||
Revision as of 17:59, 29 April 2025
This article is about the entity in the Left 4 Dead series. For the Half-Life NPC, see npc_hunter.
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Hunter |
hunter
is a point entity available in Left 4 Dead series. By default director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Hunter spawns with his melee ability weapon_hunter_claw and ability_lunge which controls his special ability.



player
upon spawning


Keyvalues / Inputs / Outputs
are same as player.ConVars/ConCommands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
hunter_committed_attack_range | 75 | ||
hunter_leap_away_give_up_range | 1000 | ||
hunter_pounce_air_speed | 700 | ||
hunter_pounce_loft_rate | .035 | Hunter adds this angle/distance when pouncing | |
hunter_pounce_max_loft_angle | 45 | Maximum loft angle for Hunter Pounce angle adjustment | |
hunter_pounce_ready_range | 500 | If victim is this close, crouch and get ready | |
hunter_pz_claw_dmg | 6 | Amount of damage done by a PZ hunter's regular melee attack | |
z_hunter_ground_normal | 0.2 | ||
z_hunter_health | 250 | Zombie max health | |
z_hunter_limit | 1 | ||
z_hunter_lunge_distance | 750 | Distance at which bot hunters will try to lunge | |
z_hunter_lunge_pitch | 25 | Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close) | |
z_hunter_lunge_stagger_time | 1 | ||
z_hunter_max_pounce_bonus_damage | 24 | ||
z_hunter_speed | 300 |
Actions
- HunterAssault
- HunterAttack
- HunterBehavior
- HunterLeapToCover
- HunterLungeAtVictim
See also
- NextBot
- weapon_hunter_claw
- ability_lunge
- player
- tank
- spitter
- smoker
- boomer
- charger
- jockey
- survivor_bot