Weapon cubemap: Difference between revisions
(I have a custom script file that uses tf_weapon_base.txt made for Open Fortress.) |
(TF2 sourcemod info is not provided on this wiki) |
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Community mods have been made to implement it into games that do not support it natively: | Community mods have been made to implement it into games that do not support it natively: | ||
* {{tf2|2}} | * {{tf2|2}}: Create a [[VScript]] file named {{file|weapon_cubemap|nut}} inside {{path|tf/scripts/vscripts/}}, paste in the following code and then type <code>script_execute weapon_cubemap</code> and switch to melee. | ||
::<source lang=js> | ::<source lang=js> | ||
local player = GetListenServerHost() | local player = GetListenServerHost() | ||
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} | } | ||
</source> | </source> | ||
* {{csgo}} [https://www.youtube.com/watch?v=TsGp9t9kYk4 Counter-Strike: Global Offensive]: Tutorial by TopHattWaffle and Zool Smith | * {{csgo}} [https://www.youtube.com/watch?v=TsGp9t9kYk4 Counter-Strike: Global Offensive]: Tutorial by TopHattWaffle and Zool Smith |
Revision as of 08:59, 11 January 2025


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CWeaponCubemap |
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weapon_cubemap
is an entity available in Half-Life 2 series,
Portal series, and
Portal 2: Community Edition.
This entity gives the player a set of spheres models/shadertest/envballs.mdl
, each with different reflective surfaces. It is used for checking cubemaps.
The commands to get it (typed into the console) are either impulse 81 or give weapon_cubemap.
These commands are considered cheats, meaning that sv_cheats must be enabled for them to work.
You can switch to this weapon (after having received it) by typing use weapon_cubemap.

Workarounds
If your game does not have weapon_cubemap
, rifle scopes could be used, such as the hunting rifle in Left 4 Dead 2, the AWP in
CS:GO or the crossbow in
Black Mesa, as alternatives.
Community mods have been made to implement it into games that do not support it natively:
Team Fortress 2: Create a VScript file named
weapon_cubemap.nut
insidetf/scripts/vscripts/
, paste in the following code and then typescript_execute weapon_cubemap
and switch to melee.
local player = GetListenServerHost() local cubemap = "models/shadertest/envballs.mdl" PrecacheModel(cubemap) for (local i = 0; i < 8; i++) { local weapon = NetProps.GetPropEntityArray(player, "m_hMyWeapons", i) if (weapon && weapon.GetSlot() == 2) weapon.SetCustomViewModel(cubemap) }
Counter-Strike: Global Offensive: Tutorial by TopHattWaffle and Zool Smith
Left 4 Dead 2: Tutorial by MrFunreal
Weapon_Cubemap (Dev Tool): A simple replacement for the assassin glock by Jofoyo
FGD Code
@PointClass base(Weapon,Targetname, Parentname) studio("models/shadertest/envballs.mdl") = weapon_cubemap : "Cubemap preview spheres"[]