Talk:Weapon cubemap

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"Use"? I thought it was "give weapon_cubemap". Could someone confirm? --Andreasen 13:47, 16 Sep 2006 (PDT)

Give --dutchmega 14:19, 16 Sep 2006 (PDT)
Like always, I'm wrong again... --dutchmega 14:42, 16 Sep 2006 (PDT)
No, I tried it out. Ts2do is wrong. --Andreasen 15:16, 16 Sep 2006 (PDT)

impulse 81 gives the weapon_cubemap to the player...use switches to the weapon_cubemap—ts2do 15:19, 16 Sep 2006 (PDT)

Oh? "impulse 81" gave me the weapon AND switched to it. "Use" might have been missed if that's the case. However, "give" still works. --Andreasen 15:29, 16 Sep 2006 (PDT)
Yes, impulse 81 switches to the weapon even if I have the RPG, and use had been missed, BUT this might have to do with automatically switching to a superior/picked-up weapon, which may vary (in priority or perhaps even settings) between HL2SP and other Source games. However, I didn't test the commands with dev off and I didn't test to see if "use" was a cheat, so someone should test them with dev off. --Andreasen 15:40, 16 Sep 2006 (PDT)
For clarification, the reason I added the extra info and tip was because not all players experience the same thing due to different autoweapswitch settings, what Ts2do said is exactly right. The bind I listed is a catch all it will work with every setup. For myself autoweap switching is off so when I type impulse 81 I dont see the weapon_cubemap, I must draw it first. For others they may see it right away but if they pick up another weapon it will go away. This bind is just a cheap way to do take care of it on one key. It also may be different in single player but this bind should take care of that too. SantagausS 16:13, 16 Sep 2006 (PDT)

Is this weapon broken in the Orange Box engine? (Haven't tested it in the others yet) It always gives the error:

Failed to load models/shadertest/envballs.mdl!

Hunting around in the GCFs I was able to find the missing files in "source sdk base.gcf" (missing the .vvd though), and "sourcesdk.gcf" Looking in "source models.gcf" you can find a ShaderTest folder with shaderslabs2-3 models, but "source 2007 shared models.gcf" has a empty ShaderTest folder! What is going on? --Ljbade 05:55, 13 June 2010 (UTC)

Cubemap weapon in TF2?

I made a script file for tf_weapon_base in Open Fortress Open Fortress since the game crashes upon spawning it, and because there is no cubemap weapon in TF2. It's based on what MrFunreal did, really. --Breakin' Benny (talk) 06:25, 30 October 2024 (PDT)