Weapon cubemap: Difference between revisions
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If your game does not have <code>weapon_cubemap</code>, rifle scopes could be used, such as the hunting rifle in {{l4d2|4}}, the AWP in {{csgo|4|nt=1}} or the {{ent|weapon_crossbow}} in {{bms|4}}, as alternatives.<br> | If your game does not have <code>weapon_cubemap</code>, rifle scopes could be used, such as the hunting rifle in {{l4d2|4}}, the AWP in {{csgo|4|nt=1}} or the {{ent|weapon_crossbow}} in {{bms|4}}, as alternatives.<br> | ||
Community mods have been made to implement it into games that do not support it natively:<br> | Community mods have been made to implement it into games that do not support it natively:<br> | ||
* {{tf2|2}}: Create a [[VScript]] file named <code>weapon_cubemap.nut</code> inside tf/scripts/vscripts/, paste in the following code and then type <code>script_execute weapon_cubemap</code> and switch to melee. | |||
<source lang=js> | |||
local cubemap = "models/shadertest/envballs.mdl" | |||
PrecacheModel(cubemap) | |||
for (local i = 0; i < 8; i++) | |||
{ | |||
local weapon = NetProps.GetPropEntityArray(player, "m_hMyWeapons", i) | |||
if (weapon && weapon.GetSlot() == 2) | |||
weapon.SetCustomViewModel(cubemap) | |||
} | |||
</source> | |||
* {{csgo}} [https://www.youtube.com/watch?v=TsGp9t9kYk4 Counter-Strike: Global Offensive]: Tutorial by TopHattWaffle and Zool Smith | * {{csgo}} [https://www.youtube.com/watch?v=TsGp9t9kYk4 Counter-Strike: Global Offensive]: Tutorial by TopHattWaffle and Zool Smith | ||
* {{l4d2}} [https://steamcommunity.com/sharedfiles/filedetails/?id=1832861982 Left 4 Dead 2]: Tutorial by MrFunreal | * {{l4d2}} [https://steamcommunity.com/sharedfiles/filedetails/?id=1832861982 Left 4 Dead 2]: Tutorial by MrFunreal |
Revision as of 06:34, 16 December 2024


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CWeaponCubemap |
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weapon_cubemap
is an entity available in Half-Life 2 series,
Portal series, and
Portal 2: Community Edition.
This entity gives the player a set of spheres models/shadertest/envballs.mdl, each with different reflective surfaces. It is used for checking cubemaps.
The commands to get it (typed into the console) are either impulse 81 or give weapon_cubemap.
These commands are considered cheats, meaning that sv_cheats must be enabled for them to work.
You can switch to this weapon (after having received it) by typing use weapon_cubemap.

Workarounds
If your game does not have weapon_cubemap
, rifle scopes could be used, such as the hunting rifle in Left 4 Dead 2, the AWP in
CS:GO or the weapon_crossbow in
Black Mesa, as alternatives.
Community mods have been made to implement it into games that do not support it natively:
Team Fortress 2: Create a VScript file named
weapon_cubemap.nut
inside tf/scripts/vscripts/, paste in the following code and then typescript_execute weapon_cubemap
and switch to melee.
local cubemap = "models/shadertest/envballs.mdl"
PrecacheModel(cubemap)
for (local i = 0; i < 8; i++)
{
local weapon = NetProps.GetPropEntityArray(player, "m_hMyWeapons", i)
if (weapon && weapon.GetSlot() == 2)
weapon.SetCustomViewModel(cubemap)
}
Counter-Strike: Global Offensive: Tutorial by TopHattWaffle and Zool Smith
Left 4 Dead 2: Tutorial by MrFunreal
Weapon_Cubemap (Dev Tool): A simple replacement for the assassin glock by Jofoyo
FGD Code
@PointClass base(Weapon,Targetname, Parentname) studio("models/shadertest/envballs.mdl") = weapon_cubemap : "Cubemap"[]