Player (Team Fortress 2): Difference between revisions
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Important:This is a preserved entity in 








.
If the game has round restart mechanics this entity may not behave as expected:
Important:This entity is not intended to be placed in a map manually. Doing so will result in an instant fatal error on map load!
(-tf2 player) |
No edit summary |
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{{IO|TriggerLootIslandAchievement2|{{todo}}.}} | {{IO|TriggerLootIslandAchievement2|{{todo}}.}} | ||
{{IO|RoundSpawn|Clears any [https://wiki.teamfortress.com/wiki/Magic_spells magic spell] within the player's current spell book.}} | {{IO|RoundSpawn|Clears any [https://wiki.teamfortress.com/wiki/Magic_spells magic spell] within the player's current spell book.}} | ||
== See Also == | |||
* {{l4d2}} [[Left_4_Dead_2/Script_Functions#CTerrorPlayer|CTerrorPlayer vscript functions]] |
Revision as of 23:57, 26 July 2024
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CTFPlayer |
player
is a point entity available in all Source games. The player itself or a bot. NPCs are not players. This entity still exists even if the player is dead.











If the game has round restart mechanics this entity may not behave as expected:
|
Limitations/Bugs

Inputs
- SetHealth <integer >
- Sets the player's health. Values clamped between 0 and
max_health
.
- HandleMapEvent <string >
- Tells the game to perform a function, such as unlock an achievement. Hardcoded for specific map names.
- SetHUDVisibility <boolean >
- Hides or displays the HUD.
Note:The menu can still be accessed, and some HUD elements such as kill-icons may still be visible.
Warning:Will disable any weapon-switching of the target
- SetFogController <string >
- Sets the env_fog_controller to use.
- SpeakResponseConcept <string >
- Speak the specified response concept immediately.
- IgnitePlayer <integer >
- Ignites the player with a specified lifetime and causes a reaction (sound and speech).
Note:Does not fire the
OnIgnite
output.Bug:Broken since the Jungle Inferno update, initiating sound and speech but no actual fire. Use trigger_ignite as a workaround. [todo tested in ?]
- ExtinguishPlayer
- Extinguishes the player.
- BleedPlayer <integer >
- Bleeds the player with a specified length.
- RollRareSpell
- Forces the player to roll a rare spell. Only available if spells are enabled on the map.
- SetCustomModel <string >
- Set a custom player model without animations.
Note:Using
""
as the model argument will instead clear the target's custom model, returning the player to normal.
- SetCustomModelWithClassAnimations <string >
- Set a custom player model with animations.
- SetCustomModelOffset <vector >
- Set a custom player model position on the player.
- SetCustomModelRotation <vector >
- Set a custom player model rotation on the player.
- ClearCustomModelRotation
- Clears the custom player model rotation.
- SetCustomModelRotates <boolean >
- Set if the custom model rotates or not to the player's angles.
- SetCustomModelVisibleToSelf <boolean >
- Set if the custom model is visible to the player, in thirdperson.
- SetForcedTauntCam <boolean >
- Forces the player into thirdperson mode.
- SpeakResponseConcept <string >
- Forces the player to speak the specified response concept, an example being
halloweenlongfall
.
- SetScriptOverlayMaterial
- Sets a custom overlay material. This overlay is separate from normal overlays (e.g. burning or env_screenoverlay) and will not get overriden.
- TriggerLootIslandAchievement
- [Todo].
- TriggerLootIslandAchievement2
- [Todo].
- RoundSpawn
- Clears any magic spell within the player's current spell book.