DirectX Versions: Difference between revisions
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To test lower-quality DirectX levels on a more advanced graphics card, use the [[mat_dxlevel]] [[cvar]]. Set it to 60, 70, 80, 81, 90, 95 or 98 ({{360}}) to set the corresponding DirectX version; it is not possible to run at a higher level than the graphics hardware is capable of. | To test lower-quality DirectX levels on a more advanced graphics card, use the [[mat_dxlevel]] [[cvar]]. Set it to 60, 70, 80, 81, 90, 95 or 98 ({{360}}) to set the corresponding DirectX version; it is not possible to run at a higher level than the graphics hardware is capable of. | ||
{{ModernImportant|Please note that | {{ModernImportant|Please note that changing {{code|mat_dxlevel}}, does not change the '''Direct3D''' renderer (incorrectly refers to ''DirectX renderer'') to render the game on Direct3D 8 or older. Source will always run on '''Direct3D 9''' (or '''Direct3D 11/12''' on [[Titanfall_engine_branch|some]] [[Strata_Source|third-party]] branches). However, the materials, effects and shaders will be changed or disabled for compatibility with older GPUs that predates Direct3D 9, or to allow modern tools such as {{nvidia|1}}'s {{rr|3.1}} (also used in {{portalrtx|2}} and upcoming {{hl2rtx|2}}), which currently only support DX9 or earlier (with compatibility level 8.x or lower, or with fixed function pipelines), to work properly.}} | ||
{{note|Source games and engine branches released by Valve since {{l4d|4.1}} no longer support all DirectX compatibility levels below DirectX 9.0c, aswell replaced the old DirectX compatibility level with new shader & effect details option. The only modern Source engine branch that still supports older DirectX versions (down to 8.0) is {{src13|4.1}}. Some third-party Source engine branch or Source successor, {{source2|1}}, will only support DirectX 11 (including the Direct3D renderer) or later.}} | |||
{{note|Source games and engine branches released by Valve since {{l4d|4}} no longer support DirectX compatibility levels below DirectX 9.0c, aswell replaced the old DirectX compatibility level with new shader & effect details option. The only modern Source engine branch that still supports older DirectX versions (down to 8.0) is {{src13|4}}. Some third-party Source engine branch or Source successor, {{source2|1}}, will only support DirectX 11 (including the Direct3D renderer) or later.}} | {{note|On most modern PCs with modern GPUs, these always run with DX11 or newer (and fully support all DX9 features in Source). Players running on DX8 level cards or older on systems with [[Steam]] are [https://store.steampowered.com/hwsurvey/directx/ non-existent] (according to Steam Survey). Make alternate assets if you want, but without using RTX Remix tools, almost no one will see them unless they launched the game with -dxlevel 80/81 manually or have a very old system, or by launching a game that utilizes {{Nvidia|name}} {{rr|name}}, which was only used in {{Portalrtx|2}} and {{hl2rtx|2}}, used to convert most of the DX8 level graphics, or by triggering a bug that {{src13|2}} commonly had which only occurs on some modern systems.}} | ||
{{note|On most modern PCs with modern GPUs, these always run with DX11 or newer (and fully support all DX9 features in Source). Players running on DX8 level cards or older on systems with [[Steam]] are [https://store.steampowered.com/hwsurvey/directx/ non-existent] (according to Steam Survey). Make alternate assets if you want, but almost no one will see them unless they launched the game with -dxlevel 80/81 manually or have a very old system, or by launching a game that utilizes {{Nvidia| | |||
{{Bug|only=src13|On some modern systems, when a {{src13|4}} game is run for the first time, the game may default to DirectX 8 materials.<br>To fix this, run the game once with {{code|-dxlevel 95}} command line option, change your video settings, then save by clicking OK (or Apply then OK), then close the game, open it again, it should show as Software DirectX level: '''DirectX 9.0+''' on the video options.}} | {{Bug|only=src13|On some modern systems, when a {{src13|4}} game is run for the first time, the game may default to DirectX 8 materials.<br>To fix this, run the game once with {{code|-dxlevel 95}} command line option, change your video settings, then save by clicking OK (or Apply then OK), then close the game, open it again, it should show as Software DirectX level: '''DirectX 9.0+''' on the video options.}} | ||
{{Bug|Some effects appears to be missing (or barely visible), such as {{Code|[[func_illusionary]]}} used for fake [[volumetric lighting]], or the game looks more desaturated compared to DirectX 8 mode.{{Cite|1}}{{Cite|2}} See [[#Train Station]]}} | {{Bug|Some effects appears to be missing (or barely visible), such as {{Code|[[func_illusionary]]}} used for fake [[volumetric lighting]], or the game looks more desaturated compared to DirectX 8 mode.{{Cite|1}}{{Cite|2}} See [[#Train Station]]}} | ||
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==DirectX Capabilities== | ==DirectX Capabilities== | ||
{{toc-right}} | {{toc-right}} | ||
{{Warning|Since {{Src06| | {{Warning|Since {{Src06|2}}, DirectX 6 is no longer supported, and in {{Src07|2}} or {{Src09|2}}, DirectX 7 is no longer supported.<br> | ||
Starting with {{l4dbranch|2}} and later Source games, all DirectX 8 versions, are no longer supported. Cards that doesn't support DirectX 9.0c are also dropped.<br> | |||
Starting with {{l4dbranch| | In {{Portalrtx|2}} and in other RTX Remix Source games, the game will run on DirectX 7 or 8 mode in order to make {{rr|2}} work. Also, when using Vulkan renderer on non-RTX Remix games, using {{code|dxlevel}} lower than 90, such as 80/81 for DirectX 8 will cause the game to not render properly. | ||
In {{Portalrtx| | |||
}} | }} | ||
=== <span id="DirectX 6">DirectX 6 | === <span id="DirectX 6">DirectX 6 compatibility level</span> === | ||
Introduced in August 1998, referred to as "'''DirectX 6.0'''" and "{{code|dxlevel 60}}". | Introduced in August 1998, referred to as "'''DirectX 6.0'''" and "{{code|dxlevel 60}}". | ||
DirectX 6-class graphics cards include the {{nvidia| | DirectX 6-class graphics cards include the {{nvidia|1}} TNT2 and Matrox G400. | ||
=== <span id="DirectX 7">DirectX 7 | === <span id="DirectX 7">DirectX 7 compatibility level</span> === | ||
Introduced in September 1999, referred to as "'''DirectX 7.0'''" and "{{code|dxlevel 70}}". | Introduced in September 1999, referred to as "'''DirectX 7.0'''" and "{{code|dxlevel 70}}". | ||
DirectX 7-class graphics cards include the {{nvidia| | DirectX 7-class graphics cards include the {{nvidia|1}} GeForce 256, 2, 2MX and 4MX cards and the {{ATIRadeon|1|nt=0}} 7xxx series. | ||
{{Note|RTX Remix games such as {{portalrtx| | {{Note|RTX Remix games such as {{portalrtx|2}} and the upcoming {{hl2rtx|2}} render the graphics in this DirectX level with D3D9 renderer, or possibly in DX8 level mode, by replacing the textures and lighting with raytraced ones, then rendering in [[Vulkan]] after converting D3D9 to Vulkan.}} | ||
====Features==== | ====Features==== | ||
* Blob shadows | * Blob shadows | ||
* Displacement map texture blending | * Displacement map texture blending | ||
=== <span id="DirectX 8.0">DirectX 8 | === <span id="DirectX 8.0">DirectX 8 compatibility level</span> === | ||
Introduced in November 2000, referred to as "'''DirectX 8.0'''" and "{{code|dxlevel 80}}". | Introduced in November 2000, referred to as "'''DirectX 8.0'''" and "{{code|dxlevel 80}}". | ||
DirectX 8-class graphics cards include the {{nvidia| | DirectX 8-class graphics cards include the {{nvidia|1}} GeForce4 Ti and most of the GeForce FX 5x00 series (while technically DirectX 9 cards, the latter suffer from major performance problems with the DX9 rendering path). | ||
{{Note|1=Due to a bug in some {{src13|4}} games, when the game is launched for the first time, it may default to DirectX 8.0, even if you have a newer GPU.<br>A bug report can be found here: [https://github.com/ValveSoftware/Source-1-Games/issues/540 Issue 540 on GitHub]}} | {{Note|1=Due to a bug in some {{src13|4}} games, when the game is launched for the first time, it may default to DirectX 8.0, even if you have a newer GPU.<br>A bug report can be found here: [https://github.com/ValveSoftware/Source-1-Games/issues/540 Issue 540 on GitHub]}} | ||
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* Low-quality reflective water (used sparingly) | * Low-quality reflective water (used sparingly) | ||
=== <span id="DirectX 8.1">DirectX 8 | === <span id="DirectX 8.1">DirectX 8.1 compatibility level</span> === | ||
Referred to as "'''DirectX 8.1'''" and "{{code|dxlevel 81}}". | Referred to as "'''DirectX 8.1'''" and "{{code|dxlevel 81}}". | ||
Included in {{winxp|4|nt=0}} or later, also available on {{win9x|4}} 98/98SE/ME, 2000. | Included in {{winxp|4|nt=0}} or later, also available on {{win9x|4}} 98/98SE/ME, 2000. | ||
DirectX 8.1-class graphics cards include the {{nvidia| | DirectX 8.1-class graphics cards include the {{nvidia|1}} GeForce FX 5800 and 5900 and the {{ATIRadeon|1|nt=0}} 8500/9100 and 9000/9200 cards. | ||
====Features==== | ====Features==== | ||
* Soft edge dynamic shadows | * Soft edge dynamic shadows | ||
=== <span id="DirectX 9">DirectX 9 | === <span id="DirectX 9">DirectX 9 (Shader Model 2)</span>=== | ||
Introduced in December 2002, referred to as "'''DirectX 9.0'''" and "{{code|dxlevel 90}}". | Introduced in December 2002, referred to as "'''DirectX 9.0'''" and "{{code|dxlevel 90}}". | ||
Included in {{winxp|1|nt=0}} SP2 or later, also available on {{win9x|1}} 98/98SE/ME, 2000. | Included in {{winxp|1|nt=0}} SP2 or later, also available on {{win9x|1}} 98/98SE/ME, 2000. | ||
DirectX 9-class graphics cards include the {{nvidia| | DirectX 9-class graphics cards include the {{nvidia|name}} GeForce 6600 and 6800 series and the {{ATIRadeon|name|nt=0}} 9500/9600, 9700/9800, X300/X600 and X800 cards. | ||
====Features==== | ====Features==== | ||
* Refractions with the use of a bump-map | * Refractions with the use of a bump-map | ||
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* Normal-mapped lighting on models | * Normal-mapped lighting on models | ||
* Improved-quality specular effects | * Improved-quality specular effects | ||
Since {{src06| | Since {{src06|2}}: | ||
* [[HDR|High dynamic range rendering]] (disabled by default) | * [[HDR|High dynamic range rendering]] (disabled by default) | ||
* [[$phong|Phong]] shading | * [[$phong|Phong]] shading | ||
* [[Color Correction]] | * [[Color Correction]] | ||
Since {{src07| | Since {{src07|2}}: | ||
* Motion Blur | * Motion Blur | ||
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This is equivalent to dxlevel 95, but use the translator [[ToGL]] to convert the DirectX calls to [[OpenGL]] calls. Only on {{mac|4}} and {{linux|4}}, and other platforms/operating systems that do not support Direct3D and DirectX. | This is equivalent to dxlevel 95, but use the translator [[ToGL]] to convert the DirectX calls to [[OpenGL]] calls. Only on {{mac|4}} and {{linux|4}}, and other platforms/operating systems that do not support Direct3D and DirectX. | ||
=== <span id="DirectX 9.0c">DirectX 9 | === <span id="DirectX 9.0c">DirectX 9.0c - Shader Model 3 {{since|{{src06|4.1}}}} </span>=== | ||
Referred to as "DirectX 9.0+" and "dxlevel 95". Last version supported for all version of Windows 98/98SE/ME/2000 and XP, aswell as last version of DirectX 9 | Referred to as "DirectX 9.0+" and "dxlevel 95". Last version supported for all version of Windows 98/98SE/ME/2000 and XP, aswell as last version of DirectX/Direct3D 9. Older {{source2|1}} games like {{dota2|2}} previously supported Direct3D 9, before it was dropped in 2021. | ||
{{l4dbranch|4}} games and above requires DirectX 9.0c in order to play. | {{l4dbranch|4}} games and above requires DirectX 9.0c in order to play. | ||
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* [[HDR|High dynamic range rendering]] (enabled by default) | * [[HDR|High dynamic range rendering]] (enabled by default) | ||
===== | ===== DX9.0c on Xbox 360 ===== | ||
Referred to as "{{code|dxlevel 98}}". Made specifically for {{Xbox360| | Referred to as "{{code|dxlevel 98}}". Made specifically for {{Xbox360|2.1}}. | ||
{{warning|Doesn | {{warning|Doesn't do anything much in PC builds of any game (the game will reset to {{code|dxlevel 95}} after changing video settings). Only works for {{Xbox360|3.1}}, where it is required (and enabled by default).}} | ||
======Features====== | ======Features====== | ||
* GPU [[Particle System Overview|Particle]] Physics | * GPU [[Particle System Overview|Particle]] Physics | ||
===== <span id="DX9Ex">DX9Ex / Windows Aero DirectX extensions</span> ===== | ===== <span id="DX9Ex">DX9Ex / Windows Aero DirectX extensions</span> ===== | ||
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In {{Csgo|4}}, DX9Ex can be disabled using the {{code|-disable_d3d9ex}} command line. | In {{Csgo|4}}, DX9Ex can be disabled using the {{code|-disable_d3d9ex}} command line. | ||
===<span id="DirectX 10">DirectX 10 | ===<span id="DirectX 10">DirectX 10</span> === | ||
Introduced in November 2006 with the release of {{win7|4|nt=3}}, and only supports the said operating systems, DX10 is not supported on {{winxp|1|nt=Windows XP}}. Referred to as "{{code|dxlevel 100}}". <br> | Introduced in November 2006 with the release of {{win7|4|nt=3}}, and only supports the said operating systems, DX10 is not supported on {{winxp|1|nt=Windows XP}}. Referred to as "{{code|dxlevel 100}}". <br> | ||
DirectX 10-class graphics cards include the {{nvidia| | DirectX 10-class graphics cards include the {{nvidia|1}} GeForce 8 series, Intel GMA X3100, X3500, GMA 4500, Intel HD Graphics (2010) and the {{ATIRadeon|1|nt=0}} HD 2000/3000 series cards. | ||
==== | ====Features==== | ||
*Shader Model 4.0 | |||
==== Supported games ==== | |||
''There are currently no Source engine branch which actually render in Direct3D 10 (aka DX10 mode) despite being mentioned in this [https://cdn.akamai.steamstatic.com/apps/valve/2008/GDC2008_PostProcessingInTheOrangeBox.pdf GDC 2008 PDF which shows some differences]. Additionally, Valve said that DirectX 9 is still sufficient, therefore no Source engine are rendered using Direct3D 10.{{Cite|4}}<br> All of the DX10 features shown in that PDF file were already available in "{{code|dxlevel 95}}" (DirectX 9 SM 3.0) and {{x360|4}} (which uses "{{code|dxlevel 98}}").'' | ''There are currently no Source engine branch which actually render in Direct3D 10 (aka DX10 mode) despite being mentioned in this [https://cdn.akamai.steamstatic.com/apps/valve/2008/GDC2008_PostProcessingInTheOrangeBox.pdf GDC 2008 PDF which shows some differences]. Additionally, Valve said that DirectX 9 is still sufficient, therefore no Source engine are rendered using Direct3D 10.{{Cite|4}}<br> All of the DX10 features shown in that PDF file were already available in "{{code|dxlevel 95}}" (DirectX 9 SM 3.0) and {{x360|4}} (which uses "{{code|dxlevel 98}}").'' | ||
====DX9/D3D9 renderer with DX10 | ====DX9/D3D9 renderer with DX10 features {{only|{{sfm|4.1|nt=0}}, {{dota2|4.1|nt=1}}}}==== | ||
{{note|This version is only used in {{sfm}}'''Source Filmmaker''' by default, aswell as the original release of {{Dota2|4}},{{Cite|3}} and does nothing on other Source games. This will '''NOT''' enable Direct3D 10 at all unless the engine is modified.}} | {{note|This version is only used in {{sfm}}'''Source Filmmaker''' by default, aswell as the original release of {{Dota2|4}},{{Cite|3}} and does nothing on other Source games. This will '''NOT''' enable Direct3D 10 at all unless the engine is modified.}} | ||
===<span id="DirectX 11">DirectX 11 | ===<span id="DirectX 11">DirectX 11</span> === | ||
{{For|more DX11 features (which may or may not used in third-party {{src|4}} or {{source2|4}} engine)|[[w:Direct3D#Direct3D_11|Wikipedia's DirectX 11]] page|}} | {{For|more DX11 features (which may or may not used in third-party {{src|4}} or {{source2|4}} engine)|[[w:Direct3D#Direct3D_11|Wikipedia's DirectX 11]] page|}} | ||
Introduced in 2009 with the release of {{win7|4|nt=2}}, DirectX 11 requires {{win7|1|nt=3}} (with SP2 & Platform Update installed) and later, and some later DX11 versions require Windows 7, 8 or later. Referred to as "{{code|dxlevel 110}}". | Introduced in 2009 with the release of {{win7|4|nt=2}}, DirectX 11 requires {{win7|1|nt=3}} (with SP2 & Platform Update installed) and later, and some later DX11 versions require Windows 7, 8 or later. Referred to as "{{code|dxlevel 110}}". | ||
DirectX 11-class graphics cards include the {{nvidia| | DirectX 11-class graphics cards include the {{nvidia|1}} GeForce 400 (except GeForce 405) series, Intel HD Graphics 2500, HD 4000 (2012), and the {{ATIRadeon|1|nt=0}} HD 5000 series. | ||
{{source2|4}} natively supports and runs on this version of DirectX by default, but previous versions are also available for older hardware that only support DX9 (except in {{dota2|4}} since 2021 update). Prior to {{source2| | {{source2|4}} natively supports and runs on this version of DirectX by default, but previous versions are also available for older hardware that only support DX9 (except in {{dota2|4}} since 2021 update). Prior to {{source2|2}} (and other {{src|1}} third-party branch) releases, {{tfbranch|4}} was the only {{source|4}} branch that supported DX11. | ||
====Features==== | ====Features==== | ||
*Shader Model 5.0 | *Shader Model 5.0 | ||
*Multithreaded rendering | *Multithreaded rendering | ||
==== | ==== Supported games ==== | ||
* All {{source2|4}} games | * All {{source2|4}} games | ||
* {{strata|4}} | * {{strata|4}} | ||
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* {{vindictus|4}} | * {{vindictus|4}} | ||
=== <span id="DirectX 12">DirectX 12 | === <span id="DirectX 12">DirectX 12</span> === | ||
Introduced in 2015 with the release of {{win10|4|nt=2}}, later backported in 2019 to {{win7|2|nt=2|linkto=Windows 7}}. DX12 | Introduced in 2015 with the release of {{win10|4|nt=2}}, later backported in 2019 to {{win7|2|nt=2|linkto=Windows 7}}. DX12 are not supported on {{win8|1|nt=Windows 8|linkto=8}} or {{win8|1|nt=8.1|linkto=8.1}}. Referred to as "{{code|dxlevel 120}}". <br> | ||
DirectX 12-class graphics cards include the {{nvidia| | DirectX 12-class graphics cards include the {{nvidia|1}} GeForce 900 series, Intel HD Graphics (from 2015-2016), and the {{AMDRadeon|1|nt=0}} 200 (GCN 2.0), Radeon 300 series cards. | ||
{{ | ==== Supported games ==== | ||
* {{Apex|4}} - using {{code|-eac_launcher_settings SettingsDX12.json}} [[command line argument]] | |||
====Features==== | ====Features==== | ||
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==Sample screenshots== | ==Sample screenshots== | ||
{{Note|All {{hl2|4}} screenshots shown here (except the one from [[#Train Station|Train Station]] section) applies to older versions of the Source engine. Starting with {{src07| | {{Note|All {{hl2|4}} screenshots shown here (except the one from [[#Train Station|Train Station]] section) applies to older versions of the Source engine. Starting with {{src07|1}} or {{src09|1}}, most version of DirectX/D3D feature levels except DX8 were dropped, while DX9 added support for HDR and other newer graphical features not present in older engine branches.<br> | ||
Additionally, all screenshots appeared to be based off the default settings (with the exception of [[#Train Station|Train Station]] screenshots with maximum settings and MSAA 8X), with no anti-aliasing and little to no anisotropic filtering (or bilinear/trilinear texture filtering).}} | Additionally, all screenshots appeared to be based off the default settings (with the exception of [[#Train Station|Train Station]] screenshots with maximum settings and MSAA 8X), with no anti-aliasing and little to no anisotropic filtering (or bilinear/trilinear texture filtering).}} | ||
==={{hl2}} Canals=== | ==={{hl2}} Canals=== | ||
Revision as of 23:21, 17 June 2024
This is a description of what each version of DirectX is capable of, for reference when creating fallback materials for older GPUs with lower DirectX feature levels. Under each heading are features not available in previous versions of DirectX.
To test lower-quality DirectX levels on a more advanced graphics card, use the mat_dxlevel cvar. Set it to 60, 70, 80, 81, 90, 95 or 98 (
) to set the corresponding DirectX version; it is not possible to run at a higher level than the graphics hardware is capable of.
mat_dxlevel, does not change the Direct3D renderer (incorrectly refers to DirectX renderer) to render the game on Direct3D 8 or older. Source will always run on Direct3D 9 (or Direct3D 11/12 on some third-party branches). However, the materials, effects and shaders will be changed or disabled for compatibility with older GPUs that predates Direct3D 9, or to allow modern tools such as Nvidia's RTX Remix (also used in To fix this, run the game once with
-dxlevel 95 command line option, change your video settings, then save by clicking OK (or Apply then OK), then close the game, open it again, it should show as Software DirectX level: DirectX 9.0+ on the video options. [todo tested in ?]func_illusionary used for fake volumetric lighting, or the game looks more desaturated compared to DirectX 8 mode.[1][2] See #Train Station [todo tested in ?]DirectX Capabilities
Starting with
Left 4 Dead engine branch and later Source games, all DirectX 8 versions, are no longer supported. Cards that doesn't support DirectX 9.0c are also dropped.
In
Portal with RTX and in other RTX Remix Source games, the game will run on DirectX 7 or 8 mode in order to make
RTX Remix work. Also, when using Vulkan renderer on non-RTX Remix games, using dxlevel lower than 90, such as 80/81 for DirectX 8 will cause the game to not render properly.
DirectX 6 compatibility level
Introduced in August 1998, referred to as "DirectX 6.0" and "dxlevel 60".
DirectX 6-class graphics cards include the Nvidia TNT2 and Matrox G400.
DirectX 7 compatibility level
Introduced in September 1999, referred to as "DirectX 7.0" and "dxlevel 70".
DirectX 7-class graphics cards include the Nvidia GeForce 256, 2, 2MX and 4MX cards and the ATI Radeon 7xxx series.
Features
- Blob shadows
- Displacement map texture blending
DirectX 8 compatibility level
Introduced in November 2000, referred to as "DirectX 8.0" and "dxlevel 80".
DirectX 8-class graphics cards include the Nvidia GeForce4 Ti and most of the GeForce FX 5x00 series (while technically DirectX 9 cards, the latter suffer from major performance problems with the DX9 rendering path).
A bug report can be found here: Issue 540 on GitHub
Features
- Refractions with the use of a du/dv map
- Dynamic shadows
- Directional lighting on world brushes using normal maps
- Cube-mapped specular effects
- Cube-mapped water
- Low-quality reflective water (used sparingly)
DirectX 8.1 compatibility level
Referred to as "DirectX 8.1" and "dxlevel 81".
Included in
Windows XP or later, also available on
Windows 98/98SE/ME, 2000.
DirectX 8.1-class graphics cards include the Nvidia GeForce FX 5800 and 5900 and the ATI Radeon 8500/9100 and 9000/9200 cards.
Features
- Soft edge dynamic shadows
DirectX 9 (Shader Model 2)
Introduced in December 2002, referred to as "DirectX 9.0" and "dxlevel 90".
Included in Windows XP SP2 or later, also available on Windows 98/98SE/ME, 2000.
DirectX 9-class graphics cards include the Nvidia GeForce 6600 and 6800 series and the ATI Radeon 9500/9600, 9700/9800, X300/X600 and X800 cards.
Features
- Refractions with the use of a bump-map
- High-quality reflective water (used frequently)
- Softer edge dynamic shadows
- This means that the "High" shadows detail option will be visible and can be selected (except on Intel GPUs by default).
- Normal-mapped lighting on models
- Improved-quality specular effects
Since
Source 2006:
- High dynamic range rendering (disabled by default)
- Phong shading
- Color Correction
Since
Source 2007:
- Motion Blur
"dxlevel 92"
This is equivalent to dxlevel 95, but use the translator ToGL to convert the DirectX calls to OpenGL calls. Only on
macOS and
Linux, and other platforms/operating systems that do not support Direct3D and DirectX.
DirectX 9.0c - Shader Model 3 (in all games since
Source 2006)
Referred to as "DirectX 9.0+" and "dxlevel 95". Last version supported for all version of Windows 98/98SE/ME/2000 and XP, aswell as last version of DirectX/Direct3D 9. Older Source 2 games like
Dota 2 previously supported Direct3D 9, before it was dropped in 2021.
Left 4 Dead engine branch games and above requires DirectX 9.0c in order to play.
Features
- Lightwarp support
- High dynamic range rendering (enabled by default)
DX9.0c on Xbox 360
Referred to as "dxlevel 98". Made specifically for
.
dxlevel 95 after changing video settings). Only works for Xbox 360, where it is required (and enabled by default).Features
- GPU Particle Physics
DX9Ex / Windows Aero DirectX extensions
(only in
) DX9Ex may improve/reduce performance on certain hardware, depending on graphics driver. Works the same as "dxlevel 95".
In
Source 2013, DX9Ex can be disabled/enabled by toggling the "Windows Aero extensions" in Video Options > Advanced, or through mat_disable_d3d9ex console command.
In
Counter-Strike: Global Offensive, DX9Ex can be disabled using the -disable_d3d9ex command line.
DirectX 10
Introduced in November 2006 with the release of
Windows Vista, and only supports the said operating systems, DX10 is not supported on Windows XP. Referred to as "dxlevel 100".
DirectX 10-class graphics cards include the Nvidia GeForce 8 series, Intel GMA X3100, X3500, GMA 4500, Intel HD Graphics (2010) and the ATI Radeon HD 2000/3000 series cards.
Features
- Shader Model 4.0
Supported games
There are currently no Source engine branch which actually render in Direct3D 10 (aka DX10 mode) despite being mentioned in this GDC 2008 PDF which shows some differences. Additionally, Valve said that DirectX 9 is still sufficient, therefore no Source engine are rendered using Direct3D 10.[4]
All of the DX10 features shown in that PDF file were already available in "dxlevel 95" (DirectX 9 SM 3.0) and
Xbox 360 (which uses "dxlevel 98").
DX9/D3D9 renderer with DX10 features (only in
SFM,
Dota 2 (pre-Reborn))
DirectX 11
Introduced in 2009 with the release of
Windows 7, DirectX 11 requires Windows Vista (with SP2 & Platform Update installed) and later, and some later DX11 versions require Windows 7, 8 or later. Referred to as "dxlevel 110".
DirectX 11-class graphics cards include the Nvidia GeForce 400 (except GeForce 405) series, Intel HD Graphics 2500, HD 4000 (2012), and the ATI Radeon HD 5000 series.
Source 2 natively supports and runs on this version of DirectX by default, but previous versions are also available for older hardware that only support DX9 (except in
Dota 2 since 2021 update). Prior to
Source 2 (and other Source third-party branch) releases,
Titanfall branch was the only
Source branch that supported DX11.
Features
- Shader Model 5.0
- Multithreaded rendering
Supported games
- All
Source 2 games
Strata Source
Titanfall branch
Vindictus
DirectX 12
Introduced in 2015 with the release of
Windows 10, later backported in 2019 to
Windows 7. DX12 are not supported on Windows 8 or 8.1. Referred to as "dxlevel 120".
DirectX 12-class graphics cards include the Nvidia GeForce 900 series, Intel HD Graphics (from 2015-2016), and the AMD Radeon 200 (GCN 2.0), Radeon 300 series cards.
Supported games
Apex Legends - using -eac_launcher_settings SettingsDX12.jsoncommand line argument
Features
- Low-level rendering API, similar to Vulkan
- Shader Model 5.1
- Raytracing (since Windows October 2018 Update)
Note:This ray tracing feature is also available in Portal RTX, but it's uses a different renderer (Vulkan) with DirectX 8 feature level.
- Dynamic refresh rate (since Windows 11)
Sample screenshots
Additionally, all screenshots appeared to be based off the default settings (with the exception of Train Station screenshots with maximum settings and MSAA 8X), with no anti-aliasing and little to no anisotropic filtering (or bilinear/trilinear texture filtering).
Canals
These screenshots demonstrate displacement map texture blending, directional lightmaps and cubemapped then reflective water.
| Old Engine | New Engine (Source 2013) | |
|---|---|---|
| DirectX 6.0 | ![]() |
Unsupported since Source 2006 |
| DirectX 7.0 | ![]() |
Unsupported since Source 2007 |
| DirectX 8.0 | ![]() |
New Engine - DirectX 8.0 (dxlevel 80) |
| DirectX 8.1 | ![]() |
New Engine - DirectX 8.1 (dxlevel 81) |
| DirectX 9.0+ | ![]() |
New Engine - DirectX 9.0+ (dxlevel 95) |
Dropship
These screenshots show shadow quality at different rendering levels, ranging from none to soft, dynamic shadows.
| Old Engine | New Engine (Source 2013) | |
|---|---|---|
| DirectX 6.0 | ![]() |
Unsupported since Source 2006 |
| DirectX 7.0 | ![]() |
Unsupported since Source 2007 |
| DirectX 8.0 | ![]() |
|
| DirectX 8.1 | ![]() |
|
| DirectX 9.0+ | ![]() |
Storm drain
These screenshots show directional lightmaps and cube-mapped specular effects.
| DirectX 6.0 |
|
| DirectX 7.0 |
|
| DirectX 8.0 |
|
| DirectX 8.1 |
|
| DirectX 9.0+ |
|
Zombie
These screenshots demonstrate the use of normal-mapping on models. The final shot has full, normal-mapped lighting.
| DirectX 6.0 |
|
| DirectX 7.0 |
|
| DirectX 8.0 |
|
| DirectX 8.1 |
|
| DirectX 9.0+ |
|
Train Station (fake volumetric lighting)
These screenshots shows the differences between DirectX 8 and 9 on the fake volumetric lighting. The volumetric lighting was less visible with some effects missing on DX9, compared to DX8,[1][2] likely because of a bug introduced since
Source 2007/
Source 2009.[confirm]
| DirectX 8.0 | |
| DirectX 8.1 | |
| DirectX 9.0+ | |
| DirectX 9.0+ (after reloading the map) |
Portals
These screenshots compares the texture and particles quality on the portals.
| DirectX 7.0 and earlier | Unsupported and non-functional. Screenshot identical to DirectX 8.0. |
| DirectX 8.0 | |
| DirectX 8.1 | |
| DirectX 9.0+ |
References
| References | ||||||||
|---|---|---|---|---|---|---|---|---|
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