ToGL
		
		
		
		
		
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ToGL is an abstraction layer used by  Source on
 Source on  Linux and
 Linux and  macOS which translates DirectX 9 calls to OpenGL. It decompiles HLSL shaders and recompiles them as GLSL. It supports Shader Model 2, but only has partial Shader Model 3 support.
 macOS which translates DirectX 9 calls to OpenGL. It decompiles HLSL shaders and recompiles them as GLSL. It supports Shader Model 2, but only has partial Shader Model 3 support.
External links
- Source code on GitHub (reference only, does not compile)