ToGL
This article has no links to other VDC articles. Please help improve this article by adding links that are relevant to the context within the existing text.
ToGL is an abstraction layer used by Source on Linux and macOS which translates DirectX 9 calls to OpenGL. It decompiles HLSL shaders and recompiles them as GLSL. It supports Shader Model 2, but only has partial Shader Model 3 support.
External links
- Source code on GitHub (reference only, does not compile)