Dota 2 engine branch (Source): Difference between revisions
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Post-Reborn (
Pre-Reborn (
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== Availability == | == Availability == | ||
* {{Code|2013}}{{dota2|4}} | * {{Code|2013}}{{dota2|4}} | ||
** Upgraded to {{Src2|4}} in 2015. | |||
== See also == | == See also == |
Revision as of 06:43, 2 June 2024

This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.

This article or section needs to be cleaned up to conform to a higher standard of quality because:
Fully rewrite, because Dota 2 engine branch is a Source 2 branch (Add actual info about it; old features (pre-reborn should be historical reference); rewrite all
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.The Dota 2 engine branch was the first
Source 2 engine branch to be released, first introduced with Dota 2 Reborn update in 2015, which also makes
Dota 2 the first game to use Source 2.
The Dota 2 branch (pre-Reborn) originally introduced in 2013 with the release of Dota 2, used to be the latest
Source branch available, succeeding the
Counter-Strike: Global Offensive engine branch, starting with Reborn update released in 2015, the game was upgraded to the then-new
Source 2 engine, which makes CS:GO the latest Source 1 branch available.
Features [confirm]
Post-Reborn (
Source 2)
These are the features introduced since Dota 2 Reborn update in 2015, which ported the game to
Source 2 engine.
- Panorama UI
- 64-bit support
- Allows the game to use more than 2-4GB of system RAM and better performance.
- DirectX 11 (D3D11) and Vulkan support.
- Adds support for newer versions of Direct3D, aswell as new renderer "Vulkan", allowing the game to have better graphics/performance. Direct3D 9 and OpenGL continued to be supported in Dota 2 until 2021.
- Physically Based Rendering support.
- Volumetric lighting support.
Todo: Add features that are introduced with Dota 2 Reborn/Source 2 update.
Pre-Reborn (
Source)
New since the CS:GO engine branch is:
- Cloth simulation
- Real-time cloth simulation (i.e. soft-body physics).
- Global lighting
- The world is lit and shadowed dynamically with env_global_light (in addition to pre-compiled light).
- Steamworks integration
- Building upon community-driven features from Team Fortress 2 players will be able to share strategy guides and coach newer players through Steamworks.
- MultiBlend Textures
- 4-way texture blending, upgrading/replacing WorldVertexTransition
- Screen-space Anti-aliasing
- Anti-aliasing for use with deferred shading
- Screen Space Ambient Occlusion
- Ssao post-process shader
- Published demo file format
- Dota 2 Demo Format contains a link and instructions for parsing the Dota 2 demo files
- Custom Addon Support
- See the Dota 2 Workshop Tools for more details.