Dota 2 engine branch (Source)

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Dota 2 engine branch
Developer(s)
Release date(s)
July 9, 2013
Latest release(s)
September 2, 2015
(replaced by Source 2)
Status
Discontinued
Platform(s)
SDK
None
Predecessor

The Dota 2 engine branch Dota 2 engine branch was introduced in 2013 with the release of Dota 2 Dota 2. It succeeded the Counter-Strike: Global Offensive engine branch, and was the final post-Orange Box Source branch to be made. This branch was quickly succeeded by the release of Dota 2 Reborn update in 2015, which upgraded the game to the then-new Source 2 Source 2 engine, and made CS:GO branch the latest post-Orange Box Source 1 branch to be available for licensing and maintained until the release of Counter-Strike 2 (which made Portal 2 engine branch the latest post-OB Source 1 branch that still being maintained with updates). Additionally, this is the only Source 1 engine branch that was never licensed to third-party developers.

Features [confirm]

New since the CS:GO engine branch CS:GO engine branch is:

Cloth simulation
Real-time cloth simulation (i.e. soft-body physics).
Global lighting
The world is lit and shadowed dynamically with env_global_light (in addition to pre-compiled light).
Steamworks integration
Building upon community-driven features from Team Fortress 2 players will be able to share strategy guides and coach newer players through Steamworks.
MultiBlend Textures
4-way texture blending, upgrading/replacing WorldVertexTransition
Screen-space Anti-aliasing
Anti-aliasing for use with deferred shading
Screen Space Ambient Occlusion
SSAO post-process shader
Published demo file format
Dota 2 Demo Format contains a link and instructions for parsing the Dota 2 demo files
Custom Addon Support
See the Dota 2 Workshop Tools for more details.

Availability and usage

Source code and SDK Base for these branches is not available, and this branch was not available for licensing. Additionally, unlike the rest of Source 1 branches, this branch does not have official tools (like Hammer) whatsoever.

See also