Dota 2 engine branch (Source): Difference between revisions
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Post-Reborn (
Pre-Reborn (
(→Post-Reborn ({{Src2|4}}): - Added some features introduced with post-Reborn.) |
(→Features {{confirm}}: - Added some post-reborn features.) |
||
Line 10: | Line 10: | ||
; [[Panorama]] UI | ; [[Panorama]] UI | ||
; 64-bit support | ; 64-bit support | ||
: Allows the game to use more than 2-4GB of system RAM and better performance. | |||
; [[DirectX|DirectX 11]] (D3D11) and [[Vulkan]] support. | ; [[DirectX|DirectX 11]] (D3D11) and [[Vulkan]] support. | ||
; Physically Based Rendering support. | ; [[Physically Based Rendering]] support. | ||
; Volumetric lighting support. | ; [[Volumetric lighting]] support. | ||
{{Todo|Add features that are introduced with Dota 2 Reborn/Source 2 update.}} | {{Todo|Add features that are introduced with Dota 2 Reborn/Source 2 update.}} | ||
Revision as of 06:36, 2 June 2024

This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.

This article or section needs to be cleaned up to conform to a higher standard of quality because:
Fully rewrite, because Dota 2 engine branch is a Source 2 branch (Add actual info about it; old features (pre-reborn should be historical reference); rewrite all
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.The Dota 2 engine branch (Pre-Reborn) was introduced in 2013 with the release of
Dota 2. It used to be the latest
Source branch available, succeeding the
Counter-Strike: Global Offensive engine branch, but in the 2015 Reborn update, the game was upgraded to the then-new
Source 2 engine, which makes CS:GO the latest Source 1 branch available.
Features [confirm]
Post-Reborn (
Source 2)
These are the features introduced since Dota 2 Reborn update in 2015, which ported the game to
Source 2 engine.
- Panorama UI
- 64-bit support
- Allows the game to use more than 2-4GB of system RAM and better performance.
- DirectX 11 (D3D11) and Vulkan support.
- Physically Based Rendering support.
- Volumetric lighting support.
Todo: Add features that are introduced with Dota 2 Reborn/Source 2 update.
Pre-Reborn (
Source)
New since the CS:GO engine branch is:
- Cloth simulation
- Real-time cloth simulation (i.e. soft-body physics).
- Global lighting
- The world is lit and shadowed dynamically with env_global_light (in addition to pre-compiled light).
- Steamworks integration
- Building upon community-driven features from Team Fortress 2 players will be able to share strategy guides and coach newer players through Steamworks.
- MultiBlend Textures
- 4-way texture blending, upgrading/replacing WorldVertexTransition
- Screen-space Anti-aliasing
- Anti-aliasing for use with deferred shading
- Screen Space Ambient Occlusion
- Ssao post-process shader
- Published demo file format
- Dota 2 Demo Format contains a link and instructions for parsing the Dota 2 demo files
- Custom Addon Support
- See the Dota 2 Workshop Tools for more details.