Category:Non-internal entities: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
 
No edit summary
Line 1: Line 1:
 
A '''Non-Internal entity''' is when there is no entity in the FGD by default. an FGD tells {{hammer|4.1}} what entities exist in the engine, and what keyvalues, inputs, outputs, and flags they have.<br>If information for an [[entity]] is missing from an FGD, it can be manually added through Hammer without it. FGD info is not ''required'' to use anything, but it does help make the mapping process much simpler.<br>''See [[Non-FGD features]] for more info''.


See also [[:Category:Internal entities]].
See also [[:Category:Internal entities]].


[[Category:Entities by internality]]
[[Category:Entities by internality]]

Revision as of 03:16, 26 May 2024

A Non-Internal entity is when there is no entity in the FGD by default. an FGD tells Hammer Hammer what entities exist in the engine, and what keyvalues, inputs, outputs, and flags they have.
If information for an entity is missing from an FGD, it can be manually added through Hammer without it. FGD info is not required to use anything, but it does help make the mapping process much simpler.
See Non-FGD features for more info.

See also Category:Internal entities.