Strata Source: Difference between revisions
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{{strata|4}} (more informally known as {{strata|3|nt=0}}, and formerly known as the {{strata|3|nt=3}}) is a third-party {{Source|3.1}} engine branch using licenced code. It is a modified version of the {{csgobranch|3.1}} that combines the features of both [[CS:GO]] and the | {{strata|4}} (more informally known as {{strata|3|nt=0}}, and formerly known as the {{strata|3|nt=3}}) is a third-party {{Source|3.1}} engine branch using licenced code. It is a modified version of the {{csgobranch|3.1}} that combines the features of both [[CS:GO]] and the {{p2branch|3.1}}, along with many improvements that bring Source close to modern standards. This engine branch was first released publicly with the launch of {{portalrev|4}}, and is still in active development. | ||
== Features == | ==Features== | ||
[[File:Portal Revolution - Screenshot 4.jpg|300px|thumb|right|Example from [[Portal: Revolution]] showing the intricate environments capable with Strata Source]] | [[File:Portal Revolution - Screenshot 4.jpg|300px|thumb|right|Example from [[Portal: Revolution]] showing the intricate environments capable with Strata Source]] | ||
Feature list from the [https://stratasource.github.io/Wiki/ Strata Source Wiki]<br/> | Feature list from the [https://stratasource.github.io/Wiki/ Strata Source Wiki]<br/> | ||
New since the {{csgobranch|4}}: | New since the {{csgobranch|4}}: | ||
; Native [ | ; Native [[wikipedia:DirectX#DirectX 11|DirectX 11]] renderer | ||
: Support for DX11 by default | : Support for DX11 by default | ||
; DXVK support on Linux for both DirectX 9 and 11 | ; DXVK support on Linux for both DirectX 9 and 11 | ||
Line 21: | Line 21: | ||
: Increased framerate, lower file sizes, and easier to author | : Increased framerate, lower file sizes, and easier to author | ||
; New v7.6 [[VTF]] version | ; New v7.6 [[VTF]] version | ||
: Adds support for the | : Adds support for the higher-quality ATI1N, ATI2N, BC6H, and BC7 texture compression formats, as well as lossless {{w|deflate}} compression on top of existing image format, for reduced size. | ||
; Many improvements to Linux support | ; Many improvements to Linux support | ||
; Fully cross platform engine tools and utils | ; Fully cross platform engine tools and utils | ||
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Source code for this branch is '''not''' available, however authoring tools exist for P2CE and Momentum Mod. Authoring tools for Portal Revolution are currently in development. | Source code for this branch is '''not''' available, however authoring tools exist for P2CE and Momentum Mod. Authoring tools for Portal Revolution are currently in development. | ||
== See also == | ==See also== | ||
*[https://wiki.stratasource.org/shared/ Strata Source's Wiki] | *[https://wiki.stratasource.org/shared/ Strata Source's Wiki] | ||
*{{Mapbase|4}}, a mod for {{Src13sp|3.1}} with similar goals | *{{Mapbase|4}}, a mod for {{Src13sp|3.1}} with similar goals | ||
*{{asd|4}} | *{{asd|4}} |
Revision as of 06:07, 15 March 2024
Strata Source (more informally known as Strata, and formerly known as the Chaos Engine) is a third-party Source engine branch using licenced code. It is a modified version of the CS:GO engine branch that combines the features of both CS:GO and the Portal 2 engine branch, along with many improvements that bring Source close to modern standards. This engine branch was first released publicly with the launch of
Portal: Revolution, and is still in active development.
Features

Feature list from the Strata Source Wiki
New since the CS:GO engine branch:
- Native DirectX 11 renderer
- Support for DX11 by default
- DXVK support on Linux for both DirectX 9 and 11
- 64-bit support
- Supports 64-bit on all platforms; 32-bit and previous OS support has been dropped
- PBR shaders
Introduces a new
PBR
shader that attempts to create realistic reactions to light
- Ported
Portal 2 engine branch features
- Including but not limited to World Portals and Portal gun
- Backwards compatibility with BSP v19-21, as well as BSP v25 support
- Backwards compatibility with
Source 2013 (and older) branch models
- The model format found in games such as
is now supported.
- WEBM video support, replacing older Bink videos
- Increased framerate, lower file sizes, and easier to author
- New v7.6 VTF version
- Adds support for the higher-quality ATI1N, ATI2N, BC6H, and BC7 texture compression formats, as well as lossless
deflate compression on top of existing image format, for reduced size.
- Many improvements to Linux support
- Fully cross platform engine tools and utils
- Steam Audio
- Many improvements to the
Hammer level editor
- Many code quality improvements (Refactors, cleanup and C++20)
- Sentry crash report integration
Availability
The following titles run on the Strata Source branch:
Portal 2: Community Edition
Momentum Mod
Portal: Revolution (Uses older version of P2:CE as a base)
Source code for this branch is not available, however authoring tools exist for P2CE and Momentum Mod. Authoring tools for Portal Revolution are currently in development.
See also
- Strata Source's Wiki
Mapbase, a mod for Source 2013 Singleplayer with similar goals
Alien Swarm Deferred