Volumetric lighting: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
 
		
	
| mNo edit summary |  (→Media) | ||
| Line 6: | Line 6: | ||
| ==Media== | ==Media== | ||
| {{ | {| border="0" cellpadding="4" | ||
| |[[File:Sfm volumetrics.png|500px|thumb|center|Volumetric lighting in SFM]] | |||
| |{{todo|alien swarm deferred}} | |||
| |{{todo|hl alyx}} | |||
| |} | |||
| ==Support== | ==Support== | ||
Revision as of 10:52, 16 January 2024

 
Volumetric lighting, also known as "God rays", is used to add lighting effects(mainly FOG), to the world.
It makes the player see beams of light shining from the sun or other light sources. Currently the only official  Valve made
 Valve made  Source branch that has support for volumetric lighting is
 Source branch that has support for volumetric lighting is  Source Filmmaker, however some third-party engines incorporate volumetric lighting into env_projectedtexture If the game you are making maps for doesn't support volumetric lighting but you still want to add some to you map you can use some trick to get around it like  This.
 Source Filmmaker, however some third-party engines incorporate volumetric lighting into env_projectedtexture If the game you are making maps for doesn't support volumetric lighting but you still want to add some to you map you can use some trick to get around it like  This.
Also most versions of  Source 2 has full support for volumetric lighting.
 Source 2 has full support for volumetric lighting.
Media
| Todo: alien swarm deferred | Todo: hl alyx | 
Support
 Source
 Source
 Source 2
 Source 2
| Game | Supports | 
|---|---|
|  Half-Life: Alyx | YES | 
|  Counter-Strike 2 | YES | 


















































