Volumetric lighting: Difference between revisions
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'''Volumetric lighting''', also known as "God rays", is used to add lighting effects(mainly FOG), to the world. | '''Volumetric lighting''', also known as "God rays", is used to add lighting effects(mainly FOG), to the world. | ||
It makes the player see beams of light shining from the sun or other light sources. Currently the only official {{valve|4}} made {{src|4}} | It makes the player see beams of light shining from the sun or other light sources. Currently the only official {{valve|4}} made {{src|4}} branch that has support for volumetric lighting is {{sfm|4}}, however [[Strata|some third-party engines]] incorporate volumetric lighting into {{ent|env_projectedtexture}} If the game you are making maps for doesn't support volumetric lighting but you still want to add some to you map you can use some trick to get around it like [[WiseVol| This]]. | ||
Also most versions of {{src2|4}} has full support for volumetric lighting. | Also most versions of {{src2|4}} has full support for volumetric lighting. |
Revision as of 10:50, 16 January 2024


Volumetric lighting, also known as "God rays", is used to add lighting effects(mainly FOG), to the world.
It makes the player see beams of light shining from the sun or other light sources. Currently the only official Valve made
Source branch that has support for volumetric lighting is
Source Filmmaker, however some third-party engines incorporate volumetric lighting into env_projectedtexture If the game you are making maps for doesn't support volumetric lighting but you still want to add some to you map you can use some trick to get around it like This.
Also most versions of Source 2 has full support for volumetric lighting.
Media
Support
Source
Source 2
Game | Supports |
---|---|
![]() |
YES |
![]() |
YES |