Half-Life 2: Difference between revisions
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|OSfamily = Windows | |OSfamily = Windows | ||
|minOS = {{ | |minOS = {{win7|3.1|nt=Windows 7}} | ||
|minCPU = 1.7 GHz and/or Dual-core | |minCPU = 1.7 GHz and/or Dual-core | ||
|minRAM = | |minRAM = 1GB | ||
|minHD = 6.5GB | |minHD = 6.5GB | ||
|minGPU = {{nvidia|3.1}} GeForce FX 5700<br>{{ati|3.1|nt=2}} Radeon 9500<br>128MB VRAM<br>Direct3D 9 compatible with DX feature level 8.0/8.1<!-- Source 2013 still support both DX 8.0 and 8.1 FL. --> | |minGPU = {{nvidia|3.1}} GeForce FX 5700<br>{{ati|3.1|nt=2}} Radeon 9500<br>128MB VRAM<br>[[DirectX|Direct3D]] 9 compatible with DX feature level 8.0/8.1<!-- Source 2013 still support both DX 8.0 and 8.1 FL. --> | ||
|recOS = | |recOS = | ||
|recCPU = 2.0 GHz and/or Dual-core | |recCPU = 2.0 GHz and/or Dual-core | ||
|recRAM = | |recRAM = 2GB (4GB for Win10+) | ||
|recHD = 12.2GB (with other languages installed) | |recHD = 12.2GB (with other languages installed) | ||
|recGPU = {{nvidia|3.1}} GeForce 6800<br>{{ati|3.1|nt=2}} Radeon X800<br>512 MB VRAM<br>Full Direct3D 9 compatible | |recGPU = {{nvidia|3.1}} GeForce 6800<br>{{ati|3.1|nt=2}} Radeon X800<br>512 MB VRAM<br>Full Direct3D 9 compatible | ||
|recother = Internet connection (for {{steamicon|1}}) and achievement support | |recother = Internet connection (for {{steamicon|1}}) and achievement support | ||
}} | }} | ||
{{Important|New Engine updates around 2012, drops support for {{win9x|4|nt=Windows 2000}}. Furthermore, {{Winxp|4|nt=Windows XP}} and {{winvista|4|nt=Windows Vista}} was also dropped since the engine update ({{src13|4}}) in 2022, which adds Steam Deck UI and other improvements.}} | |||
{{Important|New Engine updates around 2012, drops support for {{win9x|4|nt=Windows 2000}}.}} | |||
}} | }} | ||
}} | }} |
Revision as of 21:35, 8 January 2024
About Half-Life 2
Half-Life 2 defines a new benchmark in gaming with startling realism and responsiveness. Powered by then-new
Source technology, Half-Life 2 features the most sophisticated in-game characters ever witnessed, advanced AI, stunning graphics and physical gameplay. This was the first game requiring installation of Steam when it came out back in 2004.
Half-Life 2 is the sequel to the 1998 Half-Life. A sequel to
Half-Life 2 was released in 2006, titled
Half-Life 2: Episode One. A virtual reality prequel was released in 2020, titled
Half-Life: Alyx.
Half-Life 2 was later ported for the Original Xbox console in 2005, as well as for the
Xbox 360 and
PlayStation 3 in 2007, bundled under
The Orange Box.
The game has considerable number of physics puzzles which aren't that common in games like Doom,
Call of Duty and
Halo. Even
Half-Life has less puzzles.
Half-life 2 is also abbreviated as HL2.
Content
- Half-Life 2 maps (
hl2
) - Source shared (
hl2
) Source 2013 Singleplayer engine branch
RTX version
A ray-traced version of Half-Life 2 is currently under development by Orbifold Studios, and promoted by Nvidia, using Nvidia's RTX Remix tool.
This version aims to remaster the entire game with new RTX lighting, RTX reflections, PBR textures, and a lot more without changing the core gameplay, similar to Portal with RTX.
Chapters
Toggle chapters ![]() |
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![]() Point Insertion d1_trainstation_01 |
![]() "A Red Letter Day" d1_trainstation_05 |
![]() Route Kanal d1_canals_01 |
![]() Water Hazard d1_canals_06 |
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![]() Black Mesa East d1_eli_01 |
![]() "We Don't Go To Ravenholm..." d1_town_01 |
![]() Highway 17 d2_coast_01 |
![]() Sandtraps d2_coast_09 |
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![]() Nova Prospekt d2_prison_02 |
![]() Entanglement d2_prison_06 |
![]() Anticitizen One d3_c17_02 |
![]() "Follow Freeman!" d3_c17_09 |
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![]() Our Benefactors d3_citadel_01 |
![]() Dark Energy d3_breen_01 |
Credits
These are the official credits for "Half-Life 2" as released in October 2004:
Voices:
Voice Casting:
Voice Recording:
Voice recording scheduling and logistics:
Translations:
Crack Legal Team:
Thanks to the following for the use of their faces:
Special thanks to everyone at:
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Notes
Dr. Gordon Freeman can collect wooden planks after destroying wooden boxes. This is unlike Half-Life 2: Deathmatch.
Limitations/Bugs
☒ Unresolved. bugs



This issue is not affected in previous version of the game (which use older engines), and is fixed in

☑ Resolved. bugs





Fixed in

Other limitations

This also meant that support for running Half-Life 2 on Windows 9x/ME/2000 have been also dropped.
Technical notes
- In
Source 2006 version of the game, being underwater at d1_canals_01, or in some area on that same map can cause performance drop. Fixed in 2010 with engine update (
Source 2009).
- Although Source mods are often described as being "for Half-Life 2", they actually use Source SDK Base. SDK Base is available to anyone who owns any Valve Source game and provides all of Half-Life 2's content (except maps and vcd scenes) on a static branch of the engine.
- The Half-Life 2 Collectors Edition, which ships with
Source 2004 version of the game, does not require Steam to run or update (similar to latest version), which meant that it will run on older systems with Windows 2000 and earlier.
- The 64-bit Windows version of Half-Life 2, which existed around 2005-2006, is no longer available.
System Requirements
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