Hammer++: Difference between revisions
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== Other games/mods tested == | == Other games/mods tested == | ||
{{ | {{main|Installing Hammer++ for Other Games}} | ||
{| class="standard-table" | |||
|+ | |||
!Game | |||
!Working Hammer++ Version | |||
!Notes | |||
|- | |||
| {{Portal2|3.1}} | |||
| {{csgo|nt=1|3.1}} | |||
| None | |||
|- | |||
| {{p2ce|3.1}} | |||
| {{csgo|nt=1|3.1}} | |||
| Unsupported by devs; They will not help if any issues are found | |||
|- | |||
| {{l4d2|3.1}} | |||
| {{csgo|nt=1|3.1}} | |||
| Some models may appear as errors | |||
|- | |||
| {{momentum|3.1}} | |||
| {{csgo|nt=1|3.1}} | |||
| {{confirm}} | |||
|- | |||
| {{tfbranch|3.1}} games | |||
| {{csgo|nt=1|3.1}} | |||
| {{confirm}} | |||
|- | |||
| {{gmod|3.1}} | |||
| {{src13mp|3.1}} | |||
| View [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md This file] as well for additional steps | |||
|- | |||
| {{dods|3.1}} | |||
| {{src13mp|3.1}} | |||
| None | |||
|- | |||
| {{bms|3.1}} (Steam) | |||
| {{src13mp|3.1}} | |||
| New lighting entities may not show in lighting preview; use old entities during light test and swap to final for full compile | |||
|- | |||
| {{bms|3.1}} (Mod) | |||
| {{src13sp|3.1}} | |||
| Make sure to point towards the Source 2007 compilers! | |||
|- | |||
| {{mapbase|3.1}} | |||
| {{src13sp|3.1}} | |||
| None | |||
|} | |||
== Features == | == Features == |
Revision as of 10:24, 18 April 2023
Hammer++ is a community-made modification of Valve Hammer Editor for Source that provides an updated, feature-rich version of the editor. The trailer and website can be found here.
Hammer++ currently supports the following branches of the Source engine:
Counter-Strike: Global Offensive
Team Fortress 2
Counter-Strike: Source
Source 2013 Multiplayer
Source 2013
Other games/mods tested
Main article: Installing Hammer++ for Other Games
Game | Working Hammer++ Version | Notes |
---|---|---|
Portal 2 | CS:GO | None |
Portal 2: Community Edition | CS:GO | Unsupported by devs; They will not help if any issues are found |
Left 4 Dead 2 | CS:GO | Some models may appear as errors |
Momentum Mod | CS:GO | [confirm] |
Titanfall branch games | CS:GO | [confirm] |
Garry's Mod | Source 2013 Multiplayer | View This file as well for additional steps |
Day of Defeat: Source | Source 2013 Multiplayer | None |
Black Mesa (Steam) | Source 2013 Multiplayer | New lighting entities may not show in lighting preview; use old entities during light test and swap to final for full compile |
Black Mesa (Mod) | Source 2013 Singleplayer | Make sure to point towards the Source 2007 compilers! |
Mapbase | Source 2013 Singleplayer | None |
Features
- Accurate lighting preview
- Upgraded graphic fidelity
- Significantly better stability
- Particle rendering
- 2D + 3D skybox preview
- New model browser, particle browser, color editor, and keybinding editor
- Realtime display of fog and ropes
- Variety of new tools such as physics simulation, gizmo manipulation, drawing of polygon shapes, and convex brush merging
- New func_instance tools
- Quality of life improvements
- ... and much more!
A more detailed feature list can be found on the website and you can support ficool2 via Ko-fi