Zh/Left 4 Dead 2 Level Creation: Difference between revisions
< Zh
Jump to navigation
Jump to search
1416006136 (talk | contribs) m (→其他资源) |
1416006136 (talk | contribs) (update) |
||
Line 1: | Line 1: | ||
{{lang|Left 4 Dead 2 Level Creation}} | {{lang|Left 4 Dead 2 Level Creation}} | ||
{{DISPLAYTITLE:求生之路2关卡创建指南}} | {{DISPLAYTITLE:求生之路2关卡创建指南}} | ||
本简体中文页面由海天提供翻译。最后由[[User:1416006136|大康]] | 本简体中文页面由海天提供翻译。最后由[[User:1416006136|大康]]更新于2022年7月10日。 | ||
如果你是中国的求生之路玩家,想制作非官方地图的话,欢迎加入QQ群130180007 和 216266213 ,求生之路地图讨论群,里面有大神可以教导你们,也欢迎关注百度贴吧求生之路地图制作吧。中国求生之路2非官方地图制作者的聚集地。 | 如果你是中国的求生之路玩家,想制作非官方地图的话,欢迎加入QQ群130180007 和 216266213 ,求生之路地图讨论群,里面有大神可以教导你们,也欢迎关注百度贴吧求生之路地图制作吧。中国求生之路2非官方地图制作者的聚集地。 | ||
Line 14: | Line 14: | ||
== 开始 == | == 开始 == | ||
* [[Authoring_Tools/SDK_(Left_4_Dead_2)|下载并安装做图工具]] | * [[Authoring_Tools/SDK_(Left_4_Dead_2):zh-cn|下载并安装做图工具]] | ||
* {{l4d}} '''[[L4D Level Design Basics Tutorial|一代地图制作基础教程(与二代通用)]]''' | * {{l4d}} '''[[L4D Level Design Basics Tutorial:zh-cn|一代地图制作基础教程(与二代通用)]]''' | ||
* {{l4d2}} '''[[L4D2 Level Design|二代地图制作基础教程]]''' | * {{l4d2}} '''[[L4D2 Level Design:zh-cn|二代地图制作基础教程]]''' | ||
* '''[[Optimization_%28level_design%29|做完地图后的优化工作]]''' | * '''[[Optimization_%28level_design%29|做完地图后的优化工作]]''' | ||
* [[Your First Map|你的第一张地图(一般的hammer教程)]] | * [[Your First Map:zh-cn|你的第一张地图(一般的hammer教程)]] | ||
* [[:Category:Level_Design|通用关卡设计文档]] | * [[:Category:Level_Design:zh-cn|通用关卡设计文档]] | ||
* [[Common L4D Mapping Problems|做图常见问题]] | * [[Common L4D Mapping Problems|做图常见问题]] | ||
* [[L4D Mapping Notes|地图制作你要知道的事]] | * [[L4D Mapping Notes:zh-cn|地图制作你要知道的事]] | ||
== 设计理论 == | == 设计理论 == | ||
* [[Left 4 Dictionary|The Left 4 Dictionary|词典]] | * [[Left 4 Dictionary:zh-cn|The Left 4 Dictionary|词典]] | ||
* [[Left 4 Dead Design Theory|设计理论]] | * [[Left 4 Dead Design Theory|设计理论]] | ||
== 地图和构造元素 == | == 地图和构造元素 == | ||
* [[Ladders#Placing_a_Ladder_Model|梯子]] | [[L4D_Level_Design/Versus_Maps# | * [[Ladders#Placing_a_Ladder_Model|梯子]] | [[L4D_Level_Design/Versus_Maps:zh-cn#让感染者梯子可见|感染者专用梯子]] | ||
* [[L4D_Level_Design/Checkpoints|检查点和安全室]] | * [[L4D_Level_Design/Checkpoints:zh-cn|检查点和安全室]] | ||
* [[L4D_Level_Design/Elevators|电梯]] | [[Sorting_out_navigation_flow#Elevators|电梯和导航网格]] | * [[L4D_Level_Design/Elevators:zh-cn|电梯]] | [[Sorting_out_navigation_flow#Elevators|电梯和导航网格]] | ||
* [[L4D_Level_Design/Panic_Events|恐慌事件]] | * [[L4D_Level_Design/Panic_Events:zh-cn|恐慌事件]] | ||
* [[L4D_Level_Design/Breakable_Walls|可打破的墙壁]] | [[L4D_Level_Design/Versus_Maps# | * [[L4D_Level_Design/Breakable_Walls:zh-cn|可打破的墙壁]] | [[L4D_Level_Design/Versus_Maps:zh-cn#为易碎墙提供可见提示|可打破墙壁上的提示阴影]] | ||
* 救援关 | * 救援关 | ||
: [[L4D_Level_Design/Finale_Events_Part_1|标准救援关]] | [[L4D2 Level Design/Gauntlet Finale|长途救援关]] | [[L4D2 Level Design/Scavenge Finale|清道夫救援关]] | [[L4D2 Level Design/Custom Finale|自定义救援关]] | [[L4D2 Level Design/Custom Finale# | : [[L4D_Level_Design/Finale_Events_Part_1:zh-cn|标准救援关]] | [[L4D2 Level Design/Gauntlet Finale:zh-cn|长途救援关]] | [[L4D2 Level Design/Scavenge Finale:zh-cn|清道夫救援关]] | [[L4D2 Level Design/Custom Finale:zh-cn|自定义救援关]] | [[L4D2 Level Design/Custom Finale:zh-cn#牺牲结局|牺牲救援关]] | ||
* [[L4D Level Design/Additional Finale Components# | * [[L4D Level Design/Additional Finale Components:zh-cn#创建一个复活房间|救援房间]] | ||
* [[Fog_volume|Cinematic Effects|电影效果]] | * [[Fog_volume:zh-cn|Cinematic Effects|电影效果]] | ||
: [[Postprocess_controller|后期处理 (胶片颗粒、装饰图案、当前对比)]] | [[Color_correction|色彩校正]] | : [[Postprocess_controller|后期处理 (胶片颗粒、装饰图案、当前对比)]] | [[Color_correction:zh-cn|色彩校正]] | ||
* [[L4D2_Level_Design/Legacy_Assets|遗留资产]](一代的内容复刻到二代,现游戏已做默认) | * [[L4D2_Level_Design/Legacy_Assets|遗留资产]](一代的内容复刻到二代,现游戏已做默认) | ||
* [[L4D2_Level_Design/VMF_Instances:zh-cn|VMF 实例]] | * [[L4D2_Level_Design/VMF_Instances:zh-cn|VMF 实例]] | ||
* [[L4D2_Level_Design/Weapon_and_Item_Spawning|武器、物品以及近战武器的生成]] | [[prop_minigun_l4d1|一代机枪]] | [[prop_mounted_machine_gun|二代机枪]] | * [[L4D2_Level_Design/Weapon_and_Item_Spawning:zh-cn|武器、物品以及近战武器的生成]] | [[prop_minigun_l4d1|一代机枪]] | [[prop_mounted_machine_gun|二代机枪]] | ||
* [[L4D2_Level_Design/Director_Queries| | * [[L4D2_Level_Design/Director_Queries:zh-cn|导演查询机制|logic_director_query实体的应用]] | ||
* [[L4D2_Level_Design/Wandering_Witch|游荡的 Witch]] | [[L4D2_Level_Design/Witch_Bride|新娘 Witch]] | * [[L4D2_Level_Design/Wandering_Witch:zh-cn|游荡的 Witch]] | [[L4D2_Level_Design/Witch_Bride|新娘 Witch]] | ||
* [[L4D2_Level_Design/Instructor_Hints:zh-cn|提示信息]] | * [[L4D2_Level_Design/Instructor_Hints:zh-cn|提示信息]] | ||
* [[L4D2_Level_Design/Boss_Prohibition|禁止 Tank 和 Witch 生成]] | * [[L4D2_Level_Design/Boss_Prohibition:zh-cn|禁止 Tank 和 Witch 生成]] | ||
* [[L4D2_Level_Design/Hard_Rain|暴风骤雨中的暴风雨效果]] | * [[L4D2_Level_Design/Hard_Rain:zh-cn|暴风骤雨中的暴风雨效果]] | ||
* [[L4D2 Level Design/Foot Lockers|储物柜]] | * [[L4D2 Level Design/Foot Lockers|储物柜]] | ||
* [[L4D2_Level_Design/Choreographed Scenes|情景对话]] | * [[L4D2_Level_Design/Choreographed Scenes|情景对话]] | [[info_remarkable|人物备注(对话)]] | ||
* [[info_l4d1_survivor_spawn|1代生还者机器人]] | [[L4D2_Mission_Files# | * [[info_l4d1_survivor_spawn|1代生还者机器人]] | [[L4D2_Mission_Files:zh-cn#基本的任务文件|1代生还者玩家]] (survivor_set - Mission 文件) | [[Info_director:zh-cn|强制至生还者位置]] | ||
* [[L4D2 Vscripts|脚本编写 (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|示例脚本]]''' | * [[L4D2 Vscripts:zh-cn|脚本编写 (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|示例脚本]]''' | ||
: 实体操作 | 自定义恐慌事件 | 自定义救援关 | 清道夫救援关 | [[L4D2_Director_Scripts|导演脚本]] | 尸潮猛攻 | [[L4D2_Vscripts#Decrypting NUC files|官方的脚本]] | [[List_of_L4D2_Script_Functions|脚本编写 API]] | : 实体操作 | 自定义恐慌事件 | 自定义救援关 | 清道夫救援关 | [[L4D2_Director_Scripts|导演脚本]] | 尸潮猛攻 | [[L4D2_Vscripts#Decrypting NUC files|官方的脚本]] | [[List_of_L4D2_Script_Functions:zh-cn|脚本编写 API]] | ||
*[[L4D2 EMS/Intro|扩展突变系统]] | *[[L4D2 EMS/Intro|扩展突变系统]] | ||
* [[L4D2_Mission_Files# | * [[L4D2_Mission_Files:zh-cn#可返程的地图|可重返的地图]],如《暴风骤雨》所见。 | ||
=== 游戏模式 === | === 游戏模式 === | ||
* [[L4D_Level_Design/Versus_Maps|对抗模式]] | * [[L4D_Level_Design/Versus_Maps:zh-cn|对抗模式]] | ||
* [[Survival Gametype (L4D)|生还者模式]] | * [[Survival Gametype (L4D):zh-cn|生还者模式]] | ||
* [[L4D2 Level Design/Scavenge Maps|清道夫模式]] | * [[L4D2 Level Design/Scavenge Maps:zh-cn|清道夫模式]] | ||
* [[Mutation Gametype (L4D2)|突变模式]] | * [[Mutation Gametype (L4D2)|突变模式]] | ||
* [[L4D2_Level_Design/Multi-Gamemode_Support|多游戏模式支持]] | * [[L4D2_Level_Design/Multi-Gamemode_Support:zh-cn|多游戏模式支持]] | ||
=== 自制游戏元素 === | === 自制游戏元素 === | ||
* [[Creating_a_Material|自制材质和纹理]] | [[Left 4 Dead Graffiti Tutorial|墙壁涂鸦文字教程]] | [[Water_(shader)#Flow|流水制作教程]] | * [[Creating_a_Material:zh-cn|自制材质和纹理]] | [[Left 4 Dead Graffiti Tutorial|墙壁涂鸦文字教程]] | [[Water_(shader)#Flow|流水制作教程]] | ||
* [[:Category:Modeling|自制模型和动画]] | * [[:Category:Modeling:zh-cn|自制模型和动画]] | ||
:[[Creating_custom_gibs|自制游戏世界里的物品]] | [[Cinematic Physics|物理效果]] | [[Deadline_AddonInfo_File|武器 (通过 addoninfo)]] | [[L4D2_Custom_Melee_Weapons|近战武器]] | [[Point_viewcontrol_survivor|开场和结束摄像机]] | :[[Creating_custom_gibs|自制游戏世界里的物品]] | [[Cinematic Physics|物理效果]] | [[Deadline_AddonInfo_File|武器 (通过 addoninfo)]] | [[L4D2_Custom_Melee_Weapons|近战武器]] | [[Point_viewcontrol_survivor|开场和结束摄像机]] | ||
* [[L4D2 Custom Sound and Music Tutorial|自制声音和音乐]] | * [[L4D2 Custom Sound and Music Tutorial|自制声音和音乐]] | ||
Line 80: | Line 80: | ||
** 完成你的自制地图后的打包要素 | ** 完成你的自制地图后的打包要素 | ||
::[[L4D2_Campaign_Add-on_Tutorial#addonimage.jpg|addonimage.jpg]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|地图战役载入海报]] | [[L4D2_Campaign_Add-on_Tutorial#Map_Thumbnail_Previews|每一关的缩略图片]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|地图结束背景]] | ::[[L4D2_Campaign_Add-on_Tutorial#addonimage.jpg|addonimage.jpg]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|地图战役载入海报]] | [[L4D2_Campaign_Add-on_Tutorial#Map_Thumbnail_Previews|每一关的缩略图片]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|地图结束背景]] | ||
:* [[L4D2_Mission_Files|Mission 文件]] | :* [[L4D2_Mission_Files:zh-cn|Mission 文件]] | ||
:: [[List of L4D2 Missions Files|官方 Mission 文件]] | [[Deadline_Mission_File|示例 Mission 文件 (Deadline 1 和 2)]] | :: [[List of L4D2 Missions Files|官方 Mission 文件]] | [[Deadline_Mission_File|示例 Mission 文件 (Deadline 1 和 2)]] | ||
:* [[L4D2_Campaign_Add-on_Tutorial#Packaging_and_shipping|打包(为 VPK)]] | :* [[L4D2_Campaign_Add-on_Tutorial#Packaging_and_shipping|打包(为 VPK)]] | ||
:* [[L4D2_Campaign_Add-on_Tutorial#Compression|压缩]] | :* [[L4D2_Campaign_Add-on_Tutorial#Compression|压缩]] | ||
* 上传 / 发布 | * 上传 / 发布 | ||
* [[L4D2_Level_Design/Add-on_Notes|附加组件备注 (L4D2)]] | * [[L4D2_Level_Design/Add-on_Notes:zh-cn|附加组件备注 (L4D2)]] | ||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
Line 94: | Line 94: | ||
* [[List of L4D2 Cvars|求生之路2之控制台命令列表]] | * [[List of L4D2 Cvars|求生之路2之控制台命令列表]] | ||
* [[List of L4D2 Entities|求生之路2之实体列表]] | * [[List of L4D2 Entities|求生之路2之实体列表]] | ||
* [[List of L4D2 Instructor Messages|求生之路2之提示信息列表]] | * [[List of L4D2 Instructor Messages:zh-cn|求生之路2之提示信息列表]] | ||
* [[List of L4D2 Missions Files|求生之路2之 Mission 文件列表]] | * [[List of L4D2 Missions Files|求生之路2之 Mission 文件列表]] | ||
* [[Navigation Meshes (L4D)|求生之路2之导航网格属性列表]] | * [[Navigation Meshes (L4D)|求生之路2之导航网格属性列表]] | ||
* [[List of L4D2 Particles|求生之路2之粒子效果列表]] | * [[List of L4D2 Particles|求生之路2之粒子效果列表]] | ||
* [[List of L4D2 Script Functions|求生之路2之脚本函数]] | * [[List of L4D2 Script Functions:zh-cn|求生之路2之脚本函数]] | ||
* [[Left 4 Dead 2 Sky List|求生之路2之天空列表]] | * [[Left 4 Dead 2 Sky List:zh-cn|求生之路2之天空列表]] | ||
* [[List of L4D2 Soundscapes|求生之路2之环境音效列表]] | * [[List of L4D2 Soundscapes:zh-cn|求生之路2之环境音效列表]] | ||
* [[Dissection of Official L4D2 Campaigns]] | * [[Dissection of Official L4D2 Campaigns]] | ||
* [[Dimensions in L4D2]] | * [[Dimensions in L4D2]] | ||
* [[L4D2 Gamemodes File|求生之路2游戏模式文件]] | * [[L4D2 Gamemodes File|求生之路2游戏模式文件]] | ||
* [[Expert_compile_mode|高级编译模式]] | * [[Expert_compile_mode|高级编译模式]] | ||
: [[VBSP]] | [[VVIS]] | [[VRAD]] | : [[VBSP:zh-cn|VBSP]] | [[VVIS]] | [[VRAD]] | ||
== 导航网格 == | == 导航网格 == | ||
Line 115: | Line 115: | ||
===求生之路系列=== | ===求生之路系列=== | ||
* 基本导航编辑 | * 基本导航编辑 | ||
** [[L4D_Level_Design/Nav_Meshes# | ** [[L4D_Level_Design/Nav_Meshes:zh-cn#生成新的导航网格|生成]] | ||
** [[L4D_Level_Design/Nav_Meshes# | ** [[L4D_Level_Design/Nav_Meshes:zh-cn#导航区域选择|选择]] | ||
** '''[[L4D_Level_Design/Nav_Meshes# | ** '''[[L4D_Level_Design/Nav_Meshes:zh-cn#导航设置文件|按键绑定/快捷键]]''' | '''[[nav_mode.cfg]]''' | ||
** [[L4D_Level_Design/Nav_Meshes# | ** [[L4D_Level_Design/Nav_Meshes:zh-cn#拆分导航区域|切分]] | ||
** [[L4D_Level_Design/Nav_Meshes# | ** [[L4D_Level_Design/Nav_Meshes:zh-cn#添加属性|添加属性]] | ||
** [[L4D_Level_Design/Nav_Meshes# | ** [[L4D_Level_Design/Nav_Meshes:zh-cn#删除导航区域|删除]] | ||
** '''[[L4D_Level_Design/Nav_Meshes# | ** '''[[L4D_Level_Design/Nav_Meshes:zh-cn#分析导航网格|分析]]''' | ||
** [[L4D_Level_Design/Nav_Meshes# | ** [[L4D_Level_Design/Nav_Meshes:zh-cn#添加导航到梯子|梯子]] | [[L4D_Level_Design/Level_Standards:zh-cn#创建感染者专用的梯子|感染者专用梯子]] | ||
** [[L4D_Level_Design/Nav_Meshes# | ** [[L4D_Level_Design/Nav_Meshes:zh-cn#连接导航区域|连接]] | ||
** [[L4D_Level_Design/Nav_Meshes# | ** [[L4D_Level_Design/Nav_Meshes:zh-cn#绘制你自己的导航区域|绘制你自己的导航区域]] | ||
** [[L4D_Level_Design/Nav_Meshes# | ** [[L4D_Level_Design/Nav_Meshes:zh-cn#绘制导航时对齐网格|对齐网格]] | ||
** [[L4D_Level_Design/Clip_Brushes# | ** [[L4D_Level_Design/Clip_Brushes:zh-cn#导航阻挡器|导航阻挡器]] | ||
** [[L4D_Level_Design/Panic_Events# | ** [[L4D_Level_Design/Panic_Events:zh-cn#标记导航|恐慌事件]] | ||
** [[L4D Level Design/Additional Finale Components# | ** [[L4D Level Design/Additional Finale Components:zh-cn#创建一个复活房间|救援房间]] | ||
** [[L4D_Level_Design/Breakable_Walls# | ** [[L4D_Level_Design/Breakable_Walls:zh-cn#更新导航|可打破的墙壁]] | ||
** '''[[L4D Level Design/Nav Flow|导航流]]''' | ** '''[[L4D Level Design/Nav Flow:zh-cn|导航流]]''' | ||
** [[L4D Level Design/Finale Events Part 1|救援关]]和[[L4D_Level_Design/Finale_Events_Part_2# | ** [[L4D Level Design/Finale Events Part 1:zh-cn|救援关]]和[[L4D_Level_Design/Finale_Events_Part_2:zh-cn#更新导航|逃离载具]] | ||
* 高级导航编辑 | * 高级导航编辑 | ||
** [[L4D Level Design/Advanced Nav Editing# | ** [[L4D Level Design/Advanced Nav Editing:zh-cn#使用OBSCURED属性|<code>OBSCURED</code>属性]] | '''[[Navigation Meshes (L4D)|求生之路1导航网格属性]]''' | ||
** [[L4D Level Design/Advanced Nav Editing# | ** [[L4D Level Design/Advanced Nav Editing:zh-cn#平铺绘制的导航网格到置换表层|置换表层]] | ||
** [[L4D Level Design/Advanced Nav Editing# | ** [[L4D Level Design/Advanced Nav Editing:zh-cn#在两个现有的导航区域之间创建导航区域|切分]] | ||
** [[L4D Level Design/Advanced Nav Editing# | ** [[L4D Level Design/Advanced Nav Editing:zh-cn#合并导航区域|合并]] | ||
** [[L4D Level Design/Advanced Nav Editing# | ** [[L4D Level Design/Advanced Nav Editing:zh-cn#手动升高/降低导航区域|升高和降低导航网格]] | ||
** [[Nav_mode.cfg#Raising a nav area corner|升高和降低导航区域角落]] | ** [[Nav_mode.cfg#Raising a nav area corner|升高和降低导航区域角落]] | ||
** 导航 GUI | ** 导航 GUI | ||
** 雾 | ** 雾 | ||
** [[L4D Level Design/Advanced Nav Editing# | ** [[L4D Level Design/Advanced Nav Editing:zh-cn#发现你的导航网格的问题所在|问题报告]] | ||
** [[Left 4 Dead Infected Populations|求生之路感染者种类大全]] | ** [[Left 4 Dead Infected Populations|求生之路感染者种类大全]] | ||
** [[Sorting out navigation flow|整理网格路程]] | ** [[Sorting out navigation flow|整理网格路程]] |
Revision as of 13:02, 9 July 2022
Warning: Display title "求生之路2关卡创建指南" overrides earlier display title "Left 4 Dead 2 Level Creation". 本简体中文页面由海天提供翻译。最后由大康更新于2022年7月10日。
如果你是中国的求生之路玩家,想制作非官方地图的话,欢迎加入QQ群130180007 和 216266213 ,求生之路地图讨论群,里面有大神可以教导你们,也欢迎关注百度贴吧求生之路地图制作吧。中国求生之路2非官方地图制作者的聚集地。
此页面包含与求生之路2关卡设计相关的文章。
有关求生之路1的关卡创建文章,请参阅 Left 4 Dead Level Creation。