Source 2006: Difference between revisions
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Kestrelguy (talk | contribs) m (→Availability: noted that Dark Messiah of Might and Magic runs on this.) |
Kestrelguy (talk | contribs) m (added Fortress Forever.) |
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{{lang|Source 2006}} | {{lang|Source 2006}} | ||
The {{ | The {{src06|4}} engine branch, also known as the '''Episode One''' engine branch, was released in 2006 with {{ep1|4}}. It was obsoleted by the {{src07|4}} branch. It requires {{hl2|2}} content to operate. | ||
The [[Source SDK|SDK]] and [[SDK Base]] game for this branch are free to all Steam users. | The [[Source SDK|SDK]] and [[SDK Base]] game for this branch are free to all Steam users. | ||
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== Features == | == Features == | ||
New since {{ | New since {{src04|4}}: | ||
; [[High Dynamic Range|High Dynamic Range rendering]] | ; [[High Dynamic Range|High Dynamic Range rendering]] | ||
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* {{src06}} [[Source SDK Base 2006]] | * {{src06}} [[Source SDK Base 2006]] | ||
* {{ | * {{dmmm|4}}{{confirm}} | ||
* {{ff|4}} | |||
Gamecode for this branch is included in the Source SDK. | Gamecode for this branch is included in the Source SDK. | ||
{{Branch-navbox}} | {{Branch-navbox}} |
Revision as of 14:11, 5 May 2022
The Source 2006 engine branch, also known as the Episode One engine branch, was released in 2006 with
Half-Life 2: Episode One. It was obsoleted by the
Source 2007 branch. It requires
Half-Life 2 content to operate.
The SDK and SDK Base game for this branch are free to all Steam users.
Features
New since Source 2004:
- High Dynamic Range rendering
- A simulation of brightness values outside computer monitors' actual range, and of aperture adjustment.
- Phong shading
- Diffuse reflections for skin and other roughened surfaces.
- Facial animation upgrades
- More detail and intenser shapes for close-up performances.
- Dynamic interactions
- Dynamic interactions between NPCs using special animations.
- Lightwarp textures
- 1D textures that tint a material per-texel depending on their brightness.
- DirectX 9 Shader Model 3
- Unlocks greatly improved shader performance.
- Detail prop shapes
- Improved detail sprites that sway in the breeze and bend away from nearby players.
Availability
Gamecode for this branch is included in the Source SDK.