Source 2006: Difference between revisions
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m (Added lang and use {{game name}}.) |
Kestrelguy (talk | contribs) m (→Availability: noted that Dark Messiah of Might and Magic runs on this.) |
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== Availability == | == Availability == | ||
* [[Source SDK Base 2006]] | * {{src06}} [[Source SDK Base 2006]] | ||
* {{Game name|dmmm|name=Dark Messiah of Might and Magic}}{{confirm}} | |||
Gamecode for this branch is included in the Source SDK. | Gamecode for this branch is included in the Source SDK. | ||
{{Branch-navbox}} | {{Branch-navbox}} |
Revision as of 23:52, 20 April 2022
The Template:Game name engine branch, also known as the Episode One engine branch, was released in 2006 with Template:Game name. It was obsoleted by the Template:Game name branch. It requires Template:Game name content to operate.
The SDK and SDK Base game for this branch are free to all Steam users.
Features
New since Template:Game name:
- High Dynamic Range rendering
- A simulation of brightness values outside computer monitors' actual range, and of aperture adjustment.
- Phong shading
- Diffuse reflections for skin and other roughened surfaces.
- Facial animation upgrades
- More detail and intenser shapes for close-up performances.
- Dynamic interactions
- Dynamic interactions between NPCs using special animations.
- Lightwarp textures
- 1D textures that tint a material per-texel depending on their brightness.
- DirectX 9 Shader Model 3
- Unlocks greatly improved shader performance.
- Detail prop shapes
- Improved detail sprites that sway in the breeze and bend away from nearby players.
Availability
Source SDK Base 2006
- Template:Game name[confirm]
Gamecode for this branch is included in the Source SDK.