Category:Half-Life 2 level design: Difference between revisions
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TheBlokker (talk | contribs) No edit summary |
Gaijinviking (talk | contribs) (Added some 2009 articles on rotating buttons and pipe valves.) |
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* [[Setting_up_a_basic_razor_train | Razor Trains]] | * [[Setting_up_a_basic_razor_train | Razor Trains]] | ||
* [[Falling headcrab tutorial | Falling Headcrabs]] | * [[Falling headcrab tutorial | Falling Headcrabs]] | ||
* [[Pipe Valve]] | |||
* [[Rotating Button]] | |||
== [[:Category:Regions & Atmospheres | Regions & Atmospheres]] == | == [[:Category:Regions & Atmospheres | Regions & Atmospheres]] == |
Revision as of 15:36, 15 April 2022
This article focuses on the Template:Game name's series level design. For general mapping tutorials, see Category:Level Design.
Getting StartedGeneralConstructing ElementsRegions & Atmospheres
NPCs & AI |
Additive InformationReferencesHalf-Life 2
Half-Life 2: Episode OneHalf-Life 2: Episode Two
Half-Life 2: DeathmatchHalf-Life 2: Lost CoastHalf-Life: SourceHalf Life 2 BetaExternal Links
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