Half Life 2 Beta Soundscapes

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Here is a list of soundscapes for use in Half-Life 2 beta. Soundscapes are used with env_soundscape.

All soundscapes are from soundscapes.txt

Only DSP

Name preset DSP
Normal (off) DSP 0
Generic DSP 1
Metal Small DSP 2
Metal Medium DSP 3
Metal Large DSP 4
Tunnel Small DSP 5
Tunnel Medium DSP 6
Tunnel Large DSP 7
Chamber Small DSP 8
Chamber Medium DSP 9
Chamber Large DSP 10
Bright Small DSP 11
Bright Medium DSP 12
Bright Large DSP 13
Water 1 DSP 14
Water 2 DSP 15
Water 3 DSP 16
Concrete Small DSP 17
Concrete Medium DSP 18
Concrete Large DSP 19
Big 1 DSP 20
Big 2 DSP 21
Big 3 DSP 22
Cavern Small DSP 23
Cavern Medium DSP 24
Cavern Large DSP 25
Weirdo 1 DSP 26
Weirdo 2 DSP 27
Weirdo 3 DSP 28

E3_Techdemo_01 - 06

Name Description preset DSP Position Number Position Description
e3_techdemo_gmanspeaking DSP 10, no ambients. DSP 10
e3_Techdemo_02 Ghostly wind (Physics room). DSP 10
e3_Techdemo_03 DSP 1, no ambients. DSP 1
e3_Techdemo_05 Dripping cave ambient. DSP 10
e3_Techdemo_06 Lake, the sound of waves breaking gently. DSP 20
e3_end No DSP, no ambients. DSP 0

E3_C17_01

Name Description preset DSP Position Number Position Description
e3_c17_01_battle No ambient, only position sounds. DSP 19 0 fire
1 barricade gate noise
2 city siren
3 gunfire

E3_seafloor_01

Name Description preset DSP Position Number Position Description
e3_seafloor_01_sub Strong wind. DSP 20

E3_C17_02

Name Description preset DSP Position Number Position Description
e3_c17_02_elevatorride Strong wind, elevator sounds, city siren and city battle in the background. DSP 20
e3_c17_02_seethewall Thundering wall noise. DSP 20
e3_c17_02_striderdestruction City siren and city battle in the background. DSP 20

E3_Under_02,04

Name Description preset DSP Position Number Position Description
underground_sscape_plinkohallway Underground ambience. DSP 6 0 dripping water
1 steam
underground_sscape_plinkostairwell Underground ambience, water dripping DSP 10 0 water flow
e3_under_04 Plays HL2 song 11. DSP 8

E3_bugbait

Name Description preset DSP Position Number Position Description
e3_bugbait.start Industrial ambience with computer beeping, water dripping and metal rattle. DSP 18
e3_bugbait.hallway1 Fluorescent lighting hum. DSP 11
e3_bugbait.hallway2 Antlion burrow area. DSP 18 0 soft antlion chittering from burrow
1 soft antlion chittering from burrow
2 wind moan
e3_bugbait.laundry Fluorescent lighting hum. DSP 10 0 laundry machine 1
1 laundry machine 2
e3_bugbait.narrow_hallway Distant, echo-y wet running water with dripping water. DSP 5
e3_bugbait.showers Big echo-y wet area. DSP 13 0 water flow
1 dripping water
2 water heater hiss

E3_phystown

Name Description preset DSP Position Number Position Description
E3_phystown.Start A lot of alley wind with directional wind gusts and snippets. DSP 20
E3_phystown.Indoors Strange reversed tone with wood creaking. DSP 1
E3_phystown.Rooftop Quiet windy tone like passing cars with wind moan. DSP 19
E3_phystown.Zombies Plays HL2 song 11. DSP 24

E3_lab

Name Description preset DSP Position Number Position Description
E3_lab.LabSounds Plays HL2 song 10. DSP 17 0 goo tubes
1 computers on desk

d1_town

Name Description preset DSP Position Number Position Description
d1_town_warehouse_wood Wood creaking. DSP 17 0 Hole ambient 1
1 Hole ambient 2
2 Hole ambient 3
3 Wind behind wood shutters
d1_town_bigcave Cave ambient. DSP 25 0 combine pod ambient
1 support and metal creaking
2 drippies
3 rubbles
d1_town_cavetunnel Strange noise. DSP 25

d2_depot

Name Description preset DSP Position Number Position Description
d2_depot_showers1 Machinery ambience. DSP 13
d2_depot_admin1 Quiet tone. DSP 9
d2_depot_laundry Laundry ambience. DSP 18 0 laundry machine
d2_depot_laundry_small Loud machinery ambience. DSP 8
d2_depot_laundry_tunnel Tunnel laundry ambience. DSP 5
d2_depot_cellblock_quiet Quiet tone with distant combat. DSP 19
d2_depot_cellblock_quiet_cell Loud machinery ambience. DSP 17
d2_depot_cellblock_medium Quiet tone. DSP 10
d2_depot_cellblock_big Quiet tone. DSP 19
d2_depot_cellblock_small Quiet tone. DSP 17

Generic and Soundscape Test

Name Description preset DSP Position Number Position Description
Nothing No DSP, no ambients. DSP 0
GenericIndoor Fluorescent lighting hum. DSP 1
GenericOutdoor Electric hum like above with a motor / gas / wind kind of sound in the background. DSP 19 0 Quiet electric hum.
2 d2_depot_cellblock_medium
Cabin Medium-low sound of fire burning or rumbling; soft clicking; a slightly louder four-tick rhythm followed by a release or exhaust sound (ahuugha). DSP 17 0 Faint banjo-like TV music.
1 Regular melodious whirring sound, like a small engine trying to start or a sump pump kicking in.
cabin_outdoor Faint ambient white noise or rumble with occasional bird twittering. In the background, a faint but noticeable medium low sound that regularly builds up and then drops off before beginning again: wwwwwwwwwwwww - enuu. DSP 20
test_tvset Music coming from a TV set DSP 1 0 Banjo-like TV music.

Kleiner's Lab

Name Description preset DSP Position Number Position Description
E3_lab.LabSounds No ambient. DSP 17 0 goo tubes
1 computers on desk
Environment articles:
Soundsystem SoundscapesSoundscriptsSoundcacheSound OperatorsLooping SoundMusic Composition SoftwareHammer Sound Browser
Choreography Choreography CreationResponse SystemFaceposerScene Implementation