Zh/SteamVR/Environments: Difference between revisions

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要启动 SteamVR Workshop Tools, 请打开 SteamVR后单击Status Menu > 创意工坊 > 创建/修改环境
要启动 SteamVR Workshop Tools, 请打开 SteamVR后单击Status Menu > 创意工坊 > 创建/修改环境


== Creator Resources ==
== 创建资源 ==


* '''[[SteamVR/Environments/Introduction|Introduction]]''' - An overview of the various concepts behind the SteamVR Workshop tools - while intended for complete beginners, there should be something useful here for everyone, from seasoned game developers unfamiliar with the engine to long-term Source 1 game modders.
* '''[[SteamVR/Environments/Introduction|Introduction]]''' - 概述SteamVR Workshop工具背后的各种概念-虽然适合起源菜鸟,但这里应该有每个人都可以使用的东西,从不熟悉引擎的经验丰富的游戏开发人员到长期的Source 1游戏开发者。




==== Environment Tutorial ====
==== 环境教程 ====


* '''[[SteamVR/Environments/Environment_Tutorial:_Hammer_and_Basic_Lighting|Part One: Hammer and Basic Lighting]]''' - First part of a series of tutorials covering the construction of a SteamVR Home environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and going all the way to making near-photorealistic materials and physics props.
* '''[[SteamVR/Environments/Environment_Tutorial:_Hammer_and_Basic_Lighting|Part One: Hammer and Basic Lighting]]''' - 一系列教程的第一部分,涵盖了描述真实场景的SteamVR Home环境的构建,从基础知识开始,例如构建基本几何图形,简单(但有效)的照明,一直到制作逼真的材料和物理效果。 道具。


* '''[[SteamVR/Environments/Environment_Tutorial:_Materials,_Details_and_Props|Part Two: Materials, Details and Props]]''' - Second part, covering the creation of new materials (including an introduction to the Physically Based Rendering system used in SteamVR Home) and on adding details to the map.
* '''[[SteamVR/Environments/Environment_Tutorial:_Materials,_Details_and_Props|Part Two: Materials, Details and Props]]''' - 第二部分,介绍了新纹理的创建(包括SteamVR Home中使用的基于物理的渲染系统的介绍)以及在地图上添加细节的方法。


* '''[[SteamVR/Environments/Environment_Tutorial:_Creating_a_Physics_Prop|Part Three: Creating a Physics Prop]]''' - Third part, detailing how to build an interactive physics prop including lots of different physics options and surface property sounds.
* '''[[SteamVR/Environments/Environment_Tutorial:_Creating_a_Physics_Prop|Part Three: Creating a Physics Prop]]''' - 第三部分,详细介绍了如何构建交互式物理道具,其中包括许多不同的物理选项和声音。





Revision as of 19:45, 4 August 2020

SteamVR Workshop Tools

SteamVR Home SteamVR Workshop Tools 可以让你利用起源2创建自己的 SteamVR Home 房间,摄影测量场景,游戏世界或3D模型可以代表的任何其他内容。

要启动 SteamVR Workshop Tools, 请打开 SteamVR后单击Status Menu > 创意工坊 > 创建/修改环境

创建资源

  • Introduction - 概述SteamVR Workshop工具背后的各种概念-虽然适合起源菜鸟,但这里应该有每个人都可以使用的东西,从不熟悉引擎的经验丰富的游戏开发人员到长期的Source 1游戏开发者。


环境教程

  • Part One: Hammer and Basic Lighting - 一系列教程的第一部分,涵盖了描述真实场景的SteamVR Home环境的构建,从基础知识开始,例如构建基本几何图形,简单(但有效)的照明,一直到制作逼真的材料和物理效果。 道具。
  • Part Two: Materials, Details and Props - 第二部分,介绍了新纹理的创建(包括SteamVR Home中使用的基于物理的渲染系统的介绍)以及在地图上添加细节的方法。


Basics

  • Get Started - Learn the basics of creating a SteamVR Home enviornment – from creating a floor and a light to adding models and teleport meshes.
  • Add SteamVR Quick Panels - Learn how to add the Friends, Rooms, and Recent Apps panel to your environment in the Workshop tools.


Creating 3D Environments

  • Model Editor - Learn to create, view, and edit models with the Model Editor.
  • Materials - Learn how to use the Material Editor to create and edit materials.
  • Particles - Learn the basics of creating particles with the Particle Editor.
  • Triggers, Animation, and Sound - Recreate the Turret Singers environment and learn how to use triggers, animations, and sound for your own environments.
  • Adding Sound - A guide on adding sounds to your environment.
  • Adding a Welcome Panel - A guide to adding a simple information panel and globe, and touching on more advanced entity logic and Panorama aspects.
  • Adding Fog - Learn how to add fog to your environment using the new env_gradient_fog entity.
  • Adding Overlays - Learn how to add overlays to your environment and models in SteamVR Home.
  • Precomputed Visibility - An introduction to the new visibility determination system, useful for improving rendering performance in large, expansive maps with multiple rooms and areas.
  • Light Cookies - An explanation of what light cookies are and how to apply them to your spotlights.
  • Advanced Interaction - A guide to creating advanced interactions via the point_value_remapper entity.


Creating Photogrammetry Environments

  • Photogrammetry tips - Background on the photogrammetry process, as well as tips and tricks for a good capture.
  • Regard3D - Regard3D is a free, open-source, multi-platform photogrammetry tool. Page is a brief summary of information from the Regard3D website.


Scripting


Third Party Applications and Source 2


Reference

  • Entity Guide - Usage of entities in SteamVR Home compared to legacy games
  • Shaders - The parameters available for a material are determined by its shader.
  • Sky - An HDR panorama used for 2D skyboxes.
  • VR Simple - A simple diffuse-only shader with no normal maps or specular lighting.
  • VR Standard - The main shader used by most materials. A PBR shader with many features.
  • VR Unlit - An unlit shader mainly useful for photogrammetry.
  • VR Wireframe Hologram - Hologram Wireframe Shader backported from Half-Life: Alyx.

Additional Resources

  • Asset Browser - Overview of the Asset Browser - the hub of SteamVR Workshop Tools.
  • Using Hammer - Overview of Hammer - SteamVR Workshop Tools's level editor.
  • Panorama - An overview of using Panorama to create UI.