User:Deprecated/todo: Difference between revisions

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(To do list)
(More stuff)
 
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*Update the documentation on [[Black Mesa]] and [[Dear Esther]].
*Update the documentation on [[Black Mesa]] and [[Dear Esther]].
*Document Half-Life 2: Update.
*Document Half-Life 2: Update.
==Lighting==
*Rewrite [[Lighting]], [[Intermediate Lighting]], and [[Advanced Lighting]], and add in more information for each. Update each page with lighting features from newer engine branches.
*Add and write more tutorials about lighting and proper lighting usage.


==Materials==
==Materials==
*Rewrite the [[Material]] page.
*Rewrite the [[Material optimization]] page and add new stuff from newer engine branches.
*Rewrite the [[Material optimization]] page and add new stuff from newer engine branches.


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==Sky Lists==
==Sky Lists==
*Document the skies and values associated with them for Half-Life 2: Update, Black Mesa, and Insurgency.
*Document the skies and values associated with them for Dear Esther, Half-Life 2: Update, Black Mesa, and Insurgency.


== Third-party Tools ==
== Third-party Tools ==
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== Wiki stuff ==
== Wiki stuff ==
*Document how to use the following templates: [[Template:Base point]], [[Template:Base brush]], [[Template:Shader]], [[Template:Shaderparam]], [[Template:SkylistTableCaption]].
*Document how to use the following templates: [[Template:Base point]], [[Template:Base brush]], [[Template:Shader]], [[Template:Shaderparam]], [[Template:SkylistTableCaption]].
*Revamp the BaseEntity templates to split off into Targetname, Parentname, etc. sections. Find a way to show which keyvalues/inputs/outputs are in the FGD and which aren't per entity within the template.
*Revamp the BaseEntity templates to split off into Targetname, Parentname, etc. sections. Find a way to show which keyvalues/inputs/outputs are in the FGD and which aren't per entity within the templates.

Latest revision as of 17:44, 3 September 2019

My todo list. I might not get around to all of these; feel free to do any of these if you can.

Color Correction

  • Create color correction tables for games that use them. Document the files, entities, and the maps they're used in.

Engine Branches

  • Create an Engine branches article. Create a template similar to Template:GameHierarchy for engine branches.
  • Revamp pre-existing articles for engine branches, and create Source 2004, Portal 2, and Counter-Strike: Global Offensive Engine Branch articles.
  • Create categories for engine branch games. (e.g. Category:Portal 2 Engine Branch Games)
  • Revamp Template:Branch.

Entities

Fog Settings

  • Bring the Fog Settings tables in line with the ones used for Sky Lists.
  • Document the Fog Settings for more games.

Games

Lighting

  • Rewrite Lighting, Intermediate Lighting, and Advanced Lighting, and add in more information for each. Update each page with lighting features from newer engine branches.
  • Add and write more tutorials about lighting and proper lighting usage.

Materials

Shaders

Sky Lists

  • Document the skies and values associated with them for Dear Esther, Half-Life 2: Update, Black Mesa, and Insurgency.

Third-party Tools

  • Document Slartibarty's Slammin' Source Tools.
  • Document Mapbase when it releases.

Wiki stuff