Trigger teleport: Difference between revisions
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Note:Any entity can be used as the teleport destination, including players.
Tip:You can use !self to use the origin of this entity as the landmark.
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{{KV|Remote Destination|target_destination|The entity specifying the point to which entities should be teleported. Usually either a [[info_teleport_destination]] or [[info_target]].}} | {{KV|Remote Destination|target_destination|The entity specifying the point to which entities should be teleported. Usually either a [[info_teleport_destination]] or [[info_target]].}} | ||
{{note|''Any'' entity can be used as the teleport destination, including players.}} | {{note|''Any'' entity can be used as the teleport destination, including players.}} | ||
{{warning|{{csgo}} Teleport to a killed teleport destination entity will crash your client/server.}} | |||
{{KV|Local Destination Landmark|target_destination|If specified, then teleported entities are offset from the target by their initial offset from the landmark.}} | {{KV|Local Destination Landmark|target_destination|If specified, then teleported entities are offset from the target by their initial offset from the landmark.}} |
Revision as of 07:47, 11 December 2017
Entity description
It is a trigger that teleports entities that touch its volume. Entities are teleported to the Remote Destination, and have their angles set to that of the Remote Destination's angles. If a Local Destination Landmark is specified, teleported entities are offset from the target by their initial offset from the landmark, and their angles are left alone.
Keyvalues
- Remote Destination ([todo internal name (i)]) <targetname>
- The entity specifying the point to which entities should be teleported. Usually either a info_teleport_destination or info_target.

- Local Destination Landmark ([todo internal name (i)]) <targetname>
- If specified, then teleported entities are offset from the target by their initial offset from the landmark.

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Flags
- 32 : Preserve angles even when a local landmark is not specified
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Inputs
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Outputs
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