Left 4 Dead 2 Level Creation: Difference between revisions

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== Tutorials and Constructing Elements ==
== Tutorials and Constructing Elements ==
* [[L4D_Level_Design/Checkpoints|Checkpoints and Safe Rooms]]
* [[L4D_Level_Design/Elevators|Elevators]]
* [[L4D_Level_Design/Elevators|Elevators]]
* [[L4D_Level_Design/Panic_Events|Panic Events]]
* [[L4D_Level_Design/Panic_Events|Panic Events]]
* [[L4D_Level_Design/Breakable_Walls|Breakable Walls]]
* [[L4D_Level_Design/Breakable_Walls|Breakable Walls]]
* [[L4D_Level_Design/Finale_Events_Part_1|Finale Events]]
* [[L4D_Level_Design/Finale_Events_Part_1|Finale Events]]
* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]]


* [[L4D2_Level_Design/Legacy_Assets|Legacy Assets]]
* [[L4D2_Level_Design/Legacy_Assets|Legacy Assets]]

Revision as of 11:10, 18 July 2010

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Left 4 Dead 2 This page contains articles relating specifically to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Options | Onslaughts | Official vscripts

Gamemodes

Custom Assets

Shipping

Reference Information

Navigation Meshes

General

Left 4 Dead Series

Other