Parameter |
Description |
Example |
Preview |
*
{{{1}}}
|
The type of the object need to describe. The following types are available:
Entities:
Console Variables, Commands, QC Commands:
Miscellaneous:
- Custom (You can specify the type yourself. See examples)
Note:Template will not add entity categories when using non-entity type (such as console variable ).
|
{{this is a|''incredible entity''}}
{{this is a|brush entity|engine=GoldSrc|nocat=1}}
{{this is a|console variable|name=sv_cheats|notitlechange=1|nocat=1}}
{{this is a|pixel shader|name=LightmappedGeneric|notitlechange=1|nocat=1}}
|
This is a incredible entity available in all Source games.
This is a brush entity available in all GoldSrc games.
sv_cheats is a console variable available in all Source games.
LightmappedGeneric is a Pixel shader available in all Source games.
|
{{{shader}}}
{{{shader1}}} ~ {{{shader5}}}
|
The shader that a parameter is in (only works if {{{1}}} is equal to shader parameter ). Extra parameters allow you to specify multiple shaders. |
{{this is a|shader parameter|name=$lightmap|shader=VertexLitGeneric|game=Source 2013 Multiplayer|game1=Garry's Mod}} |
$lightmap is a material shader parameter for the VertexLitGeneric shader available in Source 2013 Multiplayer and Garry's Mod. |
{{{dx}}}
|
Add DirectX levels inline text.
Available versions:
- DirectX 8 -
dx8
- DirectX 9 (SM 2.0)-
dx9
- DirectX 9.0c (SM 3.0) -
dx95 or dx90c
|
{{this is a|shader parameter|dx=dx8|name=$lightwarptexture|shader=VertexLitGeneric|since=Source 2006}}
{{this is a|shader parameter|dx=dx9|name=$lightwarptexture|shader=VertexLitGeneric|since=Source 2006}}
{{this is a|shader parameter|dx=dx95|name=$lightwarptexture|shader=VertexLitGeneric|since=Source 2006}}
|
$lightwarptexture (DX8) is a material shader parameter for the VertexLitGeneric shader available in all Source games since Source 2006.
$lightwarptexture (DX9 SM2) is a material shader parameter for the VertexLitGeneric shader available in all Source games since Source 2006.
$lightwarptexture (DX9+ SM3) is a material shader parameter for the VertexLitGeneric shader available in all Source games since Source 2006.
|
{{{engine}}}
{{{engine1}}}
{{{engine2}}}
|
Which engine the subject belongs to.
Important:To add multiple engines, please use parameter {{{engine1}}} (secondary engine) and {{{engine2}}} (tertiary engine) with {{{engine}}} (primary engine) at the same time.
|
{{this is a|point entity|engine=GoldSrc|engine1=Source}}
{{this is a|point entity|engine=GoldSrc|engine1=Source|engine2=Source 2}}
|
This is a point entity available in all GoldSrc and Source games.
This is a point entity available in all GoldSrc, Source, and Source 2 games.
|
{{{except}}} |
This is available in all other games except this one. Note:Works without {{{game}}} . |
{{this is a|brush entity|name=func_monitor|except=Left 4 Dead series}} |
func_monitor is a brush entity available in all Source games except  Left 4 Dead series. |
{{{since}}} |
This is available since this game.
Note:Works without {{{game}}} .
|
{{this is a|point entity|name=info_player_start|engine=GoldSrc|since=Half-Life}} |
info_player_start is a point entity available in all GoldSrc games since Half-Life. |
{{{name}}} |
The name of the subject. It will change the title of a page. If unspecified, the sentence will just refer to the subject as "this." |
{{this is a|point entity|name=info_player_start}} |
info_player_start is a point entity available in all Source games. |
{{{this}}} |
If set to 0, false, etc. then the sentence will not start with the word "this." Has no effect if {{{name}}} has been specified. |
{{this is a|point entity|this=false}} |
is a point entity available in all Source games. |
{{{series}}} |
The series that the subject is available in. |
{{this is a|brush entity|series=Counter-Strike}} |
This is a brush entity available in  Counter-Strike series. |
{{{game}}} |
The game that the subject is available in.
Note:Works without {{{series}}} .
|
{{this is a|path entity|game=Team Fortress 2}} |
This is a path entity available in Team Fortress 2. |
{{{notitlechange}}} |
You can prevent title-changing from the template by using this parameter. Used in the /doc page. |
{{this is a|point entity|notitlechange=1|name=info_player_start|engine=GoldSrc|since=Half-Life}} |
info_player_start is a point entity available in all GoldSrc games since Half-Life. |
{{{internal}}} |
If enabled, "cut" will be displayed before "entity" and a category will be added to the page. |
{{this is a|entity|internal=1}} |
This is an internal entity available in all Source games. |
{{{semi-internal}}} |
If enabled, "cut" will be displayed before "entity" and a category will be added to the page. |
{{this is a|entity|semi-internal=1}} |
This is a semi-internal entity available in all Source games. |
{{{cut}}} |
If enabled, "cut" will be displayed before "(internal) ... entity" and a category will be added to the page. |
{{this is a|cut=1|internal=1|entity}} |
This is a cut internal entity available in all Source games. |
{{{sprite}}} |
The icon of the entity:
- If
1 is specified, the template will find the entity icon file based on the entity name (parameter {{{1}}} ). (Follow the format of [[File:<entity name>.png]] to find)
- If it is a custom value, the template will find the entity icon file according to the specified value.
Note:File suffix name is required!
|
{{this is a|point entity|name=logic_script|sprite=1}} |
logic_script is a point entity available in all Source games. |
{{{icon}}} |
Make the game icon appear left-aligned.
- If
1 is specified, the template will use {{{game}}} instead.
- If it is a custom value, you need to enter the full name of the game. (Case sensitive)
- If
0 is specified or the parameter is unused, the icon will appears in the text. (See the examples above.)
|
{{this is a|point entity|name=info_survivor_position|icon=Left 4 Dead series|type=point entity|series=Left 4 Dead}} |
 info_survivor_position is a point entity available in  Left 4 Dead series. |
{{{name1}}} ~ {{{name5}}} |
If the entity name is similar to another entity and functions the same, like terrorist_team_intro and counterterrorist_team_intro , use these parameters.
Note:Once you have used the {{{name1}}} , the style of the template will be changed. The {{{name}}} is necessary for displaying the first name.
|
{{this is a|point entity|name=terrorist_team_intro|name1=counterterrorist_team_intro|game=Counter-Strike 2}} |
terrorist_team_intro and counterterrorist_team_intro are point entities available in Counter-Strike 2. |
{{{game1}}} ~ {{{game5}}} |
If this is available in multiple games, use these parameters to describe.
Note:Once you have used the {{{game1}}} , the style of the template will be changed. The {{{game}}} is necessary for displaying the first game.
Note:Works without {{{series}}} .
|
{{this is a|point entity|game=Left 4 Dead|game1=Left 4 Dead 2|game2=Portal 2|game3=Team Fortress 2|game4=Portal 2|game5=Counter-Strike: Global Offensive}} |
This is a point entity available in Left 4 Dead, Left 4 Dead 2, Portal 2, Team Fortress 2, Portal 2, and Counter-Strike: Global Offensive. |
{{{nocat}}} |
Don't place any categories. |
{{this is a|point entity|name=info_player_start|nocat=1}} |
N/A |
{{{no-non-int}}} |
Don't place it in Category:Non-internal {{{in|}}} entities. |
{{this is a|point entity|name=info_player_start|no-non-int=1}} |
N/A |
{{{except-multi}}} |
Similar to {{{except}}} , but can specify multiple games simultaneously.
Note:Unsupport placing categories.
|
{{this is a|point entity|name=1|except-multi={{l4d}}{{hl2}}{{csgo}}}} |
1 is a point entity available in all Source games except   . |