Template:This is a/doc

Don't forget to purge the contents of the base page upon creating or editing this subpage.
This template is the master format page for all Entity, Console command/variable, and Shader pages. Each page should have this at the beginning to describe the basic info about each one, such as what they are and their availability.
Usage
This template is usually written in a single line. To use it, insert {{This is a}} into the desired page and specify the parameters to the right of the template name in the following format: {{This is a|parameter 1 = value|parameter 2 = value}}.
Parameters and Examples
*: Necessary parameters.
| Parameter | Description | Example | Preview | 
|---|---|---|---|
| 			*
			 | 			The type of the object need to describe. The following types are available: 
 Console Variables, Commands, QC Commands: 
 Miscellaneous: 
  Note:Template will not add entity categories when using non-entity type (such as console variable). | {{this is a|''incredible entity''}}{{this is a|brush entity|engine=GoldSrc|nocat=1}}{{this is a|console variable|name=sv_cheats|notitlechange=1|nocat=1}}{{this is a|pixel shader|name=LightmappedGeneric|notitlechange=1|nocat=1}} | 			This  is a   incredible entity  available in all  | 
| 			 | The shader that a parameter is in (only works if {{{1}}} is equal to shader parameter). Extra parameters allow you to specify multiple shaders. | {{this is a|shader parameter|name=$lightmap|shader=VertexLitGeneric|game=Source 2013 Multiplayer|game1=Garry's Mod}} | $lightmapis a   material shader parameter for the VertexLitGeneric shader available in Source 2013 Multiplayer and  Garry's Mod. | 
| 			 | Add DirectX levels inline text. Available versions: 
 | {{this is a|shader parameter|dx=dx8|name=$lightwarptexture|shader=VertexLitGeneric|since=Source 2006}}{{this is a|shader parameter|dx=dx9|name=$lightwarptexture|shader=VertexLitGeneric|since=Source 2006}}{{this is a|shader parameter|dx=dx95|name=$lightwarptexture|shader=VertexLitGeneric|since=Source 2006}} | 			 | 
| 			 | Which engine the subject belongs to.  Important:To add multiple engines, please use parameter {{{engine1}}}(secondary engine) and{{{engine2}}}(tertiary engine) with{{{engine}}}(primary engine) at the same time. | {{this is a|point entity|engine=GoldSrc|engine1=Source}}{{this is a|point entity|engine=GoldSrc|engine1=Source|engine2=Source 2}} | 			This  is a   point entity  available in all  | 
| {{{except}}} | This is available in all other games except this one.  Note:Works without {{{game}}}. | {{this is a|brush entity|name=func_monitor|except=Left 4 Dead series}} | func_monitoris a   brush entity  available in all Source games except   Left 4 Dead series. | 
| {{{since}}} | This is available since this game.  Note:Works without {{{game}}}. | {{this is a|point entity|name=info_player_start|engine=GoldSrc|since=Half-Life}} | info_player_startis a   point entity  available in all GoldSrc games since  Half-Life. | 
| {{{name}}} | The name of the subject. It will change the title of a page. If unspecified, the sentence will just refer to the subject as "this." | {{this is a|point entity|name=info_player_start}} | info_player_startis a   point entity  available in all Source games. | 
| {{{this}}} | If set to 0, false, etc. then the sentence will not start with the word "this." Has no effect if {{{name}}} has been specified. | {{this is a|point entity|this=false}} | is a   point entity  available in all  Source games. | 
| {{{series}}} | The series that the subject is available in. | {{this is a|brush entity|series=Counter-Strike}} | This  is a   brush entity  available in   Counter-Strike series. | 
| {{{game}}} | The game that the subject is available in.  Note:Works without {{{series}}}. Warning:Do not use short name (such as hl2instead ofHalf-Life 2), otherwise the page will be added to Category:Hl2 point entities instead of Category:Half-Life 2 point entities. | {{this is a|path entity|game=Team Fortress 2}} | This  is a   path entity  available in  Team Fortress 2. | 
| {{{notitlechange}}} | You can prevent title-changing from the template by using this parameter. Used in the /docpage. | {{this is a|point entity|notitlechange=1|name=info_player_start|engine=GoldSrc|since=Half-Life}} | info_player_startis a   point entity  available in all GoldSrc games since  Half-Life. | 
| {{{internal}}} | If enabled, "cut" will be displayed before "entity" and a category will be added to the page. | {{this is a|entity|internal=1}} | This  is an  internal entity  available in all  Source games. | 
| {{{semi-internal}}} | If enabled, "cut" will be displayed before "entity" and a category will be added to the page. | {{this is a|entity|semi-internal=1}} | This  is a  semi-internal entity  available in all  Source games. | 
| {{{cut}}} | If enabled, "cut" will be displayed before "(internal) ... entity" and a category will be added to the page. | {{this is a|cut=1|internal=1|entity}} | This  is a cut internal entity  available in all  Source games. | 
| {{{sprite}}} | The icon of the entity: 
 | {{this is a|point entity|name=logic_script|sprite=1}} |  logic_scriptis a   point entity  available in all Source games. | 
| {{{icon}}} | Make the game icon appear left-aligned. 
 | {{this is a|point entity|name=info_survivor_position|icon=Left 4 Dead series|type=point entity|series=Left 4 Dead}} |    info_survivor_positionis a   point entity  available in  Left 4 Dead series. | 
| {{{name1}}}~{{{name5}}} | 			If the entity name is similar to another entity and functions the same, like   Note:Once you have used the {{{name1}}}, the style of the template will be changed. The{{{name}}}is necessary for displaying the first name. | {{this is a|point entity|name=terrorist_team_intro|name1=counterterrorist_team_intro|game=Counter-Strike 2}} | terrorist_team_introandcounterterrorist_team_introare   point entities  available in Counter-Strike 2. | 
| {{{game1}}}~{{{game5}}} | If this is available in multiple games, use these parameters to describe.  Note:Once you have used the {{{game1}}}, the style of the template will be changed. The{{{game}}}is necessary for displaying the first game. Note:Works without {{{series}}}. Warning:Do not use short name (such as hl2instead ofHalf-Life 2), otherwise the page will be added to  Category:Hl2 point entities instead of Category:Half-Life 2 point entities. | {{this is a|point entity|game=Left 4 Dead|game1=Left 4 Dead 2|game2=Portal 2|game3=Team Fortress 2|game4=Portal 2|game5=Counter-Strike: Global Offensive}} | This  is a   point entity  available in  Left 4 Dead,  Left 4 Dead 2,  Portal 2,  Team Fortress 2,  Portal 2, and  Counter-Strike: Global Offensive. | 
| {{{nocat}}} | Don't place any categories. | {{this is a|point entity|name=info_player_start|nocat=1}} | N/A | 
| {{{no-non-int}}} | Don't place it in Category:Non-internal {{{in|}}} entities. | {{this is a|point entity|name=info_player_start|no-non-int=1}} | N/A | 
| {{{except-multi}}} | 			Similar to   Note:Unsupport placing categories. | {{this is a|point entity|name=1|except-multi={{l4d}}{{hl2}}{{csgo}}}} | 1is a   point entity  available in all Source games except    . | 
Components
This template uses components to simplify working with repetitive code. Below is a list of all components included in the template.




