Dota 2 engine branch (Source): Difference between revisions

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The {{dota2branch|4|nt=1}} was introduced in 2013 with the release of {{dota2|2}}. It used to be the latest {{src|4}} branch available, succeeding the {{csgobranch|3.1|nt=0}}, but in the 2015 Reborn update, the game was upgraded to the then-new {{src2|4}} engine, which makes CS:GO the latest Source 1 branch available. Additionally, this is the only Source 1 engine branch that was never licensed to third-party developers.  
The {{dota2branch|4|nt=1}} was introduced in 2013 with the release of {{dota2|2}}. It used to be the latest {{src|4}} branch available, succeeding the {{csgobranch|3.1|nt=0}}, however with the release of {{dota2|1}} Reborn update im 2015, the game was upgraded to the then-new {{src2|4}} engine, which makes CS:GO the latest Source 1 branch available. Additionally, this is the only Source 1 engine branch that was never licensed to third-party developers.  


== Features {{confirm}} ==
== Features {{confirm}} ==

Revision as of 06:38, 26 February 2025

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The Dota 2 engine branch Dota 2 engine branch (Pre-Reborn) was introduced in 2013 with the release of Dota 2 Dota 2. It used to be the latest Source Source branch available, succeeding the Counter-Strike: Global Offensive engine branch, however with the release of Dota 2 Reborn update im 2015, the game was upgraded to the then-new Source 2 Source 2 engine, which makes CS:GO the latest Source 1 branch available. Additionally, this is the only Source 1 engine branch that was never licensed to third-party developers.

Features [confirm]

New since the CS:GO engine branch CS:GO engine branch is:

Cloth simulation
Real-time cloth simulation (i.e. soft-body physics).
Global lighting
The world is lit and shadowed dynamically with env_global_light (in addition to pre-compiled light).
Steamworks integration
Building upon community-driven features from Team Fortress 2 players will be able to share strategy guides and coach newer players through Steamworks.
MultiBlend Textures
4-way texture blending, upgrading/replacing WorldVertexTransition
Screen-space Anti-aliasing
Anti-aliasing for use with deferred shading
Screen Space Ambient Occlusion
SSAO post-process shader
Published demo file format
Dota 2 Demo Format contains a link and instructions for parsing the Dota 2 demo files
Custom Addon Support
See the Dota 2 Workshop Tools for more details.

Availability

See also