Dota 2 engine branch (Source 2)
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This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
Todo: Base on post-reborn info from here: https://developer.valvesoftware.com/w/index.php?title=Dota_2_engine_branch_(Source)&oldid=415416
Features [confirm]
See also: The Source 2 features section
These are the features introduced since Dota 2 Reborn update in 2015, which ported the game to Source 2 engine.
- Panorama UI
- 64-bit support
- Allows the game to use more than 2-4GB of system RAM and better performance.
- DirectX 11 (D3D11) and Vulkan support.
- Adds support for newer versions of Direct3D, aswell as new renderer "Vulkan", allowing the game to have better graphics/performance. Direct3D 9 and OpenGL continued to be supported in Dota 2 until 2021.
- Physically Based Rendering support.
- Volumetric lighting support.
Todo: Add features that are introduced with Dota 2 Reborn/Source 2 update.