Portal 2: Community Edition: Difference between revisions

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{{Infobox game
|title = Portal 2: Community Edition
|image = Software_Cover_-_P2CE.png
|developer = P2:CE Team
|publisher = P2:CE Team
|releasedates = TBD
|genre = [[W:Puzzle-platform|Puzzle-platform]]
|mode = [[WP:Singleplayer video game|Singleplayer]], [[WP:Multiplayer video game|Multiplayer]]
|platform = {{win|1}}, {{linux|1}}
|engine = {{src|4}} ({{Strata|1|nt=1}})
|appid = 440000
|codelang = [[WP:C++|C++]]
|modsupport = In-Development ([[Steam Workshop]])
|sdk = Located in <code>/bin/win64</code>
|sysreq = <span></span>
* Requires a 64-bit processor and operating system
* [[WP:Windows 10|Win 10]] or later
* Requires a 64-bit processor and operating system
* 2 GB [[WP:Random-access memory|RAM]]
* 5 [[WP:Gigabyte|GB]] disk space
* DirectX 11 capable<br>with 256MB [[WP:Video random-access memory|VRAM]]
''DirectX 9 is <u>not supported</u>.''
|distribution = [[Steam]]
|website = [https://portal2communityedition.com Official Website]
|links = {{steamicon}} [https://store.steampowered.com/app/440000/Portal_2_Community_Edition/ '''Steam''' page]<br/>[https://discord.gg/4naDtxeweV Official Discord]
}}
{{software status|status=announced|type=mods|deck=hide|appid=440000}}
{{software status|status=announced|type=mods|deck=hide|appid=440000}}
<br/>
<br/>
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== Features ==
== Features ==
* Runs on {{strata|4}}, a heavily modified version of the {{csgobranch|2}} with {{p2|2}}'s entities ported, having all of [[CS:GO]]'s features plus more.
* Runs on {{strata|4}}, a heavily modified version of the {{csgobranch|2}} with {{p2|2}}'s entities ported, having all of [[CS:GO]]'s engine features plus more.
:* [[Panorama]] UI
:* [[Panorama]] UI
:* [[Cascaded Shadow Maps]]
:* [[Cascaded Shadow Maps]]
:* Lightmapped Ambient Occlusion
:* Lightmapped Ambient Occlusion
*Native [[DirectX|DirectX 11]] support; DirectX 9 support has been completely dropped
*Native [[DirectX|DirectX 11]] support; DirectX 9 support has been completely dropped
<!-- * Revamped [[HDR]] - still in a testing, more info to come later -->
* {{teamspen|4}} integrated by default
* {{teamspen|4}} integrated by default
* {{l4d2|4}}/{{bms|4}}-style workshop, which allows for asset modification as well as custom maps.
* {{l4d2|4}}/{{bms|4}}-style workshop, which allows for asset modification as well as custom maps.
* Re-enabled [[engine tools]]
* Re-enabled [[engine tools]]
* Increased {{ent|env_projectedtexture}}, now up to 8 dynamic lights can be active at a time.
* Increased {{ent|env_projectedtexture}}, now up to 8 dynamic lights can be active simultaneously.
* Volumetric projected textures
* Volumetric projected textures
* [[Physically Based Rendering]] shader
* [[Physically Based Rendering]] shader
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* Ladders, both {{hl2|4}} and {{csgo|4}} style, are re-enabled
* Ladders, both {{hl2|4}} and {{csgo|4}} style, are re-enabled
* Re-Implemented {{hl2|4}} weapons.
* Re-Implemented {{hl2|4}} weapons.
* Backwards-compatibility with almost all Source Engine games, including support for {{src13|4}} maps and models
* Backwards compatibility with almost all Source Engine games, including support for {{src13|4}} maps and models
* Toggleable b-hop and duckjump
* Toggleable b-hop and duckjump
* Ability to mount and play other Source games, including {{Portal|4}} and {{hl2|4}}
* Ability to mount and play other Source games, including {{Portal|4}} and {{hl2|4}}
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* Toggleable legacy movement ({{hl2}}/{{portal}})
* Toggleable legacy movement ({{hl2}}/{{portal}})
* Improved gel and portal color customization
* Improved gel and portal color customization
* Expanded [[VScript]] API, along with a new scripting system utilising AngelScript <!-- NOTE: devs have confirmed that there is no official name for it yet. For now, it's a new scripting system -->
* Expanded [[VScript]] API, along with a new scripting system utilizing AngelScript <!-- NOTE: devs have confirmed that there is no official name for it yet. For now, it's a new scripting system -->
* Toggleable {{portal}} Portalgun projectile behavior
* Toggleable {{portal}} Portalgun projectile behavior



Revision as of 14:42, 19 July 2024

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Portal 2: Community Edition
Software Cover - P2CE.png
Developer(s)
P2:CE Team
Publisher(s)
P2:CE Team
Release date(s)
TBD
Genre(s)
Platform(s)
Steam AppID
Written in
Mod support
In-Development (Steam Workshop)
SDK
Located in /bin/win64
System requirements
  • Requires a 64-bit processor and operating system
  • Win 10 or later
  • Requires a 64-bit processor and operating system
  • 2 GB RAM
  • 5 GB disk space
  • DirectX 11 capable
    with 256MB VRAM
DirectX 9 is not supported.
Distribution
Official website


Overview

Portal 2: Community Edition Portal 2: Community Edition is a mod for Portal 2 Portal 2 developed using licensed code from Valve, that aims to make useful tweaks and additions to the game for mappers and modders. It's designed to be used as a base for custom maps and other Portal 2 mods, though it will also include its own campaign to show off some of the new features.

While there is no set release date, a P2CE developer has stated that the release target is "within 2 years", as they don't want to keep people from using it any longer then they have. [1]


Portal 2: Community Edition is based on Counter-Strike: Global Offensive Counter-Strike: Global Offensive's engine branch. Therefore, much of the documentation on this wiki pertaining to Counter-Strike: Global Offensive Counter-Strike: Global Offensive may also apply to Portal 2: Community Edition.


Features

Planned Features

  • Most Mapbase Mapbase features will be implemented
  • Toggleable legacy movement (Half-Life 2/Portal)
  • Improved gel and portal color customization
  • Expanded VScript API, along with a new scripting system utilizing AngelScript
  • Toggleable Portal Portalgun projectile behavior

Media

Screenshots and videos of P2CE can be found on its Steam store page.

Team

Portal 2: Community Edition is developed by the P2CE Team. An up-to-date member list can be found here.

Gallery

A screenshot showing many of the new elements featured in P2CE A screenshot displaying optional volumetrics on a env_projected_texture

See also

External links

References

References
1. "the plan is to get p2ce released pretty much no matter within 2 years..." #beta-talk-1, P2CE Discord. Retrieved on September 11, 2025.