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__NOTOC__
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[[File:hl_engine_logo.png|48px|link=|Source]] <big>'''Welcome to GoldSrc Level Editing.'''</big>
[[File:hl_engine_logo.png|48px|link=|Source]] <big>'''Welcome to GoldSrc Level Editing.'''</big>
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== Getting Started ==
== Getting Started ==
=== Using the Half-Life SDK ===
You may either use Valve's official SDK:
* [steam://install/254430/ Install Half-Life SDK (with Hammer 3.4) from Steam (must own a first-party GoldSrc game on Steam)]
* Install Half-Life SDK [steam://install/254430/ from Steam] (the link opens Steam; must own a first-party GoldSrc game to download) or download Hammer 3.4 separately from [https://gamebanana.com/tools/5026 Gamebanana mirror];
{{Warning|The Half-Life SDK contains outdated tools that have been deprecated by more modern tools over the years. Use {{Jack|2}} or {{trenchbroom|2}} to edit maps and [[VHLT]] to compile them. Only install the Half-Life SDK for certain source files or to precisely match a vanilla map's lighting.}}
* ('''Recommended''') Alternatively, download updated '''Hammer 3.5''' from [https://twhl.info/wiki/embed/Valve_Hammer_Editor_3.5 TWHL] or [https://www.moddb.com/downloads/valve-hammer-editor-35 ModDB] (there is also [https://www.moddb.com/downloads/valve-hammer-editor-352 Hammer 3.5.3] on Moddb, with various extra fixes); you should also use [[VHLT]] compilers while you're at it.
:* [https://gamebanana.com/tools/5026 Download Hammer 3.4 from GameBanana]
* See [[Configuring Hammer for Half-Life]].
* [https://www.moddb.com/downloads/valve-hammer-editor-352 Download Hammer 3.5 from Moddb] DOES NOT INCLUDE HL-SDK
<br>
* [[Configuring Hammer for Half-Life]]
Or choose one of the following third party options:
 
{{ModernImportant|This is likely what you want. These modern editors allow for a better workflow and still receive updates, while Valve Hammer Editor does not.}}  
=== Using Third-Party Software ===
* {{jack|2.bold}} - Modern map editor which aims to replace Hammer 3.5. Most mappers use it.
{{Tip|Most GoldSrc mappers use [[J.A.C.K.]]}}
* {{Trenchbroom|2.bold}} - Modern map editor for {{quake|1|addtext=-derived}} games, with decent GoldSrc support.
* {{jack|4}} - Modern map editor which aims to replace Hammer 3.5.
* {{nrc|2.bold}} - Another editor for Quake games, with full support of GoldSrc.
* {{Trenchbroom|4}} - Modern map editor for {{quake|2|addtext=-derived}} games, with decent GoldSrc support.
* [[VHLT]] compilers, again, should be used.


== General ==
== General ==
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: {{source2|link=Source 2 Basic Level Creation}} [[Source 2 Basic Level Creation|Source 2 Level Creation]]
: {{source2|link=Source 2 Basic Level Creation}} [[Source 2 Basic Level Creation|Source 2 Level Creation]]


== Specific Games==
== For specific games==
* {{cs}}{{cscz}} [[Counter-Strike/Level Design|Counter-Strike (including Condition Zero)]]
* [[Counter-Strike/Level Design|Counter-Strike]] level design (including Condition Zero)
** {{czds}} [[:Category:Condition Zero Deleted Scenes Level Design|Counter-Strike: Condition Zero - Deleted Scenes]]
** [[:Category:Condition Zero Deleted Scenes Level Design|Counter-Strike: Condition Zero - Deleted Scenes]] level design
* {{dod}} [[:Category:Day of Defeat Level Design|Day of Defeat]]
* [[:Category:Day of Defeat Level Design|Day of Defeat]] level design
* {{dmc}} [[:Category:Deathmatch Classic Level Design|Deathmatch Classic]]
* [[:Category:Deathmatch Classic Level Design|Deathmatch Classic]] level design
* {{Gunman}} [[:Category:Gunman Chronicles Level Design|Gunman Chronicles]]
* [[:Category:Gunman Chronicles Level Design|Gunman Chronicles]]
* {{hl}}{{hlop4}}{{hlbs}} [[:Category:Half-Life Level Design|Half-Life (including Opposing Force and Blue Shift)]]
* [[:Category:Half-Life Level Design|Half-Life]] level design (also applies to Opposing Force and Blue Shift)
** {{svencoop}} [[:Category:Sven Co-op Level Design|Sven Co-op]]
** [[:Category:Sven Co-op Level Design|Sven Co-op]] level design
* {{ricochet}} [[:Category:Ricochet Level Design|Ricochet]]
* [[:Category:Ricochet Level Design|Ricochet]] level design
* {{Tfc}} [[:Category:Team Fortress Classic Level Design|Team Fortress Classic]]
* [[:Category:Team Fortress Classic Level Design|Team Fortress Classic]] level design
* {{cof}} [[:Category:Cry of Fear Level Design|Cry of Fear]]
* [[:Category:Cry of Fear Level Design|Cry of Fear]] level design
* {{p2s}} [[:Category:Paranoia 2: Savior Level Design|Paranoia 2: Savior]] ({{xash3d}})
* [[:Category:Paranoia 2: Savior Level Design|Paranoia 2: Savior]] level design
* {{gldsrc}} [[:Category:GoldSrc Mods Level Design|Other GoldSrc Mods]]
* Level design for [[:Category:GoldSrc Mods Level Design|other GoldSrc Mods]]


== Design Theory ==
== Design Theory ==

Revision as of 06:04, 19 July 2024

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Half-Life SDK

Stub

This article or section is a stub. You can help by expanding it.


Source Welcome to GoldSrc Level Editing.

Getting Started

You may either use Valve's official SDK:


Or choose one of the following third party options:

Icon-Important.pngImportant:This is likely what you want. These modern editors allow for a better workflow and still receive updates, while Valve Hammer Editor does not.
  • J.A.C.K. J.A.C.K. - Modern map editor which aims to replace Hammer 3.5. Most mappers use it.
  • TrenchBroom TrenchBroom - Modern map editor for Quake-derived games, with decent GoldSrc support.
  • NetRadiant-Custom NetRadiant-Custom - Another editor for Quake games, with full support of GoldSrc.
  • VHLT compilers, again, should be used.

General

Basic Elements

Detailing

Other Engines

Source Source Level Creation
Source 2 Source 2 Level Creation

For specific games

Design Theory

External Resources