Category:Nl/Level Design: Difference between revisions
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== De Hammer Editor == | == De Hammer Editor == | ||
* '' | * ''{{LCategory|Hammer|Hammer Editor Documentatie}}'' | ||
* | * {{L|Hammer What's New|Wat is er nieuw}} | ||
* | * {{L|Hammer Hotkey Reference|Hotkey Referentie}} | ||
* | * {{L|Hammer Feature Requests|Hammer Feature Verzoeken (In het Engels)}} | ||
== Om Te Beginnen == | == Om Te Beginnen == | ||
* | * {{L|Introduction to Editing|Introductie tot Editen}} | ||
* | * {{L|Your First Map|Je eerste map maken in Hammer}} | ||
* | * {{L|Inputs_and_Outputs|Entity Inputs en Outputs}} | ||
* | * {{L|Source Mapping for Half-Life 1 Mappers|Source Mapping voor Half-Life 1 Mappers}} | ||
== General == | == General == | ||
* | * {{L|Optimization (level design)|Optimizatie}} | ||
* | * {{L|Hammer Face Edit Dialog|Het Face Edit Tool}} | ||
* | * {{L|Displacement|Displacement Oppervlakken(Terrein)}} | ||
* | * {{L|Prop Types Overview}} | ||
* | * {{L|Skybox (2D)|2D Skyboxen}} | ||
* | * {{L|Grouping and VisGrouping|Groepen en VisGroepen}} | ||
* | * {{L|Entity Hierarchy (parenting)|Entity Hiërarchie (parenten)}} | ||
* | * {{L|Filter Applications|Filter Applicaties}} | ||
* | * {{L|List of entities|Lijst van Entities}} | ||
* | * {{L|Prefab|Prefabs Maken en Gebruiken}} | ||
* | * {{L|Adding Water|Water Toevoegen}} | ||
== Belichting == | == Belichting == | ||
* | * {{L|Lighting|Belichting}} | ||
* | * {{L|HDR Lighting Basics|HDR Belichting Basis}} | ||
* | * {{L|Intermediate Lighting|Gevorderde Belichting}} | ||
== Ruimtes Verbinden == | == Ruimtes Verbinden == | ||
<!--* | <!--* {{L|Ramps and Stairs|Rampen en Trappen}}--> | ||
* | * {{L|Doors|Deuren}} | ||
* | * {{L|Working Ladders|Werkende Ladders}} | ||
<!--* | <!--* {{L|Moving Platforms|Bewegende Platforms}}--> | ||
* | * {{L|Elevators|Liften}} | ||
* | * {{L|Teleporters}} | ||
== Detaillering == | == Detaillering == | ||
* | * {{L|Environmental Lighting, Sun, Weather, & Outdoors|Ruimtelijke Belichting, Zon, Weer, & Buitendeurs}} | ||
* | * {{L|Displacement Grass|Displacement Gras}} | ||
* | * {{L|Glass & Windows|Glas & Ramen}} | ||
* | * {{L|Cables and Ropes|Kabels en Touwen}} | ||
* | * {{L|Sound and Music|Geluid en Muziek}} | ||
== Speciale Effecten == | == Speciale Effecten == | ||
<!--* | <!--* {{L|Buttons|Knoppen}}--> | ||
* | * {{L|Physics}} | ||
* | * {{L|Physics Entity Overview}} | ||
* | * {{L|Trains|Treinen}} | ||
* | * {{L|Beams and Lasers|Beams en Lasers}} | ||
* | * {{L|Explosions (level design)|Explosies}} | ||
* | * {{L|Dust, Fog, & Smoke|Stof, Mist, & Rook}} | ||
* | * {{L|Color correction (concept)|Kleur Correctie}} | ||
* | * {{L|Lists of Special Effects in level design|Lijst van Speciale Effecten}} | ||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
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== Spel-Specifieke Artikelen == | == Spel-Specifieke Artikelen == | ||
{{hl2}} | {{hl2}} {{L|Half-Life 2 Level Creation|Half-Life 2 Level Creatie}} | ||
{{portal}} | {{portal}} {{L|Portal Level Creation|Portal Level Creatie}} | ||
{{tf2}} | {{tf2}} {{L|Team Fortress 2 Level Creation|Team Fortress 2 Level Creatie}} | ||
{{l4d}} | {{l4d}} {{L|Left 4 Dead Level Creation|Left 4 Dead Level Creatie}} | ||
{{css}} | {{css}} {{L|Counter-Strike: Source Level Creation|Counter-Strike: Source Level Creatie}} | ||
{{dods}} | {{dods}} {{L|Day of Defeat: Source Level Creation|Day of Defeat: Source Level Creatie}} | ||
{{ship}} | {{ship}} {{L|The Ship Level Creation|The Ship Level Creatie}} | ||
{{dm}} | {{dm}} {{L|Dark Messiah Level Creation|Dark Messiah Level Creatie}} | ||
{{ricochet}} | {{ricochet}} {{L|Ricochet Level Creation|Ricochet Level Creatie}} | ||
{{Sin Emergence}} | {{Sin Emergence}} {{L|SiN Episodes Level Creation|SiN Episodes Level Creatie}} | ||
{{source}} | {{source}} {{L|Source Mods Level Creation|Source Mods Level Creatie}} | ||
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== Afwerken == | == Afwerken == | ||
* | * {{L|3D_Skybox|3D Skyboxen}} | ||
* | * {{L|Cubemaps|Cubemappen}} | ||
* | * {{L|Optimization (level design)|Optimizatie}} | ||
* | * {{L|Expert compile mode|Expert Compileer Mode}} | ||
* | * {{L|Bspzip|Bspzip (Niet-Standaard Content Embedden)}} | ||
* | * {{L|Pre-publication evaluation|Voorpublicatie Evaluatie}} | ||
== Design Theorie == | == Design Theorie == | ||
* | * {{L|Color Theory in Level Design|Kleur Theorie in Level Design}} | ||
* | * {{L|Map Compiling Theory|Map Compileer Theorie}} | ||
* [[User:Remmiz/Mapping Process|Mapping Proces]] | * [[User:Remmiz/Mapping Process|Mapping Proces]] | ||
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== Troubleshooten == | == Troubleshooten == | ||
* | * {{L|Troubleshooting Level Design|Level Design Troubleshooten}} | ||
* | * {{LCategory|Level Design FAQ}} | ||
* | * {{L|Showbudget|Het Showbudget Paneel Gebruiken}} | ||
* | * {{L|Compile Errors|Compileer Errors}} | ||
* | * {{L|Source SDK FAQ}} | ||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | {{category cell|width=50%|background-color=white|border-color=lightgray}} | ||
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== Externe Links == | == Externe Links == | ||
* | * {{L|Level Design Video Tutorials}} - Een lijst van video tutorials gerelateerd tot Source Mapping. | ||
* | * {{L|Mapping Sites}} - Sites over mapping, inclusief tutorials, artikelen. | ||
* | * {{L|General Sites|Algemene Sites}} - Sites die een wijde variëteit aan topics inclusief mapping hebben. | ||
* | * {{L|Map Archive Sites|Map Archief Sites}} - Sites waar je mappen voor Valve Spellen kan downloaden. | ||
* | * {{L|File Hosting Sites}} - Een lijst van betrouwbare websites voor door gebruiker gemaakte maps te hosten. | ||
* | * {{L|Image Hosting Sites|Afbeelding Hosting Sites}} - Een lijst van betrouwbare websites om screenshots van door gebruiker gemaakte maps te hosten. | ||
* | * {{L|News Site List|Nieuws Sites Lijst}} - Een lijst van websites voor hype/reclame en discussie. | ||
{{category end}} | {{category end}} | ||
__NOTOC__ | __NOTOC__ |
Revision as of 10:34, 11 July 2024
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