Dota 2 engine branch (Source): Difference between revisions
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The {{Dota2|4}} engine branch was the latest branch of the {{Source|4}} but was removed with the Dota 2 Reborn update in 2015, which upgraded the game to {{Source2|4}}. | The {{Dota2|4}} engine branch was the latest branch of the {{Source|4}} but was removed with the Dota 2 Reborn update in 2015, which upgraded the game to {{Source2|4}}. |
Revision as of 13:40, 8 April 2024

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The Dota 2 engine branch was the latest branch of the
Source but was removed with the Dota 2 Reborn update in 2015, which upgraded the game to
Source 2.
Features [confirm]
New since the CS:GO engine branch is:
- Cloth simulation
- Real-time cloth simulation (i.e. soft-body physics).
- Global lighting
- The world is lit and shadowed dynamically with env_global_light (in addition to pre-compiled light).
- Steamworks integration
- Building upon community-driven features from Team Fortress 2, players will be able to share strategy guides and coach newer players through Steamworks.
- MultiBlend Textures
- 4-way texture blending, upgrading/replacing WorldVertexTransition
- Screen-space Anti-aliasing
- Anti-aliasing for use with deferred shading
- Screen Space Ambient Occlusion
- Ssao post-process shader
- Published demo file format
- Dota 2 Demo Format contains a link and instructions for parsing the Dota 2 demo files
- Custom Addon Support
- See the Dota 2 Workshop Tools for more details.
- Custom Addon Support
- See the Dota 2 Workshop Tools for more details.