Volumetric lighting: Difference between revisions
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MyGamepedia (talk | contribs) (THIS IS DEFINITELY NOT A VOLUMETRIC LIGHTING!!!! This is GODRAYS, differences is that godrays isn't 3D environment, godrays always use one and same scale and they are screenspace effect, + they are leaking. Black Mesa have no volumetric lighting at all.) |
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|[[File:volumetric_projected_texture_p2ce.jpg|400px|thumb|center|Volumetric lighting in Portal 2: Community Edition]] | |[[File:volumetric_projected_texture_p2ce.jpg|400px|thumb|center|Volumetric lighting in Portal 2: Community Edition]] | ||
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Revision as of 06:46, 28 January 2024


Volumetric lighting, also known shorthand as "God rays", is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only Valve-made software running on
Source that supports Volumetric Lighting is
Source Filmmaker, however some third-party engines incorporate volumetric lighting into env_projectedtexture. If the game you are making maps for doesn't support volumetric lighting, you can use some workarounds seen here.
Most versions of Source 2 have support for Volumetric lighting by default
Media
Native Support
Source
Source 2
Game | Supports |
---|---|
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YES |
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YES |
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YES |