Volumetric lighting: Difference between revisions
		
		
		
		
		
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| '''Volumetric lighting''', also known as "God rays", is  | '''Volumetric lighting''', also known shorthand as "God rays", is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only {{valve|4}}-made software running on {{Source|4}} that supports Volumetric Lighting is {{sfm|4}}, however [[Strata Source|some third-party engines]] incorporate volumetric lighting into {{ent|env_projectedtexture}}. If the game you are making maps for doesn't support volumetric lighting, you can use some workarounds seen [[WiseVol|here]]. | ||
| It makes the player see beams of light shining from the sun or other light sources. Currently the only  | |||
| Most versions of {{Source2|4}} have support for Volumetric lighting by default | |||
| ==Media== | ==Media== | ||
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| | {{sfm|4}} || YES | | {{sfm|4}} || YES | ||
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| | {{strata|4}} || YES | | {{strata|4}} || YES ({{ent|env_projectedtexture}}) | ||
| |- | |- | ||
| | {{apex|4}} || {{N/A}} | | {{apex|4}} || {{N/A}} | ||
Revision as of 11:07, 16 January 2024

 
Volumetric lighting, also known shorthand as "God rays", is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only  Valve-made software running on
 Valve-made software running on  Source that supports Volumetric Lighting is
 Source that supports Volumetric Lighting is  Source Filmmaker, however some third-party engines incorporate volumetric lighting into env_projectedtexture. If the game you are making maps for doesn't support volumetric lighting, you can use some workarounds seen here.
 Source Filmmaker, however some third-party engines incorporate volumetric lighting into env_projectedtexture. If the game you are making maps for doesn't support volumetric lighting, you can use some workarounds seen here.
Most versions of  Source 2 have support for Volumetric lighting by default
 Source 2 have support for Volumetric lighting by default
Media
| Todo: alien swarm deferred | Todo: hl alyx | 
Support
 Source
 Source
 Source 2
 Source 2
| Game | Supports | 
|---|---|
|  Half-Life: Alyx | YES | 
|  Counter-Strike 2 | YES | 


















































