Volumetric lighting: Difference between revisions
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'''Volumetric lighting''', also known as "God rays", is | '''Volumetric lighting''', also known shorthand as "God rays", is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only {{valve|4}}-made software running on {{Source|4}} that supports Volumetric Lighting is {{sfm|4}}, however [[Strata Source|some third-party engines]] incorporate volumetric lighting into {{ent|env_projectedtexture}}. If the game you are making maps for doesn't support volumetric lighting, you can use some workarounds seen [[WiseVol|here]]. | ||
It makes the player see beams of light shining from the sun or other light sources. Currently the only | |||
Most versions of {{Source2|4}} have support for Volumetric lighting by default | |||
==Media== | ==Media== | ||
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| {{sfm|4}} || YES | | {{sfm|4}} || YES | ||
|- | |- | ||
| {{strata|4}} || YES | | {{strata|4}} || YES ({{ent|env_projectedtexture}}) | ||
|- | |- | ||
| {{apex|4}} || {{N/A}} | | {{apex|4}} || {{N/A}} |
Revision as of 11:07, 16 January 2024


Volumetric lighting, also known shorthand as "God rays", is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only Valve-made software running on
Source that supports Volumetric Lighting is
Source Filmmaker, however some third-party engines incorporate volumetric lighting into env_projectedtexture. If the game you are making maps for doesn't support volumetric lighting, you can use some workarounds seen here.
Most versions of Source 2 have support for Volumetric lighting by default
Media
Todo: alien swarm deferred
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Todo: hl alyx
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Support
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Source 2
Game | Supports |
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YES |