Hammer++: Difference between revisions

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== Other games/mods tested ==
== Other games/mods tested ==
{{ModernWarning|{{p2ce}}Hammer++ works fine but is not supported and the developers '''will NOT''' help you if you have an issue. Proceed with caution}}
{{main|Installing Hammer++ for Other Games}}
* {{gmod|4}}: [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md How to use Hammer++ with Garry's Mod].
{| class="standard-table"
* {{Portal2|4}}/{{p2ce|4}}: Works under {{csgo|3.1|nt=1}} version. Must be installed onto {{csgo|3.1|nt=1}} and game configuration pointed to {{portal2|3.1}} assets. {{csgo|3.1|nt=1}}/{{cs2|3.1}} Prime Status not necessary. [[Installing Hammer++ for Portal 2]].
|+
* {{l4d2|4}}: Half-works under {{csgo|3.1|nt=1}} version. Same method as {{portal2|3.1}}. Certain models will be shown as <span style="color: red">'''ERRORs'''</span>.
!Game
* {{Mapbase|4}}: Works using {{src13|3.1}} version.
!Working Hammer++ Version
* {{Momentum|4}}: Likely to work using {{csgo|3.1|nt=1}} version.
!Notes
* {{dods|4}}: Works using {{src13mp|3.1}} version.
|-
* {{bms|4}}:
| {{Portal2|3.1}}
**(2012)/Mod version: Works using {{src13sp|3.1}} version. Edits to <code>bms.fgd</code> and porting of BMS assets into {{src13sp|3.1}} files are necessary.
| {{csgo|nt=1|3.1}}
**(2020)/Steam (Definitive Edition): Works with {{src13sp|3.1}} version. Similar method to Portal 2.
| None
:{{ModernWarning|Lighting preview will not work with the Black Mesa engine's (Xengine's) new dynamic lighting system which is not supported by the stock SDK code, which is what Hammer++ for Source 2013 Singleplayer is designed for.}}
|-
| {{p2ce|3.1}}
| {{csgo|nt=1|3.1}}
| Unsupported by devs; They will not help if any issues are found
|-
| {{l4d2|3.1}}
| {{csgo|nt=1|3.1}}
| Some models may appear as errors
|-
| {{momentum|3.1}}
| {{csgo|nt=1|3.1}}
| {{confirm}}
|-
| {{tfbranch|3.1}} games
| {{csgo|nt=1|3.1}}
| {{confirm}}
|-
| {{gmod|3.1}}
| {{src13mp|3.1}}
| View [https://github.com/RealParSec/realparsec.github.io/blob/master/README.md This file] as well for additional steps
|-
| {{dods|3.1}}
| {{src13mp|3.1}}
| None
|-
| {{bms|3.1}} (Steam)
| {{src13mp|3.1}}
| New lighting entities may not show in lighting preview; use old entities during light test and swap to final for full compile
|-
| {{bms|3.1}} (Mod)
| {{src13sp|3.1}}
| Make sure to point towards the Source 2007 compilers!
|-
| {{mapbase|3.1}}
| {{src13sp|3.1}}  
| None
|}


== Features ==
== Features ==

Revision as of 10:24, 18 April 2023

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Hammer++ Hammer++ is a community-made modification of Valve Hammer Editor for Source that provides an updated, feature-rich version of the editor. The trailer and website can be found here.

Hammer++ currently supports the following branches of the Source engine:

Other games/mods tested

Game Working Hammer++ Version Notes
Portal 2 CS:GO None
Portal 2: Community Edition CS:GO Unsupported by devs; They will not help if any issues are found
Left 4 Dead 2 CS:GO Some models may appear as errors
Momentum Mod CS:GO [confirm]
Titanfall branch games CS:GO [confirm]
Garry's Mod Source 2013 Multiplayer View This file as well for additional steps
Day of Defeat: Source Source 2013 Multiplayer None
Black Mesa (Steam) Source 2013 Multiplayer New lighting entities may not show in lighting preview; use old entities during light test and swap to final for full compile
Black Mesa (Mod) Source 2013 Singleplayer Make sure to point towards the Source 2007 compilers!
Mapbase Source 2013 Singleplayer None

Features

  • Accurate lighting preview
  • Upgraded graphic fidelity
  • Significantly better stability
  • Particle rendering
  • 2D + 3D skybox preview
  • New model browser, particle browser, color editor, and keybinding editor
  • Realtime display of fog and ropes
  • Variety of new tools such as physics simulation, gizmo manipulation, drawing of polygon shapes, and convex brush merging
  • New func_instance tools
  • Quality of life improvements
  • ... and much more!

A more detailed feature list can be found on the website and you can support ficool2 via Ko-fi