Zh/Left 4 Dead 2 Level Creation: Difference between revisions

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{{lang|Left 4 Dead 2 Level Creation}}
{{lang|Left 4 Dead 2 Level Creation}}
{{DISPLAYTITLE:求生之路2关卡创建指南}}
{{DISPLAYTITLE:求生之路2关卡创建指南}}
本简体中文页面由海天提供翻译。最后由[[User:1416006136|大康]]更新于2021年9月19日。
本简体中文页面由海天提供翻译。最后由[[User:1416006136|大康]]更新于2022年7月10日。


如果你是中国的求生之路玩家,想制作非官方地图的话,欢迎加入QQ群130180007 和 216266213 ,求生之路地图讨论群,里面有大神可以教导你们,也欢迎关注百度贴吧求生之路地图制作吧。中国求生之路2非官方地图制作者的聚集地。
如果你是中国的求生之路玩家,想制作非官方地图的话,欢迎加入QQ群130180007 和 216266213 ,求生之路地图讨论群,里面有大神可以教导你们,也欢迎关注百度贴吧求生之路地图制作吧。中国求生之路2非官方地图制作者的聚集地。
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== 开始 ==
== 开始 ==
* [[Authoring_Tools/SDK_(Left_4_Dead_2)|下载并安装做图工具]]
* [[Authoring_Tools/SDK_(Left_4_Dead_2):zh-cn|下载并安装做图工具]]


* {{l4d}} '''[[L4D Level Design Basics Tutorial|一代地图制作基础教程(与二代通用)]]'''
* {{l4d}} '''[[L4D Level Design Basics Tutorial:zh-cn|一代地图制作基础教程(与二代通用)]]'''
* {{l4d2}} '''[[L4D2 Level Design|二代地图制作基础教程]]'''
* {{l4d2}} '''[[L4D2 Level Design:zh-cn|二代地图制作基础教程]]'''


* '''[[Optimization_%28level_design%29|做完地图后的优化工作]]'''
* '''[[Optimization_%28level_design%29|做完地图后的优化工作]]'''


* [[Your First Map|你的第一张地图(一般的hammer教程)]]
* [[Your First Map:zh-cn|你的第一张地图(一般的hammer教程)]]
* [[:Category:Level_Design|通用关卡设计文档]]
* [[:Category:Level_Design:zh-cn|通用关卡设计文档]]
* [[Common L4D Mapping Problems|做图常见问题]]
* [[Common L4D Mapping Problems|做图常见问题]]
* [[L4D Mapping Notes|地图制作你要知道的事]]
* [[L4D Mapping Notes:zh-cn|地图制作你要知道的事]]


== 设计理论 ==
== 设计理论 ==
* [[Left 4 Dictionary|The Left 4 Dictionary|词典]]
* [[Left 4 Dictionary:zh-cn|The Left 4 Dictionary|词典]]
* [[Left 4 Dead Design Theory|设计理论]]
* [[Left 4 Dead Design Theory|设计理论]]


== 地图和构造元素 ==
== 地图和构造元素 ==
* [[Ladders#Placing_a_Ladder_Model|梯子]] | [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible|感染者专用梯子]]
* [[Ladders#Placing_a_Ladder_Model|梯子]] | [[L4D_Level_Design/Versus_Maps:zh-cn#让感染者梯子可见|感染者专用梯子]]
* [[L4D_Level_Design/Checkpoints|检查点和安全室]]
* [[L4D_Level_Design/Checkpoints:zh-cn|检查点和安全室]]
* [[L4D_Level_Design/Elevators|电梯]] | [[Sorting_out_navigation_flow#Elevators|电梯和导航网格]]
* [[L4D_Level_Design/Elevators:zh-cn|电梯]] | [[Sorting_out_navigation_flow#Elevators|电梯和导航网格]]
* [[L4D_Level_Design/Panic_Events|恐慌事件]]
* [[L4D_Level_Design/Panic_Events:zh-cn|恐慌事件]]
* [[L4D_Level_Design/Breakable_Walls|可打破的墙壁]] | [[L4D_Level_Design/Versus_Maps#Making_the_visible_cue_for_breakable_walls|可打破墙壁上的提示阴影]]
* [[L4D_Level_Design/Breakable_Walls:zh-cn|可打破的墙壁]] | [[L4D_Level_Design/Versus_Maps:zh-cn#为易碎墙提供可见提示|可打破墙壁上的提示阴影]]
* 救援关
* 救援关
: [[L4D_Level_Design/Finale_Events_Part_1|标准救援关]] | [[L4D2 Level Design/Gauntlet Finale|长途救援关]] | [[L4D2 Level Design/Scavenge Finale|清道夫救援关]] | [[L4D2 Level Design/Custom Finale|自定义救援关]] | [[L4D2 Level Design/Custom Finale#Sacrifice finale|牺牲救援关]]  
: [[L4D_Level_Design/Finale_Events_Part_1:zh-cn|标准救援关]] | [[L4D2 Level Design/Gauntlet Finale:zh-cn|长途救援关]] | [[L4D2 Level Design/Scavenge Finale:zh-cn|清道夫救援关]] | [[L4D2 Level Design/Custom Finale:zh-cn|自定义救援关]] | [[L4D2 Level Design/Custom Finale:zh-cn#牺牲结局|牺牲救援关]]  


* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|救援房间]]
* [[L4D Level Design/Additional Finale Components:zh-cn#创建一个复活房间|救援房间]]
* [[Fog_volume|Cinematic Effects|电影效果]]
* [[Fog_volume:zh-cn|Cinematic Effects|电影效果]]
: [[Postprocess_controller|后期处理 (胶片颗粒、装饰图案、当前对比)]] | [[Color_correction|色彩校正]]
: [[Postprocess_controller|后期处理 (胶片颗粒、装饰图案、当前对比)]] | [[Color_correction:zh-cn|色彩校正]]


* [[L4D2_Level_Design/Legacy_Assets|遗留资产]](一代的内容复刻到二代,现游戏已做默认)
* [[L4D2_Level_Design/Legacy_Assets|遗留资产]](一代的内容复刻到二代,现游戏已做默认)
* [[L4D2_Level_Design/VMF_Instances:zh-cn|VMF 实例]]
* [[L4D2_Level_Design/VMF_Instances:zh-cn|VMF 实例]]
* [[L4D2_Level_Design/Weapon_and_Item_Spawning|武器、物品以及近战武器的生成]] | [[prop_minigun_l4d1|一代机枪]] | [[prop_mounted_machine_gun|二代机枪]]
* [[L4D2_Level_Design/Weapon_and_Item_Spawning:zh-cn|武器、物品以及近战武器的生成]] | [[prop_minigun_l4d1|一代机枪]] | [[prop_mounted_machine_gun|二代机枪]]
* [[L4D2_Level_Design/Director_Queries|Director Queries|logic_director_query实体的应用]]
* [[L4D2_Level_Design/Director_Queries:zh-cn|导演查询机制|logic_director_query实体的应用]]
* [[L4D2_Level_Design/Wandering_Witch|游荡的 Witch]] | [[L4D2_Level_Design/Witch_Bride|新娘 Witch]]
* [[L4D2_Level_Design/Wandering_Witch:zh-cn|游荡的 Witch]] | [[L4D2_Level_Design/Witch_Bride|新娘 Witch]]
* [[L4D2_Level_Design/Instructor_Hints:zh-cn|提示信息]]
* [[L4D2_Level_Design/Instructor_Hints:zh-cn|提示信息]]
* [[L4D2_Level_Design/Boss_Prohibition|禁止 Tank 和 Witch 生成]]
* [[L4D2_Level_Design/Boss_Prohibition:zh-cn|禁止 Tank 和 Witch 生成]]
* [[L4D2_Level_Design/Hard_Rain|暴风骤雨中的暴风雨效果]]
* [[L4D2_Level_Design/Hard_Rain:zh-cn|暴风骤雨中的暴风雨效果]]
* [[L4D2 Level Design/Foot Lockers|储物柜]]
* [[L4D2 Level Design/Foot Lockers|储物柜]]
* [[L4D2_Level_Design/Choreographed Scenes|情景对话]]
* [[L4D2_Level_Design/Choreographed Scenes|情景对话]] | [[info_remarkable|人物备注(对话)]]
* [[info_l4d1_survivor_spawn|1代生还者机器人]] | [[L4D2_Mission_Files#Base_Mission_File|1代生还者玩家]] (survivor_set - Mission 文件) | [[Info_director|强制至生还者位置]]
* [[info_l4d1_survivor_spawn|1代生还者机器人]] | [[L4D2_Mission_Files:zh-cn#基本的任务文件|1代生还者玩家]] (survivor_set - Mission 文件) | [[Info_director:zh-cn|强制至生还者位置]]
* [[L4D2 Vscripts|脚本编写 (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|示例脚本]]'''
* [[L4D2 Vscripts:zh-cn|脚本编写 (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|示例脚本]]'''
: 实体操作 | 自定义恐慌事件 | 自定义救援关 | 清道夫救援关 | [[L4D2_Director_Scripts|导演脚本]] | 尸潮猛攻 | [[L4D2_Vscripts#Decrypting NUC files|官方的脚本]] | [[List_of_L4D2_Script_Functions|脚本编写 API]]
: 实体操作 | 自定义恐慌事件 | 自定义救援关 | 清道夫救援关 | [[L4D2_Director_Scripts|导演脚本]] | 尸潮猛攻 | [[L4D2_Vscripts#Decrypting NUC files|官方的脚本]] | [[List_of_L4D2_Script_Functions:zh-cn|脚本编写 API]]
*[[L4D2 EMS/Intro|扩展突变系统]]
*[[L4D2 EMS/Intro|扩展突变系统]]
* [[L4D2_Mission_Files#Revisiting_maps|可重返的地图]],如《暴风骤雨》所见。
* [[L4D2_Mission_Files:zh-cn#可返程的地图|可重返的地图]],如《暴风骤雨》所见。
=== 游戏模式 ===
=== 游戏模式 ===
* [[L4D_Level_Design/Versus_Maps|对抗模式]]
* [[L4D_Level_Design/Versus_Maps:zh-cn|对抗模式]]
* [[Survival Gametype (L4D)|生还者模式]]
* [[Survival Gametype (L4D):zh-cn|生还者模式]]
* [[L4D2 Level Design/Scavenge Maps|清道夫模式]]
* [[L4D2 Level Design/Scavenge Maps:zh-cn|清道夫模式]]
* [[Mutation Gametype (L4D2)|突变模式]]
* [[Mutation Gametype (L4D2)|突变模式]]
* [[L4D2_Level_Design/Multi-Gamemode_Support|多游戏模式支持]]
* [[L4D2_Level_Design/Multi-Gamemode_Support:zh-cn|多游戏模式支持]]


=== 自制游戏元素 ===
=== 自制游戏元素 ===
* [[Creating_a_Material|自制材质和纹理]] | [[Left 4 Dead Graffiti Tutorial|墙壁涂鸦文字教程]] | [[Water_(shader)#Flow|流水制作教程]]
* [[Creating_a_Material:zh-cn|自制材质和纹理]] | [[Left 4 Dead Graffiti Tutorial|墙壁涂鸦文字教程]] | [[Water_(shader)#Flow|流水制作教程]]
* [[:Category:Modeling|自制模型和动画]]
* [[:Category:Modeling:zh-cn|自制模型和动画]]
:[[Creating_custom_gibs|自制游戏世界里的物品]] | [[Cinematic Physics|物理效果]] | [[Deadline_AddonInfo_File|武器 (通过 addoninfo)]] | [[L4D2_Custom_Melee_Weapons|近战武器]] | [[Point_viewcontrol_survivor|开场和结束摄像机]]
:[[Creating_custom_gibs|自制游戏世界里的物品]] | [[Cinematic Physics|物理效果]] | [[Deadline_AddonInfo_File|武器 (通过 addoninfo)]] | [[L4D2_Custom_Melee_Weapons|近战武器]] | [[Point_viewcontrol_survivor|开场和结束摄像机]]
* [[L4D2 Custom Sound and Music Tutorial|自制声音和音乐]]
* [[L4D2 Custom Sound and Music Tutorial|自制声音和音乐]]
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** 完成你的自制地图后的打包要素
** 完成你的自制地图后的打包要素
::[[L4D2_Campaign_Add-on_Tutorial#addonimage.jpg|addonimage.jpg]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|地图战役载入海报]] | [[L4D2_Campaign_Add-on_Tutorial#Map_Thumbnail_Previews|每一关的缩略图片]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|地图结束背景]]
::[[L4D2_Campaign_Add-on_Tutorial#addonimage.jpg|addonimage.jpg]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|地图战役载入海报]] | [[L4D2_Campaign_Add-on_Tutorial#Map_Thumbnail_Previews|每一关的缩略图片]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|地图结束背景]]
:* [[L4D2_Mission_Files|Mission 文件]]
:* [[L4D2_Mission_Files:zh-cn|Mission 文件]]
:: [[List of L4D2 Missions Files|官方 Mission 文件]] | [[Deadline_Mission_File|示例 Mission 文件 (Deadline 1 和 2)]]
:: [[List of L4D2 Missions Files|官方 Mission 文件]] | [[Deadline_Mission_File|示例 Mission 文件 (Deadline 1 和 2)]]
:* [[L4D2_Campaign_Add-on_Tutorial#Packaging_and_shipping|打包(为 VPK)]]
:* [[L4D2_Campaign_Add-on_Tutorial#Packaging_and_shipping|打包(为 VPK)]]
:* [[L4D2_Campaign_Add-on_Tutorial#Compression|压缩]]
:* [[L4D2_Campaign_Add-on_Tutorial#Compression|压缩]]
* 上传 / 发布
* 上传 / 发布
* [[L4D2_Level_Design/Add-on_Notes|附加组件备注 (L4D2)]]
* [[L4D2_Level_Design/Add-on_Notes:zh-cn|附加组件备注 (L4D2)]]


{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
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* [[List of L4D2 Cvars|求生之路2之控制台命令列表]]
* [[List of L4D2 Cvars|求生之路2之控制台命令列表]]
* [[List of L4D2 Entities|求生之路2之实体列表]]
* [[List of L4D2 Entities|求生之路2之实体列表]]
* [[List of L4D2 Instructor Messages|求生之路2之提示信息列表]]
* [[List of L4D2 Instructor Messages:zh-cn|求生之路2之提示信息列表]]
* [[List of L4D2 Missions Files|求生之路2之 Mission 文件列表]]
* [[List of L4D2 Missions Files|求生之路2之 Mission 文件列表]]
* [[Navigation Meshes (L4D)|求生之路2之导航网格属性列表]]
* [[Navigation Meshes (L4D)|求生之路2之导航网格属性列表]]
* [[List of L4D2 Particles|求生之路2之粒子效果列表]]
* [[List of L4D2 Particles|求生之路2之粒子效果列表]]
* [[List of L4D2 Script Functions|求生之路2之脚本函数]]
* [[List of L4D2 Script Functions:zh-cn|求生之路2之脚本函数]]
* [[Left 4 Dead 2 Sky List|求生之路2之天空列表]]
* [[Left 4 Dead 2 Sky List:zh-cn|求生之路2之天空列表]]
* [[List of L4D2 Soundscapes|求生之路2之环境音效列表]]
* [[List of L4D2 Soundscapes:zh-cn|求生之路2之环境音效列表]]
* [[Dissection of Official L4D2 Campaigns]]
* [[Dissection of Official L4D2 Campaigns]]
* [[Dimensions in L4D2]]
* [[Dimensions in L4D2]]
* [[L4D2 Gamemodes File|求生之路2游戏模式文件]]
* [[L4D2 Gamemodes File|求生之路2游戏模式文件]]
* [[Expert_compile_mode|高级编译模式]]
* [[Expert_compile_mode|高级编译模式]]
: [[VBSP]] | [[VVIS]] | [[VRAD]]
: [[VBSP:zh-cn|VBSP]] | [[VVIS]] | [[VRAD]]


== 导航网格 ==
== 导航网格 ==
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===求生之路系列===
===求生之路系列===
* 基本导航编辑
* 基本导航编辑
** [[L4D_Level_Design/Nav_Meshes#Generating a new Nav Mesh|生成]]
** [[L4D_Level_Design/Nav_Meshes:zh-cn#生成新的导航网格|生成]]
** [[L4D_Level_Design/Nav_Meshes#Nav Area selection|选择]]
** [[L4D_Level_Design/Nav_Meshes:zh-cn#导航区域选择|选择]]
** '''[[L4D_Level_Design/Nav_Meshes#Nav Config files|按键绑定/快捷键]]''' | '''[[nav_mode.cfg]]'''
** '''[[L4D_Level_Design/Nav_Meshes:zh-cn#导航设置文件|按键绑定/快捷键]]''' | '''[[nav_mode.cfg]]'''
** [[L4D_Level_Design/Nav_Meshes#Splitting Nav Areas|切分]]
** [[L4D_Level_Design/Nav_Meshes:zh-cn#拆分导航区域|切分]]
** [[L4D_Level_Design/Nav_Meshes#Adding Attributes|添加属性]]
** [[L4D_Level_Design/Nav_Meshes:zh-cn#添加属性|添加属性]]
** [[L4D_Level_Design/Nav_Meshes#Deleting nav areas|删除]]
** [[L4D_Level_Design/Nav_Meshes:zh-cn#删除导航区域|删除]]
** '''[[L4D_Level_Design/Nav_Meshes#Analyzing the Nav|分析]]'''
** '''[[L4D_Level_Design/Nav_Meshes:zh-cn#分析导航网格|分析]]'''
** [[L4D_Level_Design/Nav_Meshes#Adding Nav to a Ladder|梯子]] | [[L4D_Level_Design/Level_Standards#Creating an Infected-Only Ladder|感染者专用梯子]]
** [[L4D_Level_Design/Nav_Meshes:zh-cn#添加导航到梯子|梯子]] | [[L4D_Level_Design/Level_Standards:zh-cn#创建感染者专用的梯子|感染者专用梯子]]
** [[L4D_Level_Design/Nav_Meshes#Connecting Nav Areas|连接]]
** [[L4D_Level_Design/Nav_Meshes:zh-cn#连接导航区域|连接]]
** [[L4D_Level_Design/Nav_Meshes#Drawing your own Nav areas|绘制你自己的导航区域]]
** [[L4D_Level_Design/Nav_Meshes:zh-cn#绘制你自己的导航区域|绘制你自己的导航区域]]
** [[L4D_Level_Design/Nav_Meshes#Grid snapping when drawing nav|对齐网格]]
** [[L4D_Level_Design/Nav_Meshes:zh-cn#绘制导航时对齐网格|对齐网格]]
** [[L4D_Level_Design/Clip_Brushes#Nav Blockers|导航阻挡器]]
** [[L4D_Level_Design/Clip_Brushes:zh-cn#导航阻挡器|导航阻挡器]]
** [[L4D_Level_Design/Panic_Events#Marking the Nav|恐慌事件]]
** [[L4D_Level_Design/Panic_Events:zh-cn#标记导航|恐慌事件]]
** [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|救援房间]]
** [[L4D Level Design/Additional Finale Components:zh-cn#创建一个复活房间|救援房间]]
** [[L4D_Level_Design/Breakable_Walls#Updating the Nav|可打破的墙壁]]
** [[L4D_Level_Design/Breakable_Walls:zh-cn#更新导航|可打破的墙壁]]
** '''[[L4D Level Design/Nav Flow|导航流]]'''
** '''[[L4D Level Design/Nav Flow:zh-cn|导航流]]'''
** [[L4D Level Design/Finale Events Part 1|救援关]]和[[L4D_Level_Design/Finale_Events_Part_2#Updating the Nav|逃离载具]]
** [[L4D Level Design/Finale Events Part 1:zh-cn|救援关]]和[[L4D_Level_Design/Finale_Events_Part_2:zh-cn#更新导航|逃离载具]]
* 高级导航编辑
* 高级导航编辑
** [[L4D Level Design/Advanced Nav Editing#Using the OBSCURED Attribute|<code>OBSCURED</code>属性]] | '''[[Navigation Meshes (L4D)|求生之路1导航网格属性]]'''
** [[L4D Level Design/Advanced Nav Editing:zh-cn#使用OBSCURED属性|<code>OBSCURED</code>属性]] | '''[[Navigation Meshes (L4D)|求生之路1导航网格属性]]'''
** [[L4D Level Design/Advanced Nav Editing#Conforming a drawn Nav Area to a displacement|置换表层]]
** [[L4D Level Design/Advanced Nav Editing:zh-cn#平铺绘制的导航网格到置换表层|置换表层]]
** [[L4D Level Design/Advanced Nav Editing#Creating a Nav Area in between two existing Nav Areas|切分]]
** [[L4D Level Design/Advanced Nav Editing:zh-cn#在两个现有的导航区域之间创建导航区域|切分]]
** [[L4D Level Design/Advanced Nav Editing#Merging Nav Areas|合并]]
** [[L4D Level Design/Advanced Nav Editing:zh-cn#合并导航区域|合并]]
** [[L4D Level Design/Advanced Nav Editing#Raising/lowering Nav Areas manually|升高和降低导航网格]]
** [[L4D Level Design/Advanced Nav Editing:zh-cn#手动升高/降低导航区域|升高和降低导航网格]]
** [[Nav_mode.cfg#Raising a nav area corner|升高和降低导航区域角落]]
** [[Nav_mode.cfg#Raising a nav area corner|升高和降低导航区域角落]]
** 导航 GUI
** 导航 GUI
** 雾
** 雾
** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|问题报告]]
** [[L4D Level Design/Advanced Nav Editing:zh-cn#发现你的导航网格的问题所在|问题报告]]
** [[Left 4 Dead Infected Populations|求生之路感染者种类大全]]
** [[Left 4 Dead Infected Populations|求生之路感染者种类大全]]
** [[Sorting out navigation flow|整理网格路程]]
** [[Sorting out navigation flow|整理网格路程]]

Revision as of 13:02, 9 July 2022

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Warning: Display title "求生之路2关卡创建指南" overrides earlier display title "Left 4 Dead 2 Level Creation". 本简体中文页面由海天提供翻译。最后由大康更新于2022年7月10日。

如果你是中国的求生之路玩家,想制作非官方地图的话,欢迎加入QQ群130180007 和 216266213 ,求生之路地图讨论群,里面有大神可以教导你们,也欢迎关注百度贴吧求生之路地图制作吧。中国求生之路2非官方地图制作者的聚集地。


求生之路2 此页面包含与求生之路2关卡设计相关的文章。
有关求生之路1的关卡创建文章,请参阅 Left 4 Dead Level Creation


开始

设计理论

地图和构造元素

标准救援关 | 长途救援关 | 清道夫救援关 | 自定义救援关 | 牺牲救援关
后期处理 (胶片颗粒、装饰图案、当前对比) | 色彩校正
实体操作 | 自定义恐慌事件 | 自定义救援关 | 清道夫救援关 | 导演脚本 | 尸潮猛攻 | 官方的脚本 | 脚本编写 API

游戏模式

自制游戏元素

自制游戏世界里的物品 | 物理效果 | 武器 (通过 addoninfo) | 近战武器 | 开场和结束摄像机
声音脚本 | 音景(环境音效)

地图制作完成最后的打包

addonimage.jpg | 地图战役载入海报 | 每一关的缩略图片 | 地图结束背景
官方 Mission 文件 | 示例 Mission 文件 (Deadline 1 和 2)

参考信息

VBSP | VVIS | VRAD

导航网格

基本的

求生之路系列

其他资源

网站