Source 2006: Difference between revisions

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m (→‎Availability: noted that Dark Messiah of Might and Magic runs on this.)
m (added Fortress Forever.)
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{{lang|Source 2006}}
{{lang|Source 2006}}
The {{game name|src06|name=Source 2006}} engine branch, also known as the '''Episode One''' engine branch, was released in 2006 with {{game name|ep1|name=Half-Life 2: Episode One}}. It was obsoleted by the {{game name|src07|name=Source 2007}} branch. It requires {{game name|hl2|name=Half-Life 2}} content to operate.
The {{src06|4}} engine branch, also known as the '''Episode One''' engine branch, was released in 2006 with {{ep1|4}}. It was obsoleted by the {{src07|4}} branch. It requires {{hl2|2}} content to operate.


The [[Source SDK|SDK]] and [[SDK Base]] game for this branch are free to all Steam users.
The [[Source SDK|SDK]] and [[SDK Base]] game for this branch are free to all Steam users.
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== Features ==
== Features ==


New since {{game name|hl2|name=Half-Life 2}}:
New since {{src04|4}}:


; [[High Dynamic Range|High Dynamic Range rendering]]
; [[High Dynamic Range|High Dynamic Range rendering]]
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* {{src06}} [[Source SDK Base 2006]]
* {{src06}} [[Source SDK Base 2006]]
* {{Game name|dmmm|name=Dark Messiah of Might and Magic}}{{confirm}}
* {{dmmm|4}}{{confirm}}
* {{ff|4}}


Gamecode for this branch is included in the Source SDK.
Gamecode for this branch is included in the Source SDK.


{{Branch-navbox}}
{{Branch-navbox}}

Revision as of 14:11, 5 May 2022

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The Source 2006 Source 2006 engine branch, also known as the Episode One engine branch, was released in 2006 with Half-Life 2: Episode One Half-Life 2: Episode One. It was obsoleted by the Source 2007 Source 2007 branch. It requires Half-Life 2 Half-Life 2 content to operate.

The SDK and SDK Base game for this branch are free to all Steam users.

Features

New since Source 2004 Source 2004:

High Dynamic Range rendering
A simulation of brightness values outside computer monitors' actual range, and of aperture adjustment.
Phong shading
Diffuse reflections for skin and other roughened surfaces.
Facial animation upgrades
More detail and intenser shapes for close-up performances.
Dynamic interactions
Dynamic interactions between NPCs using special animations.
Lightwarp textures
1D textures that tint a material per-texel depending on their brightness.
DirectX 9 Shader Model 3
Unlocks greatly improved shader performance.
Detail prop shapes
Improved detail sprites that sway in the breeze and bend away from nearby players.

Availability

Gamecode for this branch is included in the Source SDK.