Portal 2 engine branch: Difference between revisions
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The '''Portal 2''' Engine Branch was introduced with {{game | {{lang|Portal 2 (engine branch)}} | ||
The '''Portal 2''' Engine Branch was introduced with {{game name|name=Portal 2}} in 2011. It succeeds the [[Alien Swarm (engine branch)|Alien Swarm engine branch]]. | |||
== Features == | == Features == | ||
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; Improved [[W:shadow mapping|shadow mapping]] | ; Improved [[W:shadow mapping|shadow mapping]] | ||
: The entity | : The entity {{ent|env_projectedtexture}} is significantly improved. Compared to previous implementations, it has higher default resolution, better edge filtering and support for the caching of shadows from static objects. | ||
; [[Soundscripts#Operator_stacks|Sound operators]] | ; [[Soundscripts#Operator_stacks|Sound operators]] | ||
: For defining complex audio behaviour. | : For defining complex audio behaviour. | ||
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== Availability == | == Availability == | ||
* {{ | * {{Portal2|4}} | ||
* {{ | * {{game name|name=Dino D-Day}} | ||
* {{ | * {{infra|4}} | ||
* {{Game | * {{Game name|name=The Stanley Parable}} | ||
* {{Game | * {{Game name|name=The Beginner's Guide}} | ||
Source code for this branch is '''not''' available. However, authoring tools exist for custom content. | Source code for this branch is '''not''' available. However, authoring tools exist for custom content. |
Revision as of 09:20, 20 April 2022
The Portal 2 Engine Branch was introduced with Template:Game name in 2011. It succeeds the Alien Swarm engine branch.
Features
New since the Alien Swarm branch is:
- Improved shadow mapping
- The entity env_projectedtexture is significantly improved. Compared to previous implementations, it has higher default resolution, better edge filtering and support for the caching of shadows from static objects.
- Sound operators
- For defining complex audio behaviour.
- Blob particles
- Used to render paint.
- Video playback on materials
- Added support to render Bink Video in-game on surfaces.
Availability
Source code for this branch is not available. However, authoring tools exist for custom content.