Height2Normal: Difference between revisions
		
		
		
		
		
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				 (The tool still works.)  | 
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A [[command-line]] tool situated in <code>"common\<gamename>\<gamefolder>\bin\height2normal.exe"</code>,   | A [[command-line]] tool situated in <code>"common\<gamename>\<gamefolder>\bin\height2normal.exe"</code>, used to convert a heightmap texture into a [[Normal Maps|normal map]] texture.  | ||
Proper execution of this program included:  | Proper execution of this program included:  | ||
Revision as of 08:42, 26 December 2019
A command-line tool situated in "common\<gamename>\<gamefolder>\bin\height2normal.exe", used to convert a heightmap texture into a normal map texture.
Proper execution of this program included:
- Creating a targa (.tga) image with _height appended before the extension.
 - Creating a text (.txt) file with _normal appended before the extension, containing the following:
 
"bumpscale" "1.0"
Keep in mind:
- You could change the bumpscale if you didn't like the output you were getting.
 - The targa (.tga) image and text (.txt) file should have the same name without their appended text and extension.
 
Height2normal should be executed with the text file name.
ex: height2normal "C:\a\b\c\tgafile_normal.txt"
The output created by running height2normal will be a targa (.tga) image.
See also
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