Portal 2 Puzzle Maker/Button: Difference between revisions

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{{DISPLAYTITLE:Portal 2 Puzzle Maker: Buttons}}
{{DISPLAYTITLE:Portal 2 Puzzle Maker: Buttons}}
{{puzzlemaker-sdk|Button (Portal 2)}}
{{puzzlemaker-sdk|Button (Portal 2)}}
Buttons are a testing element in Portal puzzles. They can be connected to other testing elements to activate them. The Portal 2 Puzzle Maker includes 4 types of buttons.
Buttons are a testing element in Portal 2 puzzles. They can be connected to other testing elements to activate them. The Portal 2 Puzzle Maker includes four types of buttons. Having multiple buttons connected to the same item requires all buttons to be activated in order for the connected Item to activate.
 


== Weighted Button ==
== Weighted Button ==
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== Cube Button ==
== Cube Button ==
[[File:prop_floor_cube_button.jpg|right|thumb|100px|The cube-specific floor button.]]
[[File:prop_floor_cube_button.jpg|right|thumb|100px|The cube-specific floor button.]]
Variety of the standard button. Can only be activated by placing a type of cube on it.
Variety of the standard button. Can only be activated by placing a standard, companion, reflection cube, or frankenturret on it.


=== Item Properties ===
=== Item Properties ===
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== Pedestal Button ==
== Pedestal Button ==
[[Image:prop_button.png|thumb|right|70px|The pedestal button]]Tall, player-height button, activated by pressing the USE key (E by default). This button can be rotated to face any of the cardinal directions.
[[Image:prop_button.png|thumb|right|70px|The pedestal button]]Tall, player-height button, activated by pressing the USE key (E by default) while directly in front of it from a short distance. This button can be rotated to face any of the cardinal directions.


=== Item Properties ===
=== Item Properties ===
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** Infinity: The connected item(s) will be permanently enabled.
** Infinity: The connected item(s) will be permanently enabled.


'''Note''': Having multiple buttons connected to the same item require all buttons to be activated in order for the connected Item to activate.
{{puzzlemaker-navbox}}
{{puzzlemaker-navbox}}

Revision as of 00:37, 11 December 2012

This article contains content specific to the Portal 2 Puzzle Maker. For the Authoring Tools equivalent, see Button (Portal 2).

Buttons are a testing element in Portal 2 puzzles. They can be connected to other testing elements to activate them. The Portal 2 Puzzle Maker includes four types of buttons. Having multiple buttons connected to the same item requires all buttons to be activated in order for the connected Item to activate.


Weighted Button

The ordinary button

Flat, round buttons. Activated when the player stands on it, or when any type of cube or sphere is placed on it (does not work with turrets).

Item Properties

Entity Cost: 3

  • Button Type
    • Turns this button into the selected type (Weighted, Cube, Sphere)

Cube Button

The cube-specific floor button.

Variety of the standard button. Can only be activated by placing a standard, companion, reflection cube, or frankenturret on it.

Item Properties

Entity Cost: 3

  • Button Type
    • Turns this button into the selected type (Weighted, Cube, Sphere)

Sphere Button

The sphere-specific floor button.

Variety of the standard button. Can only be activated by placing a sphere in it.

Item Properties

Entity Cost: 3

  • Button Type
    • Turns this button into the selected type (Weighted, Cube, Sphere)

Pedestal Button

The pedestal button

Tall, player-height button, activated by pressing the USE key (E by default) while directly in front of it from a short distance. This button can be rotated to face any of the cardinal directions.

Item Properties

Entity Cost: 6

  • Timing
    • 3 to 30 seconds: The connected item(s) will be enabled upon pressing the button, and disabled after the specified amount of time.
    • Infinity: The connected item(s) will be permanently enabled.