Hunter: Difference between revisions

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[[Image:Ministrider.jpg|frame|left]]'''Hunters''' (also called Mini-Striders) were introduced in the [[Dr. Judith Mossman]]'s scene in [[Half-Life 2: Episode One]]. They make a bigger appearance in [[Half-Life 2: Episode Two|Episode Two]] of the trilogy.
{{TabsBar|main=L4DZombies}}
{{for|about=the entity in the Left 4 Dead series|the Half-Life NPC|[[npc_hunter]]}}
{{Ent not in fgd|nolink=1}}
{{CD|Hunter|base=BossZombiePlayerBot}}
{{this is a|model entity|name=hunter|series=Left 4 Dead}} By default director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Hunter spawns with his melee ability [[weapon_hunter_claw]] and [[ability_lunge]] which controls his special ability.
{{tip|To spawn hunter manually {{ent|commentary_zombie_spawner}}, {{ent|info_zombie_spawn}} or [[Left 4 Dead 2/Script Functions/ZSpawn|ZSpawn]] script function can be used.}}
{{warning|Trying to spawn hunter using SpawnEntityFromTable script function or by placing him directly in a map will crash the game}}
{{important|Hunter's classname is changed to <code>player</code> upon spawning}}
{{note|Crouched hunter can walk up very steep surfaces. This is controlled by z_hunter_ground_normal cvar. In {{l4d}} his worldmodel is angled based on where he stands.}}
{{OtherKIO|altlink={{ent|player|game=Left 4 Dead series}}|2=All}}
{{clr}}


See [[npc_ministrider]] for technical details.
== ConVars/ConCommands ==
{{varcom|start}}
{{varcom|hunter_committed_attack_range|75|| }}
{{varcom|hunter_leap_away_give_up_range|1000|| }}
{{varcom|hunter_pounce_air_speed|700|| }}
{{varcom|hunter_pounce_loft_rate|.035|| Hunter adds this angle/distance when pouncing}}
{{varcom|hunter_pounce_max_loft_angle|45|| Maximum loft angle for Hunter Pounce angle adjustment}}
{{varcom|hunter_pounce_ready_range|500|| If victim is this close, crouch and get ready}}
{{varcom|hunter_pz_claw_dmg|6|| Amount of damage done by a PZ hunter's regular melee attack}}
{{varcom|z_hunter_ground_normal|0.2|| }}
{{varcom|z_hunter_health|250|| Zombie max health}}
{{varcom|z_hunter_limit|1|| }}
{{varcom|z_hunter_lunge_distance|750|| Distance at which bot hunters will try to lunge}}
{{varcom|z_hunter_lunge_pitch|25|| Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close)}}
{{varcom|z_hunter_lunge_stagger_time|1|| }}
{{varcom|z_hunter_max_pounce_bonus_damage|24|| }}
{{varcom|z_hunter_speed|300|| }}
{{varcom|end}}


[[Category:Half-Life Continuity]]
== Actions ==
* HunterAssault
* HunterAttack
* HunterBehavior
* HunterLeapToCover
* HunterLungeAtVictim
 
== See also ==
* [[NextBot]]
* {{ent|weapon_hunter_claw}}
* {{ent|ability_lunge}}
 
{{stub}}

Latest revision as of 04:31, 19 May 2025

edit
This article is about the entity in the Left 4 Dead series. For the Half-Life NPC, see npc_hunter.
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
Hunter
BossZombiePlayerBot
NextBotPlayer
CTerrorPlayer
CCSPlayer
CBaseMultiplayerPlayer
CBasePlayer
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity

hunter is a model entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. By default director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Hunter spawns with his melee ability weapon_hunter_claw and ability_lunge which controls his special ability.

Tip.pngTip:To spawn hunter manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
Warning.pngWarning:Trying to spawn hunter using SpawnEntityFromTable script function or by placing him directly in a map will crash the game
Icon-Important.pngImportant:Hunter's classname is changed to player upon spawning
Note.pngNote:Crouched hunter can walk up very steep surfaces. This is controlled by z_hunter_ground_normal cvar. In Left 4 Dead his worldmodel is angled based on where he stands.
Note.pngNote:All Keyvalues / Inputs / Outputs are same as player.

ConVars/ConCommands

Cvar/Command Parameters or default value Descriptor Effect
hunter_committed_attack_range 75
hunter_leap_away_give_up_range 1000
hunter_pounce_air_speed 700
hunter_pounce_loft_rate .035 Hunter adds this angle/distance when pouncing
hunter_pounce_max_loft_angle 45 Maximum loft angle for Hunter Pounce angle adjustment
hunter_pounce_ready_range 500 If victim is this close, crouch and get ready
hunter_pz_claw_dmg 6 Amount of damage done by a PZ hunter's regular melee attack
z_hunter_ground_normal 0.2
z_hunter_health 250 Zombie max health
z_hunter_limit 1
z_hunter_lunge_distance 750 Distance at which bot hunters will try to lunge
z_hunter_lunge_pitch 25 Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close)
z_hunter_lunge_stagger_time 1
z_hunter_max_pounce_bonus_damage 24
z_hunter_speed 300

Actions

  • HunterAssault
  • HunterAttack
  • HunterBehavior
  • HunterLeapToCover
  • HunterLungeAtVictim

See also

Stub

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