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{{BetaModSmall|engine=Source|download=http://planetdawson.com/synergy}}
{{LanguageBar}}
{{hl2}} '''Synergy''' focuses on offering players a rich coop experience for Half-Life 2. Since Beta 2.0, the mod also supports some additional game modes, of Teamplay (CTF, LMS, etc.) and Deathmatch variety.
{{Infobox game
|title = Synergy
|image = Software Cover - Synergy.jpg
|developer = Synergy Team
|publisher = Synergy Team
|series =
|releasedates = September 8, 2005 (Beta)</br>December 7, 2007 (1.0)
|genre = {{w|icon=0|First-person shooter|First-person shooter}}
|mode = {{w|icon=0|Multiplayer video game|Multiplayer}}
|platform =  {{w|icon=0|Windows|Windows}}, {{w|icon=0|macOS|macOS}}, {{w|icon=0|Linux|Linux}}
|engine = {{src|4}} ({{src13mp|1|nt=1}})
|appid = 17520
|codelang =  {{w|icon=0|C++|C++}}
|modsupport = Yes ({{code|custom}} folder, [[Steam Workshop]])
|sdk = {{srcsdk|1}}
|sysreq = <span></span>
* [[WP:Windows Vista|Win Vista]], [[WP:Windows 7|7]] or later
* 1.7 GHz and/or Dual-core
* 1 [[WP:Gigabyte|GB]] [[WP:Random-access memory|RAM]]
* 1 GB disk space (7-15GB disk space if {{hl2|1}} and/or episodes installed)
* NOTE: Disk space also depends on how many Steam Workshop addons is installed.
 
|distribution = [[Steam]]
|website = [http://synergymod.net/ Official Website (Archived)]
|links = {{Steam store|app/17520|'''Steam''' page}}<br>{{moddb|mods/synergy|'''ModDB''' page}}<br>{{gamebanana|150|'''Gamebanana''' page}}
|previousgame =
|nextgame =
}}
{{Update}}
{{Software status
| appid = 17520
| type = mod
| free = yes
| status = available
| os = All
| deck = Playable
| note = Requires {{hl2|4}} to be purchased and installed. Also supports {{hl2lc|name}}, {{hl2ep1|name}} and {{hl2ep2|name}} campaigns.
}}
{{synergy|4}} is a multiplayer coop modification, allow players to play {{hl2|1}}, {{hl2lc|1}}, {{hl2ep1|1}} and {{hl2|1}} campaign in multiplayer. It also support other single-player mods.  
 
Synergy requires {{hl2|1}} to be purchased to play.


== Overview ==
== Overview ==
Get together with your friends and complete individual levels or a series of levels, using all new weapons against new [[NPC]]s. Or if you want to get competitive, play it in Deathmatch or Teamplay game modes. In Teamplay, you play for either Combine or Rebel team, fighting alongside friendly NPCs and players against the opposing team.
'''Players :''' Get together with friends to complete individual or serialized coop maps, using new tactics to overcome new challenges and foes.


To support a greater range of level scenarios, the mod provides level designers with several extra customization options, such as custom player model system, custom NPC support, etc. Synergy allows level creators to script up their own story and/or mission objectives. Each level can contain a number of objectives - rescue an NPC, defend a base, secure checkpoints, attack and defend, assassinate a enemy VIP and so on.
'''Level Designers:''' To support a wide range of scenarios and gameplay, Synergy provides many useful features for level designers; including a very handy EDT system that allows you to tweak your entities without having to recompile your [[BSP]] after every adjustment! Synergy allows level creators to script their own story and/or mission objectives; each level can contain a number of objectives - rescue an NPC, defend a base, secure checkpoints, attack and defend, assassinate a enemy VIP, and so on.


== Features ==
== Features ==
* Multi-passenger vehicles
* Coop gameplay through every chapter in the {{hl2|4}}, {{lostcoast|4}}, {{hl2ep1|4}} and {{hl2ep2|4}} campaigns.
* Half-Life 2 campaign co-op
* Cooperative support for the following single-player mods:
* Dynamic player checkpoints
** [[Calamity]]
* Simple voting system
** [[City 7 Toronto conflict]]
* Player class system
** [[Dangerous World]]
* Compiled level entity modification (use of "MCF" files)
** [[MINERVA: Metastasis]]
* NPC lag compensation
** [[Offshore]]
* NPC customization ("CSFs")
** {{hl2ra|4}}
* New entities for gameplay rules
** {{rock24|4}}
* Custom player model support (e.g. Half-Life: Deathmatch)
* Dozens of custom maps designed specifically for coop gameplay.
* Custom sound scripts support
* Multi-passenger vehicles.
* New levels, character models, skins, ...
* Player Command Menu.
* New weaponry (such as Flaregun and melee weapons)
* Simple Voting System.
* Hand pickups
* [https://web.archive.org/web/20150808124552/http://www.synergymod.net/Documents/Using%20MapEdit EDT System] (allows modification of a map's cvars and entities without recompiling the BSP).
* New player character animations
* NPC Lag Compensation.
* Player command menu
* Dynamic Player Checkpoints.
* Weapon load (limits number of weapons that can be carried)
* Voice Commands.
* And more coming...
* Weapon and Ammo sharing.
* Healing System.


== Development history ==
== Development history ==
Before the mod was given its current name, it went through two more names - Dev Coop and DC Coop 2 - which also highlight the different stages of development.
The Synergy mod grew from the merger of the ''Dev Coop'' and ''DC Coop 2'' mod projects. In 2005, there were only three people working on ''Dev Coop'' without any real plans to release a public version. ''DC Coop 2'' had around six active contributors and a {{hl|4}} mod called ''DC Coop''. Since the first public release of Synergy (Beta 1.0) in September 2005, the team has continued to work on improvements, updates and features.
 
While Synergy Beta 1.0 supported only the coop game mode, Beta 2.0 added support for Teamplay and Deathmatch game modes and many other custom features for level designers.
 
With Synergy 1.1, support was added for ''Episode One'' features, resources and maps, and shifted the codebase dependency to ''Source SDK Base'' and ''Half Life 2''.


At first, there were only three people working on Dev Coop and we didn't have any real plans in place to release a public version. DC Coop 2 had around six active contributors. They also had a Half-Life mod named DC Coop. When the two parties eventually met, a successful merger was realized.
Synergy OB, runs on {{src07|1}} added support for ''Episode Two'' content and singleplayer, in this version Teamplay and Deathmatch and Scripted NPCs were removed.


Today, the mod is known as Synergy and the development couldn't have been better. We've got a public beta version available up for download and we're continuing to work on improvements, updates and features. While Synergy originally started out as a co-op-only mod (Beta 1.0), it has since (Beta 2.0+) shifted around a bit and turned into a multi-gameplay mod with many custom features for level designers.
In 2012 the Synergy Development Team returned to actively developing Synergy and released Synergy 2013 after months of development. Synergy 2013, the current version, is based on {{srcsdk13mp|1}} ({{src13mp|1}} version) and has many new features including support for the Oculus Rift and Mac and Linux versions of the mod, the mod also runs on Valve's console called Steam Machine, and unofficially also supports Steam Deck.


== Release information ==
== Release information ==
* Beta 1.0 - September 8, 2005
* Beta 1.0: September 8, 2005
* Beta 2.0 - November 18, 2006
* Beta 2.0: November 18, 2006
* Beta 2.1 - December 8, 2006
* Beta 2.1: December 8, 2006
* Beta 2.2 - January 19, 2007
* Beta 2.2: January 19, 2007
* Beta 2.3 - March 2, 2007
* Beta 2.3: March 2, 2007
* Beta 2.4 - April 27, 2007
* Beta 2.4: April 27, 2007
* Beta 2.5 - August 17, 2007
* Beta 2.5: August 17, 2007
* Beta 2.6 - October 26, 2007
* Beta 2.6: October 26, 2007
* Release 1.0: December 7, 2007
* Release 1.1: January 11, 2008
* Steam Release / Orange Box engine: [https://www.moddb.com/mods/synergy/news/synergy-update-on-steam October 3, 2008]
* v35: February 4, 2012
* v44 (last pre-SteamPipe version): December 23, 2012
* SteamPipe Release / Synergy 2013 / v46: [https://web.archive.org/web/20131001090940/http://www.synergymod.net/ September 3, 2013]
* Mac Support released: December 29, 2013
* Linux and Steam Machine & Steam Deck (unofficially) support released: January 2, 2014
* v56.16 (last version compatible with pre-20th anniversary): between 2015 - 2023{{confirm}}
* Steam Release v24.11 (add support for HL2 20th anniversary update): November 28, 2024
* Steam Release v24.12 (bug fixes): December 8, 2024
* Steam Release v24.12.1 (Steam Networking - Beta): December 17, 2024
* Steam Release v24.12.2 (Steam Networking - Phase II): January 1, 2025


== Media ==
== Media ==
Our main media galleries can be found at the following two locations:
Main media galleries can be found at the following two locations:
* [http://planetdawson.com/synergy/index.php?cp=media Media Gallery] on the official website.
* [https://web.archive.org/web/20150206043409/http://synergymod.net/Media Media Gallery] (Archived) on the official website.
* [http://mods.moddb.com/5202/synergy/image-gallery/ Screenshots] at Mod DB.
* {{moddb|mods/synergy/images|Screenshots|icon=hide}} at ModDB.


<gallery>
<gallery mode=nolines widths=320px heights=240px>
Image:syn_sbugfries1.jpg|Bug fries!
File:Synergy - Screenshot 1.jpg
Image:syn_te_ballrun0001.jpg|A Push-style leve
File:Synergy - Screenshot 2.jpg
Image:syn_garagekill0004.jpg|New weapon in Beta 2.0
File:Synergy - Screenshot 3.jpg
Image:syn_police.jpg|Metropolice player skin
File:Synergy - Screenshot 4.jpg
Image:syn_d2_coast_040001.jpg|Using the crane to our advantage
File:Synergy - Screenshot 5.jpg
Image:syn_synTFPyro.jpg|TFC Pyro player model - Synergized
File:Synergy - Screenshot 6.jpg
Image:Coast_screens_03.jpg|Multi-passenger buggy
File:Synergy - Screenshot 7.jpg
File:Synergy - Screenshot 8.jpg
File:Synergy - Screenshot 9.jpg
</gallery>
</gallery>


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:We're always looking for some people who know how to map and would like to learn how to use some of the new features in Synergy.
:We're always looking for some people who know how to map and would like to learn how to use some of the new features in Synergy.
* '''3D Artist'''
* '''3D Artist'''
:This is a big one; we've got some weapons that need to be modeled (and animated), so if you're interested and feel up to the task, please send us an email.
:We've got some weapons that need to be modeled (and animated), so if you're interested and feel up to the task, please send us an email.
* '''2D Artist'''
* '''2D Artist'''
:Very self-explanatory, we need someone who can texture those weapons.
:We need someone who can texture those weapons.


If you are interested in any of the above positions, please send us a free application to {{e|synergymod@gmail.com}} or fill in an application form found on our [http://planetdawson.com/synergy/index.php?cp=team Team page]. Thank you!
If you are interested in any of the above positions, please send us a free application to [mailto:synergymod@gmail.com synergymod@gmail.com] or fill in an application form found on our [http://synergymod.net/Team Team page]. Thank you!
 
==See also==
* [[Synergy Level Creation]]
* [[Synergy_Entities|List of Synergy's Entities]]


== External links ==
== External links ==
* [http://planetdawson.com/synergy/ Synergy] - the official website.
* [https://web.archive.org/web/20150206043409/http://synergymod.net Synergy] - the official website.
* {{moddb|5202}}
* [https://gitlab.com/SynergyMod/Synergy/ Synergy Issue Tracker]
 
* {{moddb|mods/synergy|Synergy on ModDB}}
[[Category:HL2 Third Party Mods]]
* {{gamebanana|150|Synergy on Gamebanana}}
[[Category:Multiplayer Mods]]
<!--* [http://wiki.synmod.org/wiki/Main_Page Synmod.org] - the unofficial Synergy wiki. (Down)-->
{{Half life games}}
{{SourceBranchCategory|2013mp}}

Latest revision as of 23:54, 11 August 2025

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Synergy
Software Cover - Synergy.jpg
Developer(s)
Synergy Team
Publisher(s)
Synergy Team
Release date(s)
September 8, 2005 (Beta)
December 7, 2007 (1.0)
Mode(s)
Platform(s)
Steam AppID
Written in
Mod support
Yes (custom folder, Steam Workshop)
System requirements
  • Win Vista, 7 or later
  • 1.7 GHz and/or Dual-core
  • 1 GB RAM
  • 1 GB disk space (7-15GB disk space if Half-Life 2 and/or episodes installed)
  • NOTE: Disk space also depends on how many Steam Workshop addons is installed.
Distribution
Official website
Broom icon.png
This article or section needs to be updated to include current information regarding the subject.
Remember to check for any notes left by the tagger at this article's talk page.

Synergy Synergy is a multiplayer coop modification, allow players to play Half-Life 2, Half-Life 2: Lost Coast, Half-Life 2: Episode One and Half-Life 2 campaign in multiplayer. It also support other single-player mods.

Synergy requires Half-Life 2 to be purchased to play.

Overview

Players : Get together with friends to complete individual or serialized coop maps, using new tactics to overcome new challenges and foes.

Level Designers: To support a wide range of scenarios and gameplay, Synergy provides many useful features for level designers; including a very handy EDT system that allows you to tweak your entities without having to recompile your BSP after every adjustment! Synergy allows level creators to script their own story and/or mission objectives; each level can contain a number of objectives - rescue an NPC, defend a base, secure checkpoints, attack and defend, assassinate a enemy VIP, and so on.

Features

Development history

The Synergy mod grew from the merger of the Dev Coop and DC Coop 2 mod projects. In 2005, there were only three people working on Dev Coop without any real plans to release a public version. DC Coop 2 had around six active contributors and a Half-Life Half-Life mod called DC Coop. Since the first public release of Synergy (Beta 1.0) in September 2005, the team has continued to work on improvements, updates and features.

While Synergy Beta 1.0 supported only the coop game mode, Beta 2.0 added support for Teamplay and Deathmatch game modes and many other custom features for level designers.

With Synergy 1.1, support was added for Episode One features, resources and maps, and shifted the codebase dependency to Source SDK Base and Half Life 2.

Synergy OB, runs on Source 2007 added support for Episode Two content and singleplayer, in this version Teamplay and Deathmatch and Scripted NPCs were removed.

In 2012 the Synergy Development Team returned to actively developing Synergy and released Synergy 2013 after months of development. Synergy 2013, the current version, is based on Source SDK Base 2013 - Multiplayer (Source 2013 Multiplayer version) and has many new features including support for the Oculus Rift and Mac and Linux versions of the mod, the mod also runs on Valve's console called Steam Machine, and unofficially also supports Steam Deck.

Release information

  • Beta 1.0: September 8, 2005
  • Beta 2.0: November 18, 2006
  • Beta 2.1: December 8, 2006
  • Beta 2.2: January 19, 2007
  • Beta 2.3: March 2, 2007
  • Beta 2.4: April 27, 2007
  • Beta 2.5: August 17, 2007
  • Beta 2.6: October 26, 2007
  • Release 1.0: December 7, 2007
  • Release 1.1: January 11, 2008
  • Steam Release / Orange Box engine: October 3, 2008
  • v35: February 4, 2012
  • v44 (last pre-SteamPipe version): December 23, 2012
  • SteamPipe Release / Synergy 2013 / v46: September 3, 2013
  • Mac Support released: December 29, 2013
  • Linux and Steam Machine & Steam Deck (unofficially) support released: January 2, 2014
  • v56.16 (last version compatible with pre-20th anniversary): between 2015 - 2023[confirm]
  • Steam Release v24.11 (add support for HL2 20th anniversary update): November 28, 2024
  • Steam Release v24.12 (bug fixes): December 8, 2024
  • Steam Release v24.12.1 (Steam Networking - Beta): December 17, 2024
  • Steam Release v24.12.2 (Steam Networking - Phase II): January 1, 2025

Media

Main media galleries can be found at the following two locations:

Help wanted

  • Level Designer
We're always looking for some people who know how to map and would like to learn how to use some of the new features in Synergy.
  • 3D Artist
We've got some weapons that need to be modeled (and animated), so if you're interested and feel up to the task, please send us an email.
  • 2D Artist
We need someone who can texture those weapons.

If you are interested in any of the above positions, please send us a free application to synergymod@gmail.com or fill in an application form found on our Team page. Thank you!

See also

External links