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| Navigation Mesh  | A [[w:Navigation mesh|'''Navigation Mesh''']] ('''NavMesh''' or '''nav mesh''') is a data structure that stores data used for path finding, which is typically used by bots. In {{source|4}}, navigation meshes are used by the following entities: | ||
| # [[Bot]]s and Hostages in: | |||
| #* {{css|4}} | |||
| #* {{csgo|4}} | |||
| # [[NextBot]] entities in: | |||
| #* {{l4d|4}} | |||
| #* {{l4d2|4}} | |||
| #* {{gmod|4}} | |||
| #* {{tf2|4}} | |||
| #* {{p3|4}} | |||
| #* {{jb3|4}} | |||
| #* {{bms|4}} | |||
| …to realize what's navigable in their environment, and path to their desired destination. | |||
| = | ==NAV file format== | ||
| {{Main|.nav}} | |||
| == | ==NAV files == | ||
| Navigation Mesh data is stored in a [[NAV]] file corresponding to the map file ([[BSP|.bsp]]) for which it is used. For example, the nav mesh for <code>cstrike\maps\de_dust[[.bsp]]</code> is stored in <code>cstrike\maps\de_dust[[.nav]]</code>. | |||
| == | ==Navigation Mesh Editing== | ||
| {{Main|Nav Mesh Editing}} | |||
| {{Main|Nav Mesh Commands}} | |||
| The Navigation Mesh Editing is done in-game. A (new) .nav file can be generated with <code>nav_generate</code> (which requires {{Command|sv_cheats|1}} and {{Command|nav_edit|1}}). | |||
| == | ==Game Specific SubVersions== | ||
| {| class="standard-table" | |||
| ! Game !! Nav Mesh Class !! Subversion !! Notes | |||
| |- | |||
| | {{source|2}} | |||
| {{gmod|2}} | |||
| | TheNavMesh | |||
| | 0 | |||
| | Garry's Mod uses the base navigation mesh (It doesn't use its own implementation unlike Valve games) | |||
| |- | |||
| | {{css|2}} | |||
| {{csgo|2}} | |||
| | CSNavMesh | |||
| | 1 | |||
| | * Appends approach area data to each area. | |||
| |- | |||
| | {{tf2|2}} | |||
| | CTFNavMesh | |||
| | 2 | |||
| | Appends TF2-specific attribute flag to area data. | |||
| |- | |||
| | {{l4d|2}} | |||
| | TerrorNavMesh | |||
| | 13 | |||
| | | |||
| |- | |||
| | {{l4d2|2}} | |||
| | TerrorNavMesh | |||
| | 14 | |||
| |} | |||
| == | ==See also== | ||
| * [[Nav Mesh Commands|Navigation Mesh Console Command Reference]] | |||
| * [[List of L4D Series Nav Mesh Attributes]] | |||
| * [[L4D Level Design/Nav Meshes]] | |||
| * [[L4D Level Design/Nav Flow]] | |||
| * [[L4D Level Design/Advanced Nav Editing]] | |||
| ==External links== | |||
| * Official forums for the bot system (down) - [http://web.archive.org/web/*/http://www.turtlerockstudios.com/forums/csbot/ Archived version]. | |||
| * [https://www.editlife.net/tutorial.php?tutid=60 Waypointing for CS:S Bots/Hostages (Edit Life)] | |||
| [[Category:Source]] | |||
| : | |||
| [[Category:Level Design]]<!--Why?--> | |||
| [[ | |||
Latest revision as of 00:14, 8 July 2025
A Navigation Mesh (NavMesh or nav mesh) is a data structure that stores data used for path finding, which is typically used by bots. In  Source, navigation meshes are used by the following entities:
 Source, navigation meshes are used by the following entities:
…to realize what's navigable in their environment, and path to their desired destination.
NAV file format
Main article:  .nav
NAV files
Navigation Mesh data is stored in a NAV file corresponding to the map file (.bsp) for which it is used. For example, the nav mesh for cstrike\maps\de_dust.bsp is stored in cstrike\maps\de_dust.nav.
Main article:  Nav Mesh Editing
Main article:  Nav Mesh Commands
The Navigation Mesh Editing is done in-game. A (new) .nav file can be generated with nav_generate (which requires sv_cheats 1 and nav_edit 1).
Game Specific SubVersions
| Game | Nav Mesh Class | Subversion | Notes | 
|---|---|---|---|
|  Source | TheNavMesh | 0 | Garry's Mod uses the base navigation mesh (It doesn't use its own implementation unlike Valve games) | 
|  Counter-Strike: Source | CSNavMesh | 1 | * Appends approach area data to each area. | 
|  Team Fortress 2 | CTFNavMesh | 2 | Appends TF2-specific attribute flag to area data. | 
|  Left 4 Dead | TerrorNavMesh | 13 | |
|  Left 4 Dead 2 | TerrorNavMesh | 14 | 
See also
- Navigation Mesh Console Command Reference
- List of L4D Series Nav Mesh Attributes
- L4D Level Design/Nav Meshes
- L4D Level Design/Nav Flow
- L4D Level Design/Advanced Nav Editing
External links
- Official forums for the bot system (down) - Archived version.
- Waypointing for CS:S Bots/Hostages (Edit Life)






























