Height2Normal: Difference between revisions

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A copy of this program can be found in the bin folder of the sourcesdk.
{{height2normal|4}} is a [[command-line]] tool situated in {{code|<gameexedir>\bin\height2normal.exe}}, used to convert a heightmap texture into a [[Normal Maps|normal map]] texture.


Proper execution of this program includes:
<br>
* Creating a [[TGA]] with _height appended before the extension
Proper execution of this program entails:
* Creating a TXT file with _normal appended before the extension containing the following:
* Creating a [[TGA|targa (.tga)]] image with {{code|_height}} appended before the extension.
* Creating a [[txt|text (.txt)]] file with {{code|_normal}} appended before the extension, containing the following:
<pre>
  "bumpscale" "1.0"
  "bumpscale" "1.0"
 
</pre>


Keep in mind:
Keep in mind:
* You can change the bumpscale if you do not like the output you are getting.
* You could change the {{code|bumpscale}} if you didn't like the output you were getting.
* The [[TGA]] and TXT file should have the same name without their appended text and extension.
* The targa (.tga) image and text (.txt) file should have the same name without their appended text and extension.




'''Height2normal''' should be executed with the TXT file name.
'''Height2normal''' should be executed with the text file name.


ex: height2normal "C:\a\b\c\tgafile_normal.txt"
ex: {{code|height2normal "C:\a\b\c\tgafile_normal.txt"}}




The output created by running '''height2normal''' will be [[TGA]].
The output created by running {{code|height2normal}} will be a [[TGA|targa (.tga)]] image.
{{bug|hidetested=1|Nonfunctional in {{tf2branch}}.}}


==See also==
==See also==
* [[Creating Materials]]
* [[Material Creation]]
* [[Height2ssbump]], which can also make regular normal maps. The "bumpscale" used will be different, however.
 
{{SDKTools}}


[[Category:Material_System]]
[[Category:Material System]]
[[Category:Tools]]

Latest revision as of 07:08, 20 May 2025

Height2Normal Height2Normal is a command-line tool situated in <gameexedir>\bin\height2normal.exe, used to convert a heightmap texture into a normal map texture.


Proper execution of this program entails:

  • Creating a targa (.tga) image with _height appended before the extension.
  • Creating a text (.txt) file with _normal appended before the extension, containing the following:
 "bumpscale" "1.0"

Keep in mind:

  • You could change the bumpscale if you didn't like the output you were getting.
  • The targa (.tga) image and text (.txt) file should have the same name without their appended text and extension.


Height2normal should be executed with the text file name.

ex: height2normal "C:\a\b\c\tgafile_normal.txt"


The output created by running height2normal will be a targa (.tga) image.

Icon-Bug.pngBug:Nonfunctional in Team Fortress 2 branch.

See also