Hunter: Difference between revisions

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{{Ent not in fgd|nolink=1}}
{{Ent not in fgd|nolink=1}}
{{CD|Hunter|base=BossZombiePlayerBot}}
{{CD|Hunter|base=BossZombiePlayerBot}}
{{this is a|point entity|name=hunter|series=Left 4 Dead}} By default director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Hunter spawns with his melee ability [[weapon_hunter_claw]] and [[ability_lunge]] which controls his special ability.
{{this is a|model entity|name=hunter|series=Left 4 Dead}} By default director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Hunter spawns with his melee ability [[weapon_hunter_claw]] and [[ability_lunge]] which controls his special ability.
{{tip|To spawn hunter manually {{ent|commentary_zombie_spawner}}, {{ent|info_zombie_spawn}} or [[Left 4 Dead 2/Script Functions/ZSpawn|ZSpawn]] script function can be used.}}
{{tip|To spawn hunter manually {{ent|commentary_zombie_spawner}}, {{ent|info_zombie_spawn}} or [[Left 4 Dead 2/Script Functions/ZSpawn|ZSpawn]] script function can be used.}}
{{warning|Trying to spawn hunter using SpawnEntityFromTable script function or by placing him directly in a map will crash the game}}
{{warning|Trying to spawn hunter using SpawnEntityFromTable script function or by placing him directly in a map will crash the game}}
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{{clr}}
{{clr}}


==ConVars/ConCommands==
== ConVars/ConCommands ==
{{varcom|start}}
{{varcom|start}}
{{varcom|hunter_committed_attack_range|75|| }}
{{varcom|hunter_committed_attack_range|75|| }}
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{{varcom|end}}
{{varcom|end}}


==Actions==
== Actions ==
* HunterAssault
* HunterAssault
* HunterAttack
* HunterAttack
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* HunterLungeAtVictim
* HunterLungeAtVictim


==See also==
== See also ==
* [[NextBot]]
* [[NextBot]]
* [[weapon_hunter_claw]]
* {{ent|weapon_hunter_claw}}
* [[ability_lunge]]
* {{ent|ability_lunge}}
* [[Player/Left 4 Dead series|player]]
 
* [[tank]]
* [[spitter]]
* [[smoker]]
* [[boomer]]
* [[charger]]
* [[jockey]]
* [[survivor_bot]]
{{stub}}
{{stub}}

Latest revision as of 04:31, 19 May 2025

edit
This article is about the entity in the Left 4 Dead series. For the Half-Life NPC, see npc_hunter.
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
Hunter
BossZombiePlayerBot
NextBotPlayer
CTerrorPlayer
CCSPlayer
CBaseMultiplayerPlayer
CBasePlayer
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity

hunter is a model entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. By default director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Hunter spawns with his melee ability weapon_hunter_claw and ability_lunge which controls his special ability.

Tip.pngTip:To spawn hunter manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
Warning.pngWarning:Trying to spawn hunter using SpawnEntityFromTable script function or by placing him directly in a map will crash the game
Icon-Important.pngImportant:Hunter's classname is changed to player upon spawning
Note.pngNote:Crouched hunter can walk up very steep surfaces. This is controlled by z_hunter_ground_normal cvar. In Left 4 Dead his worldmodel is angled based on where he stands.
Note.pngNote:All Keyvalues / Inputs / Outputs are same as player.

ConVars/ConCommands

Cvar/Command Parameters or default value Descriptor Effect
hunter_committed_attack_range 75
hunter_leap_away_give_up_range 1000
hunter_pounce_air_speed 700
hunter_pounce_loft_rate .035 Hunter adds this angle/distance when pouncing
hunter_pounce_max_loft_angle 45 Maximum loft angle for Hunter Pounce angle adjustment
hunter_pounce_ready_range 500 If victim is this close, crouch and get ready
hunter_pz_claw_dmg 6 Amount of damage done by a PZ hunter's regular melee attack
z_hunter_ground_normal 0.2
z_hunter_health 250 Zombie max health
z_hunter_limit 1
z_hunter_lunge_distance 750 Distance at which bot hunters will try to lunge
z_hunter_lunge_pitch 25 Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close)
z_hunter_lunge_stagger_time 1
z_hunter_max_pounce_bonus_damage 24
z_hunter_speed 300

Actions

  • HunterAssault
  • HunterAttack
  • HunterBehavior
  • HunterLeapToCover
  • HunterLungeAtVictim

See also

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