Tool textures (Source)/Third-party games: Difference between revisions
|  (WIP (Draft) - Splitting third-party Tool textures into it's own page.) | No edit summary | ||
| (27 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
| {{LanguageBar|title=Tool textures (Source) - Third-party games}} | {{LanguageBar|title=Tool textures (Source) - Third-party games}} | ||
| {{TabsBar|main=Tool textures}} | |||
| {{Draft}} | |||
| {{Source topicon}} | {{Source topicon}} | ||
| {{Toc-right}} | {{Toc-right}} | ||
| {{Cleanup|The tables should use the actual VMT filenames with paths.}} | {{Cleanup|The tables should use the actual VMT filenames with paths.}} | ||
| [[Tool textures]] are used, mostly by the tools but sometimes by the engine, to perform special tasks. They can easily be found in [[Hammer]] by using "tools\" as a filter in the [[Hammer Texture Browser|texture browser]]. | [[Tool textures]] are used, mostly by the tools but sometimes by the engine, to perform special tasks. They can easily be found in [[Hammer]] by using "tools\" as a filter in the [[Hammer Texture Browser|texture browser]], but other tool textures may be located in different directory. | ||
| Anyone can make their very own tool texture, by utilizing available [[Material Map Compile Flags]], such as {{Code|[[%compilenonsolid]] 1}}, {{Code|[[%compiledetail|%compileDetail]] 1}} and {{Code|[[%compilenodraw]] 1}} for a tool texture which is not solid, does not cut [[visleafs]] and is invisible. | Anyone can make their very own tool texture, by utilizing available [[Material Map Compile Flags]], such as {{Code|[[%compilenonsolid]] 1}}, {{Code|[[%compiledetail|%compileDetail]] 1}} and {{Code|[[%compilenodraw]] 1}} for a tool texture which is not solid, does not cut [[visleafs]] and is invisible. | ||
| Line 13: | Line 12: | ||
| A {{Code|[[%tooltexture]]}} may also be set, which is only to be seen in Hammer's texture browser, while the {{Code|[[$basetexture]]}} is seen in-game; however, the self made tool textures must be shipped with the map, else they might not work. | A {{Code|[[%tooltexture]]}} may also be set, which is only to be seen in Hammer's texture browser, while the {{Code|[[$basetexture]]}} is seen in-game; however, the self made tool textures must be shipped with the map, else they might not work. | ||
| This page contains tool textures which can be found on third-party games only. | This page contains tool textures which can be found on third-party (except {{gmod|1}}) Source games only. | ||
| {{tip|[[WiseClipped]] gives a tutorial on using many of the Source Tool textures shown below.}} | {{tip|[[WiseClipped]] gives a tutorial on using many of the Source Tool textures shown below.}} | ||
| Line 28: | Line 27: | ||
| == General == | == General == | ||
| ===  | === {{sineps|4}} === | ||
| {| class="standard-table" | {| class="standard-table" | ||
| |- style="z-index:1; position:sticky; top:0" | |- style="z-index:1; position:sticky; top:0;border:2px solid #525252;" | ||
| ! width="64px" | Image | ! width="64px" style="background-color: #323232;color:white" | Image | ||
| ! width=" | ! width="110px" style="background-color: #323232;color:white" | Filename | ||
| ! width="75px" | Visible if <br /> [[world brush]] | ! width="75px" style="background-color: #323232;color:white" | Visible if <br /> [[world brush]] | ||
| ! width="75px" | Casts shadows | ! width="75px" style="background-color: #323232;color:white" | Casts shadows | ||
| ! width="75px" | Cuts <br /> [[visleaf|VIS leaves]] | ! width="75px" style="background-color: #323232;color:white" | Cuts <br /> [[visleaf|VIS leaves]] | ||
| ! width="75px" | Blocks NPC [[LOS]] | ! width="75px" style="background-color: #323232;color:white" | Blocks NPC [[LOS]] | ||
| ! width="75px" | Solid to NPCs | ! width="75px" style="background-color: #323232;color:white" | Solid to NPCs | ||
| ! width="75px" | Solid to player(s) | ! width="75px" style="background-color: #323232;color:white" | Solid to player(s) | ||
| ! width="75px" | Solid to physics | ! width="75px" style="background-color: #323232;color:white" | Solid to physics | ||
| ! width="75px" | Solid to bullets | ! width="75px" style="background-color: #323232;color:white" | Solid to bullets | ||
| !  | ! style="background-color: #323232;color:white" | Usage / Notes | ||
| |- id="toolsblocksbullets_forcefield" | |||
| |  | |||
| |- id=" | |||
| | [[File:Toolsblockbullets.gif|64px]] | | [[File:Toolsblockbullets.gif|64px]] | ||
| | <center> | | <center>{{Mono|toolsblocksbullets_forcefield}}</center> | ||
| | {{No}} | | {{No}} | ||
| | {{No}} | | {{No}} | ||
| Line 86: | Line 51: | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{Yes|Yes <br /> (No Marks)}} | | {{Yes | Yes <br /> (No Marks)}} | ||
| |  | | {{sineps}} Identical to <tt>[[Tool_textures_(Source)#General_—_Common|Tools/ToolsBlockBullets]]</tt>, but uses the "{{mono|forcefield}}" [[$surfaceprop|surfaceprop]]. | ||
| |- id="toolinvisiblenonsolid" | |||
| | [[File:Toolsinvisiblenonsolid.jpg|64px]] | |||
| | <center>{{Mono|toolsinvisiblenonsolid}}</center> | |||
| |- id=" | |||
| | [[File: | |||
| | <center> | |||
| |  | |||
| | {{No}} | | {{No}} | ||
| | {{Yes}} | | {{Yes}} | ||
| Line 105: | Line 61: | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{No}} | | {{No}} | ||
| | {{No}} | | {{No}} | ||
| | {{No}} | | {{No}} | ||
| | {{No}} | | {{No}} | ||
| | {{ | | {{sineps}} Not solid to anything, but blocks LOS. | ||
| Useful as a utility texture, like buttons you should be able to clip into. | |||
| |} | |} | ||
| ===  | === {{dmmm|4}} === | ||
| {| class="standard-table" | {| class="standard-table" | ||
| |- style="z-index:1; position:sticky; top:0" | |- style="z-index:1; position:sticky; top:0;border:2px solid #525252;" | ||
| ! width="64px" | Image | ! width="64px" style="background-color: #323232;color:white" | Image | ||
| ! width=" | ! width="110px" style="background-color: #323232;color:white" | Filename | ||
| ! width="75px" | Visible if <br /> [[world brush]] | ! width="75px" style="background-color: #323232;color:white" | Visible if <br /> [[world brush]] | ||
| ! width="75px" | Casts shadows | ! width="75px" style="background-color: #323232;color:white" | Casts shadows | ||
| ! width="75px" | Cuts <br /> [[visleaf|VIS leaves]] | ! width="75px" style="background-color: #323232;color:white" | Cuts <br /> [[visleaf|VIS leaves]] | ||
| ! width="75px" | Blocks NPC [[LOS]] | ! width="75px" style="background-color: #323232;color:white" | Blocks NPC [[LOS]] | ||
| ! width="75px" | Solid to NPCs | ! width="75px" style="background-color: #323232;color:white" | Solid to NPCs | ||
| ! width="75px" | Solid to player(s) | ! width="75px" style="background-color: #323232;color:white" | Solid to player(s) | ||
| ! width="75px" | Solid to physics | ! width="75px" style="background-color: #323232;color:white" | Solid to physics | ||
| ! width="75px"  | ! width="75px" style="background-color: #323232;color:white" | Solid to bullets | ||
| ! style="background-color: #323232;color:white" | Usage / Notes | |||
| |  | |||
| |- id="nolight_arkane" | |- id="nolight_arkane" | ||
| | [[File:Toolsblack.gif|64px]] | | [[File:Toolsblack.gif|64px]] | ||
| Line 300: | Line 106: | ||
| | {{N/A}} | | {{N/A}} | ||
| | {{dmmm}} Identical to <tt>Tools/ToolsWhite</tt>, but for some reason is used instead. | | {{dmmm}} Identical to <tt>Tools/ToolsWhite</tt>, but for some reason is used instead. | ||
| |- id="nodrawstone" | |- id="nodrawstone" | ||
| |[[File:Toolsnodraw.gif|64px]] | |[[File:Toolsnodraw.gif|64px]] | ||
| Line 398: | Line 142: | ||
| | {{N/A}} | | {{N/A}} | ||
| | {{dmmm}} Identical to Nodraw but does not cast any shadows. | | {{dmmm}} Identical to Nodraw but does not cast any shadows. | ||
| |- id="nodrawsurfaceprop" | |- id="nodrawsurfaceprop" | ||
| |[[File:toolsnodrawnoshadow.jpg|64px]] | |[[File:toolsnodrawnoshadow.jpg|64px]] | ||
| Line 423: | Line 154: | ||
| | {{N/A}} | | {{N/A}} | ||
| | {{dmmm}} Seven, materials all identical to <tt>Tools/ToolsNodraw</tt> but using different [[$surfaceprop|surfaceprop]] types (chitin, dirt, grass, metal, sand, stone, wood) and not casting any shadows. | | {{dmmm}} Seven, materials all identical to <tt>Tools/ToolsNodraw</tt> but using different [[$surfaceprop|surfaceprop]] types (chitin, dirt, grass, metal, sand, stone, wood) and not casting any shadows. | ||
| | | |} | ||
| === {{bms|4}} === | |||
| {| class="standard-table" | |||
| |  | |- style="z-index:1; position:sticky; top:0;border:2px solid #525252;" | ||
| ! width="64px" style="background-color: #323232;color:white" | Image | |||
| |  | ! width="110px" style="background-color: #323232;color:white" | Filename | ||
| |  | ! width="75px" style="background-color: #323232;color:white" | Visible if <br /> [[world brush]] | ||
| |  | ! width="75px" style="background-color: #323232;color:white" | Casts shadows | ||
| |  | ! width="75px" style="background-color: #323232;color:white" | Cuts <br /> [[visleaf|VIS leaves]] | ||
| |  | ! width="75px" style="background-color: #323232;color:white" | Blocks NPC [[LOS]] | ||
| |  | ! width="75px" style="background-color: #323232;color:white" | Solid to NPCs | ||
| ! width="75px" style="background-color: #323232;color:white" | Solid to player(s) | |||
| | [[ | ! width="75px" style="background-color: #323232;color:white" | Solid to physics | ||
| |  | ! width="75px" style="background-color: #323232;color:white" | Solid to bullets | ||
| |  | ! style="background-color: #323232;color:white" | Usage / Notes | ||
| |  | |||
| |  | |||
| |  | |||
| |- id="xogvolume" | |- id="xogvolume" | ||
| | [[File:Tools_xogvolume.png|64px]] | | [[File:Tools_xogvolume.png|64px]] | ||
| | <center> | | <center>{{Mono|tools_xogvolume}}</center> | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{No}} | | {{No}} | ||
| Line 459: | Line 182: | ||
| | {{No}} | | {{No}} | ||
| | {{bms}} Identical to Trigger, but used for {{Ent|newxog_volume}}. | | {{bms}} Identical to Trigger, but used for {{Ent|newxog_volume}}. | ||
| |- id="colorcorrection" | |- id="colorcorrection" | ||
| | [[File:Tools_color_correction.png|64px]] | | [[File:Tools_color_correction.png|64px]] | ||
| | <center> | | <center>{{Mono|colorcorrection}}</center> | ||
| | {{No}} | | {{No}} | ||
| | {{No}} | | {{No}} | ||
| Line 485: | Line 196: | ||
| |- id="soundscapetrigger" | |- id="soundscapetrigger" | ||
| | [[File:Toolstrigger soundscape.png|64px]] | | [[File:Toolstrigger soundscape.png|64px]] | ||
| | <center> | | <center>{{Mono|toolstrigger_soundscape}}</center> | ||
| | {{No}} | | {{No}} | ||
| | {{No}} | | {{No}} | ||
| Line 498: | Line 209: | ||
| == Optimization == | == Optimization == | ||
| === {{bms|4}} === | |||
| {| class="standard-table" | {| class="standard-table" | ||
| |- style="z-index:1; position:sticky; top:0" | |- style="z-index:1; position:sticky; top:0;border:2px solid #525252;" | ||
| ! width="64px" | Image | ! width="64px" style="background-color: #323232;color:white" | Image | ||
| ! width=" | ! width="110px" style="background-color: #323232;color:white" | Filename | ||
| ! width="75px" | Visible if <br /> [[world brush]] | ! width="75px" style="background-color: #323232;color:white" | Visible if <br /> [[world brush]] | ||
| ! width="75px" | Casts shadows | ! width="75px" style="background-color: #323232;color:white" | Casts shadows | ||
| ! width="75px" | Cuts <br /> [[visleaf|VIS leaves]] | ! width="75px" style="background-color: #323232;color:white" | Cuts <br /> [[visleaf|VIS leaves]] | ||
| ! width="75px" | Blocks NPC [[LOS]] | ! width="75px" style="background-color: #323232;color:white" | Blocks NPC [[LOS]] | ||
| ! width="75px" | Solid to NPCs | ! width="75px" style="background-color: #323232;color:white" | Solid to NPCs | ||
| ! width="75px" | Solid to player(s) | ! width="75px" style="background-color: #323232;color:white" | Solid to player(s) | ||
| ! width="75px" | Solid to physics | ! width="75px" style="background-color: #323232;color:white" | Solid to physics | ||
| ! width="75px" | Solid to bullets | ! width="75px" style="background-color: #323232;color:white" | Solid to bullets | ||
| ! Usage / Notes | ! style="background-color: #323232;color:white" | Usage / Notes | ||
| |- id=" | |- id="viscluster" | ||
| | [[File: | | [[File:Tools_Viscluster.png|64px]] | ||
| | <center> | | <center>{{Mono|tools_viscluster}}</center> | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{No}} | | {{No}} | ||
| | {{No}} | | {{No}} | ||
| | {{No}} | | {{No}} | ||
| | {{No}} | | {{No}} | ||
| | {{No}} | | {{No}} | ||
| | {{No}} | | {{No}} | ||
| | {{No}} | | {{No}} | ||
| | {{bms}} Identical to Trigger, but used for {{Ent|func_viscluster}}. | |||
| |- id="csmvolume" | |||
| | [[File:Tools_csm_volume.png|64px]] | |||
| | <center>{{Mono|tools_csm_volume}}</center> | |||
| | {{Yes}} | | {{Yes}} | ||
| | {{No}} | | {{No}} | ||
| Line 534: | Line 244: | ||
| | {{No}} | | {{No}} | ||
| | {{No}} | | {{No}} | ||
| | {{No}} | | {{No}} | ||
| | {{No}} | | {{No}} | ||
| | {{ | | {{bms}} Identical to Trigger, but used for {{Ent|trigger_csm_volume}}. | ||
| |} | |} | ||
| == Clips == | == Clips == | ||
| {| class="standard-table" | {| class="standard-table" | ||
| |- style="z-index:1; position:sticky; top:0" | |- style="z-index:1; position:sticky; top:0;border:2px solid #525252;" | ||
| ! width="64px" | Image | ! width="64px" style="background-color: #323232;color:white" | Image | ||
| ! width=" | ! width="110px" style="background-color: #323232;color:white" | Filename | ||
| ! width="75px" | Visible if <br /> [[world brush]] | ! width="75px" style="background-color: #323232;color:white" | Visible if <br /> [[world brush]] | ||
| ! width="75px" | Casts shadows | ! width="75px" style="background-color: #323232;color:white" | Casts shadows | ||
| ! width="75px" | Cuts <br /> [[visleaf|VIS leaves]] | ! width="75px" style="background-color: #323232;color:white" | Cuts <br /> [[visleaf|VIS leaves]] | ||
| ! width="75px" | Blocks NPC [[LOS]] | ! width="75px" style="background-color: #323232;color:white" | Blocks NPC [[LOS]] | ||
| ! width="75px"  | ! width="75px" style="background-color: #323232;color:white" | Solid to NPCs | ||
| ! width="75px" style="background-color: #323232;color:white" | Solid to player(s) | |||
| ! width="75px"  | ! width="75px" style="background-color: #323232;color:white" | Solid to physics | ||
| ! width="75px" style="background-color: #323232;color:white" | Solid to bullets | |||
| ! style="background-color: #323232;color:white" | Usage / Notes | |||
| | Solid to  | |||
| ! width="75px"  | |||
| !  | |||
| |- id="stairs" | |- id="stairs" | ||
| | [[File:Toolsstairs.png|64px]] | | [[File:Toolsstairs.png|64px]] | ||
| Line 681: | Line 275: | ||
| | {{No}} | | {{No}} | ||
| | {{Infra}} Functionally the same to Player Clip, but allows for steeper angles when walking on, up to 63.4349488°. | | {{Infra}} Functionally the same to Player Clip, but allows for steeper angles when walking on, up to 63.4349488°. | ||
| |- id="xenleavesclip" | |- id="xenleavesclip" | ||
| | [[File:Toolsclip_xenleavesversion.png|64px]] | | [[File:Toolsclip_xenleavesversion.png|64px]] | ||
| | <center> | | <center>{{Mono|toolsclip_xenleaf}}</center> | ||
| | {{No}} | | {{No}} | ||
| | {{No}} | | {{No}} | ||
| Line 713: | Line 295: | ||
| | {{N/A}} | | {{N/A}} | ||
| | {{N/A}} | | {{N/A}} | ||
| | {{ | | {{both|Presumably solid to camera}} | ||
| | {{N/A}} | | {{N/A}} | ||
| | {{N/A}} | | {{N/A}} | ||
| Line 729: | Line 311: | ||
| | {{N/A}} | | {{N/A}} | ||
| | {{Todo|Figure out}} {{blade symphony}} | | {{Todo|Figure out}} {{blade symphony}} | ||
| |- id="tools_clip_vphysics" | |||
| | [[File:tools_clip_vphysics.png|64px]] | |||
| | <center>Clip VPhysics</center> | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| |- id=" | |||
| | [[File: | |||
| | <center> | |||
| | {{ | |||
| |  | |||
| | {{ | |||
| | {{ | |||
| | {{N/A}} | | {{N/A}} | ||
| | {{N/A}} | | {{N/A}} | ||
| | {{ | | {{both|Presumably}} | ||
| | {{N/A}} | | {{N/A}} | ||
| | {{ | | {{Momentum}} Solid to physics objects ([[VPhysics]]){{confirm}}. | ||
| |} | |} | ||
| == Sky and Fog == | |||
| {| class="standard-table" | {| class="standard-table" | ||
| ! width="64px" | Image | |- style="z-index:1; position:sticky; top:0;border:2px solid #525252;" | ||
| ! width=" | ! width="64px" style="background-color: #323232;color:white" | Image | ||
| ! width="75px" | Visible if <br /> [[world brush]] | ! width="110px" style="background-color: #323232;color:white" | Filename | ||
| ! width="75px" | Casts shadows | ! width="75px" style="background-color: #323232;color:white" | Visible if <br /> [[world brush]] | ||
| ! width="75px" | Cuts <br /> [[visleaf|VIS leaves]] | ! width="75px" style="background-color: #323232;color:white" | Casts shadows | ||
| ! width="75px" | Blocks NPC [[LOS]] | ! width="75px" style="background-color: #323232;color:white" | Cuts <br /> [[visleaf|VIS leaves]] | ||
| ! width="75px" | Solid to NPCs | ! width="75px" style="background-color: #323232;color:white" | Blocks NPC [[LOS]] | ||
| ! width="75px" | Solid to player(s) | ! width="75px" style="background-color: #323232;color:white" | Solid to NPCs | ||
| ! width="75px" | Solid to physics | ! width="75px" style="background-color: #323232;color:white" | Solid to player(s) | ||
| ! width="75px" | Solid to bullets | ! width="75px" style="background-color: #323232;color:white" | Solid to physics | ||
| ! Usage / Notes | ! width="75px" style="background-color: #323232;color:white" | Solid to bullets | ||
| ! style="background-color: #323232;color:white" | Usage / Notes | |||
| |- id="skybox_nolight" | |- id="skybox_nolight" | ||
| | [[File: Toolsskybox_nolight.jpg | 64px]] | | [[File: Toolsskybox_nolight.jpg | 64px]] | ||
| Line 847: | Line 358: | ||
| Some of these textures are not even "real" tool textures, as they do not possess any [[Material_Map_Compile_Flags|Compile Flags]], but they have some important use that no other texture available can do. | Some of these textures are not even "real" tool textures, as they do not possess any [[Material_Map_Compile_Flags|Compile Flags]], but they have some important use that no other texture available can do. | ||
| === {{dmmm|4.1}} === | |||
| {| class="standard-table" | {| class="standard-table" | ||
| |- style="z-index:1; position:sticky; top:0" | |- style="z-index:1; position:sticky; top:0;border:2px solid #525252;" | ||
| ! width="64px" | Image | ! width="64px" style="background-color: #323232;color:white" | Image | ||
| ! width=" | ! width="110px" style="background-color: #323232;color:white" | Filename | ||
| ! width="75px" | Visible if <br /> [[world brush]] | ! width="75px" style="background-color: #323232;color:white" | Visible if <br /> [[world brush]] | ||
| ! width="75px" | Casts shadows | ! width="75px" style="background-color: #323232;color:white" | Casts shadows | ||
| ! width="75px" | Cuts <br /> [[visleaf|VIS leaves]] | ! width="75px" style="background-color: #323232;color:white" | Cuts <br /> [[visleaf|VIS leaves]] | ||
| ! width="75px" | Blocks NPC [[LOS]] | ! width="75px" style="background-color: #323232;color:white" | Blocks NPC [[LOS]] | ||
| ! width="75px" | Solid to NPCs | ! width="75px" style="background-color: #323232;color:white" | Solid to NPCs | ||
| ! width="75px" | Solid to player(s) | ! width="75px" style="background-color: #323232;color:white" | Solid to player(s) | ||
| ! width="75px" | Solid to physics | ! width="75px" style="background-color: #323232;color:white" | Solid to physics | ||
| ! width="75px" | Solid to bullets | ! width="75px" style="background-color: #323232;color:white" | Solid to bullets | ||
| ! Usage / Notes | ! style="background-color: #323232;color:white" | Usage / Notes | ||
| |- id=" | |- id="func_fishes" | ||
| | [[File:  | | [[File: tools_func_fishes.jpg|64px]] | ||
| | <center> | | <center>Func Fishes</center> | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{No}} | | {{No}} | ||
| | {{No}} | | {{No}} | ||
| Line 882: | Line 382: | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{ | | {{N/A}} | ||
| | {{ | | {{dmmm}} Used with the {{Ent|func_fishes}} entity to spawn fish inside of its volume. | ||
| |- id="func_leaves" | |||
| |- id=" | | [[File: tools_func_leaves.jpg|64px]] | ||
| |  | | <center>Func Leaves</center> | ||
| | <center> | |||
| | {{Yes}} | | {{Yes}} | ||
| | {{No}} | | {{No}} | ||
| | {{No}} | | {{No}} | ||
| Line 908: | Line 394: | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{ | | {{N/A}} | ||
| | {{ | | {{dmmm}} Used with the {{Ent|func_leaves}} entity to spawn leaves particles inside its volume. | ||
| |- id="tools_gray" | |||
| | [[File: toolsgray.jpg|64px]] | |||
| | <center>Gray</center> | |||
| |- id=" | |||
| | [[File: | |||
| | <center> | |||
| | {{Yes}} | | {{Yes}} | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{N/A}} | | {{N/A}} | ||
| | {{dmmm}}  | | {{dmmm}} Purpose unknown; just a gray texture. | ||
| |- id=" | |- id="tools_vitrail_light" | ||
| | [[File:  | | [[File: tools_vitrail_light.jpg|64px]] | ||
| | <center> | | <center>Vitrail Light</center> | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{No}} | | {{No}} | ||
| Line 957: | Line 419: | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{N/A}} | | {{N/A}} | ||
| | {{dmmm}}  | | {{dmmm}} Purpose currently unknown, probably used with some type of brush entity. | ||
| |- id=" | |- id="waterbounds" | ||
| | [[File:  | | [[File: waterbounds.jpg|64px]] | ||
| | <center> | | <center>Waterbounds</center> | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{Yes}} | | {{Yes}} | ||
| Line 969: | Line 431: | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{N/A}} | | {{N/A}} | ||
| | {{dmmm}}  | | {{dmmm}} Used underwater when water meets the skybox. | ||
| |} | |||
| === {{ship|4}} === | |||
| {| class="standard-table" | |||
| |- style="z-index:1; position:sticky; top:0;border:2px solid #525252;" | |||
| ! width="64px" style="background-color: #323232;color:white" | Image | |||
| ! width="110px" style="background-color: #323232;color:white" | Filename | |||
| ! width="75px" style="background-color: #323232;color:white" | Visible if <br /> [[world brush]] | |||
| ! width="75px" style="background-color: #323232;color:white" | Casts shadows | |||
| ! width="75px" style="background-color: #323232;color:white" | Cuts <br /> [[visleaf|VIS leaves]] | |||
| ! width="75px" style="background-color: #323232;color:white" | Blocks NPC [[LOS]] | |||
| ! width="75px" style="background-color: #323232;color:white" | Solid to NPCs | |||
| ! width="75px" style="background-color: #323232;color:white" | Solid to player(s) | |||
| ! width="75px" style="background-color: #323232;color:white" | Solid to physics | |||
| ! width="75px" style="background-color: #323232;color:white" | Solid to bullets | |||
| ! style="background-color: #323232;color:white" | Usage / Notes | |||
| |- id="interactive" | |- id="interactive" | ||
| | [[File:toolsinteractive.jpg|64px]] | | [[File:toolsinteractive.jpg|64px]] | ||
| Line 982: | Line 460: | ||
| | {{Yes | Yes <br /> (No Marks)}} | | {{Yes | Yes <br /> (No Marks)}} | ||
| | {{ship}} Utility texture tied to the {{Ent|ship_base_interaction}} brush entity to specify the only surfaces available for the player to interact with the entity. | | {{ship}} Utility texture tied to the {{Ent|ship_base_interaction}} brush entity to specify the only surfaces available for the player to interact with the entity. | ||
| |- id="noninteractive" | |- id="noninteractive" | ||
| | [[File:toolsnoninteractive.jpg|64px]] | | [[File:toolsnoninteractive.jpg|64px]] | ||
| Line 1,020: | Line 484: | ||
| | {{Yes | Yes <br /> (No Marks)}} | | {{Yes | Yes <br /> (No Marks)}} | ||
| | {{ship}} Utility texture tied to the {{Ent|ship_trigger_room}} brush entity to create several different rooms and special areas on the ship. | | {{ship}} Utility texture tied to the {{Ent|ship_trigger_room}} brush entity to create several different rooms and special areas on the ship. | ||
| |- id=" | |} | ||
| | [[File:  | === {{InsurgencyMIC|4}} === | ||
| | <center> | {| class="standard-table" | ||
| |- style="z-index:1; position:sticky; top:0;border:2px solid #525252;" | |||
| ! width="64px" style="background-color: #323232;color:white" | Image | |||
| ! width="110px" style="background-color: #323232;color:white" | Filename | |||
| ! width="75px" style="background-color: #323232;color:white" | Visible if <br /> [[world brush]] | |||
| ! width="75px" style="background-color: #323232;color:white" | Casts shadows | |||
| ! width="75px" style="background-color: #323232;color:white" | Cuts <br /> [[visleaf|VIS leaves]] | |||
| ! width="75px" style="background-color: #323232;color:white" | Blocks NPC [[LOS]] | |||
| ! width="75px" style="background-color: #323232;color:white" | Solid to NPCs | |||
| ! width="75px" style="background-color: #323232;color:white" | Solid to player(s) | |||
| ! width="75px" style="background-color: #323232;color:white" | Solid to physics | |||
| ! width="75px" style="background-color: #323232;color:white" | Solid to bullets | |||
| ! style="background-color: #323232;color:white" | Usage / Notes | |||
| |- id="inviswood" | |||
| | [[File: Inviswood.png|64px]] | |||
| | <center>Inviswood</center> | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{InsurgencyMIC}} Nodraw texture with Wood surfaceprop. | |||
| |- id="objective" | |||
| | [[File: Objective.png|64px]] | |||
| | <center>Objective</center> | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{InsurgencyMIC}} Custom trigger texture. | |||
| |- id="spawnprotect" | |||
| | [[File: Spawnprotect.png|64px]] | |||
| | <center>Spawn protect</center> | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{InsurgencyMIC}} Custom trigger texture, intended for {{ent|func_teamblocker}}. | |||
| |- id="spawnprotect2" | |||
| | [[File: Spawnprotect2.png|64px]] | |||
| | <center>Spawn protect 2</center> | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{InsurgencyMIC}} Custom trigger texture, intended for {{ent|func_teamblocker}}. | |||
| |} | |||
| === {{Momentum|4}} === | |||
| {| class="standard-table" | |||
| |- style="z-index:1; position:sticky; top:0;border:2px solid #525252;" | |||
| ! width="64px" style="background-color: #323232;color:white" | Image | |||
| ! width="110px" style="background-color: #323232;color:white" | Filename | |||
| ! width="75px" style="background-color: #323232;color:white" | Visible if <br /> [[world brush]] | |||
| ! width="75px" style="background-color: #323232;color:white" | Casts shadows | |||
| ! width="75px" style="background-color: #323232;color:white" | Cuts <br /> [[visleaf|VIS leaves]] | |||
| ! width="75px" style="background-color: #323232;color:white" | Blocks NPC [[LOS]] | |||
| ! width="75px" style="background-color: #323232;color:white" | Solid to NPCs | |||
| ! width="75px" style="background-color: #323232;color:white" | Solid to player(s) | |||
| ! width="75px" style="background-color: #323232;color:white" | Solid to physics | |||
| ! width="75px" style="background-color: #323232;color:white" | Solid to bullets | |||
| ! style="background-color: #323232;color:white" | Usage / Notes | |||
| |- id="tools_bonus_checkpoint" | |||
| | [[File: Tools bonus checkpoint.png|64px]] | |||
| | <center>Bonus checkpoint</center> | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{Momentum}} Purpose currently unknown. | |||
| |- id="tools_bonus_stage" | |||
| | [[File: Tools bonus stage.png|64px]] | |||
| | <center>Bonus stage</center> | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{Momentum}} Purpose currently unknown. | |||
| |- id="tools_bonus_start" | |||
| | [[File: Tools bonus start.png|64px]] | |||
| | <center>Bonus start</center> | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{Momentum}} Purpose currently unknown. | |||
| |- id="tools_bonus_stop" | |||
| | [[File: Tools bonus stop.png|64px]] | |||
| | <center>Bonus stop</center> | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{Momentum}} Purpose currently unknown. | |||
| |- id="tools_catapult" | |||
| | [[File: Tools catapult.png|64px]] | |||
| | <center>Catapult</center> | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{Momentum}} Purpose currently unknown. | |||
| |- id="tools_checkpoint" | |||
| | [[File: Tools checkpoint.png|64px]] | |||
| | <center>Checkpoint</center> | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{Momentum}} Purpose currently unknown. | |||
| |- id="tools_movement" | |||
| | [[File: Tools movement.png|64px]] | |||
| | <center>Movement<br>Move limit</center> | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{Momentum}} Purpose currently unknown. | |||
| |- id="tools_nogrenade" | |||
| | [[File: Tools nogrenade.png|64px]] | |||
| | <center>No grenade</center> | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{Momentum}} Purpose currently unknown. | |||
| |- id="tools_slide" | |||
| | [[File: Tools slide.png|64px]] | |||
| | <center>Slide</center> | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{Momentum}} Purpose currently unknown. | |||
| |- id="tools_stage" | |||
| | [[File: Tools stage.png|64px]] | |||
| | <center>Stage</center> | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{Momentum}} Purpose currently unknown. | |||
| |- id="tools_start" | |||
| | [[File: Tools start.png|64px]] | |||
| | <center>Start</center> | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{Momentum}} Purpose currently unknown. | |||
| |- id="tools_stop" | |||
| | [[File: Tools stop.png|64px]] | |||
| | <center>Stop</center> | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{Momentum}} Purpose currently unknown. | |||
| |- id="tools_teleport" | |||
| | [[File: Tools teleport.png|64px]] | |||
| | <center>Teleport</center> | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{Momentum}} Purpose currently unknown. | |||
| |- id="tools_teleport_fail" | |||
| | [[File: Tools teleport fail.png|64px]] | |||
| | <center>Teleport fail</center> | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{N/A}} | |||
| | {{Momentum}} Purpose currently unknown. | |||
| |- | |||
| |} | |||
| === Other games ===<!-- unnecessary to create each section for two games since there are less than 2-3 misc tool textures --> | |||
| {| class="standard-table" | |||
| |- style="z-index:1; position:sticky; top:0;border:2px solid #525252;" | |||
| ! width="64px" style="background-color: #323232;color:white" | Image | |||
| ! width="110px" style="background-color: #323232;color:white" | Filename | |||
| ! width="75px" style="background-color: #323232;color:white" | Visible if <br /> [[world brush]] | |||
| ! width="75px" style="background-color: #323232;color:white" | Casts shadows | |||
| ! width="75px" style="background-color: #323232;color:white" | Cuts <br /> [[visleaf|VIS leaves]] | |||
| ! width="75px" style="background-color: #323232;color:white" | Blocks NPC [[LOS]] | |||
| ! width="75px" style="background-color: #323232;color:white" | Solid to NPCs | |||
| ! width="75px" style="background-color: #323232;color:white" | Solid to player(s) | |||
| ! width="75px" style="background-color: #323232;color:white" | Solid to physics | |||
| ! width="75px" style="background-color: #323232;color:white" | Solid to bullets | |||
| ! style="background-color: #323232;color:white" | Usage / Notes | |||
| |- id="toolsdynamicdifficulty" | |||
| | [[File:toolsdynamicdifficulty.jpg|64px]] | |||
| | <center>{{mono|toolsdynamicdifficulty}}</center> | |||
| | {{Yes}} | |||
| | {{Yes}} | |||
| | {{Yes}} | | {{Yes}} | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{Yes | Yes <br /> (Marks)}} | |||
| | {{sineps}} Solid to grenades. Tied to the {{Ent|trigger_dynamic_difficulty}} entity for the game's difficulty system. | |||
| |- id="hide" | |||
| | [[File:Toolshide.png|64px]] | |||
| | <center>{{Mono|toolshide}}</center> | |||
| | {{Yes}} | | {{Yes}} | ||
| | {{No}} | |||
| | {{Yes}} | | {{Yes}} | ||
| | {{No}} | |||
| | {{Yes}} | | {{Yes}} | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{Yes}} | | {{Yes}} | ||
| | {{ | | {{bms}} A gradient from transparent to black. | ||
| |} | |} | ||
| [[Category:Source]] | [[Category:Source]] | ||
| [[Category:Level Design]] | [[Category:Level Design]] | ||
| [[Category:Material System]] | [[Category:Material System]] | ||
Latest revision as of 03:56, 23 April 2025

 

Remember to check for any notes left by the tagger at this article's talk page.

Tool textures are used, mostly by the tools but sometimes by the engine, to perform special tasks. They can easily be found in Hammer by using "tools\" as a filter in the texture browser, but other tool textures may be located in different directory.
Anyone can make their very own tool texture, by utilizing available Material Map Compile Flags, such as %compilenonsolid 1, %compileDetail 1 and %compilenodraw 1 for a tool texture which is not solid, does not cut visleafs and is invisible.
A %tooltexture may also be set, which is only to be seen in Hammer's texture browser, while the $basetexture is seen in-game; however, the self made tool textures must be shipped with the map, else they might not work.
This page contains tool textures which can be found on third-party (except Garry's Mod) Source games only.
 Tip:WiseClipped gives a tutorial on using many of the Source Tool textures shown below.
Tip:WiseClipped gives a tutorial on using many of the Source Tool textures shown below. Note:All tool textures that are assumed to be texturing an entity work exactly like ordinary textures if applied to world brushes instead. As this makes them useless for world brushes, their visibility as world brushes is irrelevant. Also, many tool textures cut VIS leaves. If you aren't texturing an entity, you should tie the brush to func_detail or func_brush for optimization.
Note:All tool textures that are assumed to be texturing an entity work exactly like ordinary textures if applied to world brushes instead. As this makes them useless for world brushes, their visibility as world brushes is irrelevant. Also, many tool textures cut VIS leaves. If you aren't texturing an entity, you should tie the brush to func_detail or func_brush for optimization. Warning:Some games may have outdated or obsolete tool textures in the "Dev" folder, such as
Warning:Some games may have outdated or obsolete tool textures in the "Dev" folder, such as dev/dev_windowportal in 
 .
. Note:Next to tool textures, there are also brush entities, which can perform tasks similar to tool textures.
Note:Next to tool textures, there are also brush entities, which can perform tasks similar to tool textures.
For example, 
 have Clip for both teams, Player Clip for survivors and NPC Clip for infected; however, it also has func_playerinfected_clip just for player controlled infected.
 have Clip for both teams, Player Clip for survivors and NPC Clip for infected; however, it also has func_playerinfected_clip just for player controlled infected.
General
 SiN Episodes
 SiN Episodes
| Image | Filename | Visible if world brush | Casts shadows | Cuts VIS leaves | Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes | 
|---|---|---|---|---|---|---|---|---|---|---|
|   | No | No | Yes | No | Yes | Yes | Yes | Yes (No Marks) |  Identical to Tools/ToolsBlockBullets, but uses the "forcefield" surfaceprop. | |
|   | No | Yes | Yes | Yes | No | No | No | No |  Not solid to anything, but blocks LOS. Useful as a utility texture, like buttons you should be able to clip into. | 
 Dark Messiah of Might and Magic
 Dark Messiah of Might and Magic
| Image | Filename | Visible if world brush | Casts shadows | Cuts VIS leaves | Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes | 
|---|---|---|---|---|---|---|---|---|---|---|
|   | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A |  Identical to Tools/ToolsBlack, but for some reason is used instead. | |
|   | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A |  Identical to Tools/ToolsWhite, but for some reason is used instead. | |
|   | No | Yes | Yes | Yes | Yes | Yes | Yes | N/A |  Identical to Tools/ToolsNodraw, but will make stone impact sounds when hit. | |
|   | Invisible | No | No | No | No | Yes | Yes | Yes | N/A |  A translucent Nodraw texture. Cannot be used to seal the map. | 
|   | Noshadow | No | No | Yes | Yes | Yes | Yes | Yes | N/A |  Identical to Nodraw but does not cast any shadows. | 
|   | No | No | Yes | Yes | Yes | Yes | Yes | N/A |  Seven, materials all identical to Tools/ToolsNodraw but using different surfaceprop types (chitin, dirt, grass, metal, sand, stone, wood) and not casting any shadows. | 
 Black Mesa
 Black Mesa
| Image | Filename | Visible if world brush | Casts shadows | Cuts VIS leaves | Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes | 
|---|---|---|---|---|---|---|---|---|---|---|
|   | Yes | No | No | No | No | No | No | No |  Identical to Trigger, but used for newxog_volume. | |
|   | No | No | No | No | Yes | Yes | Yes | No |  A tool texture used for color_correction_volume. | |
|   | No | No | No | No | Yes | Yes | Yes | No |  A tool texture used for trigger_soundscape. | 
Optimization
 Black Mesa
 Black Mesa
| Image | Filename | Visible if world brush | Casts shadows | Cuts VIS leaves | Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes | 
|---|---|---|---|---|---|---|---|---|---|---|
|   | Yes | No | No | No | No | No | No | No |  Identical to Trigger, but used for func_viscluster. | |
|   | Yes | No | No | No | No | No | No | No |  Identical to Trigger, but used for trigger_csm_volume. | 
Clips
| Image | Filename | Visible if world brush | Casts shadows | Cuts VIS leaves | Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes | 
|---|---|---|---|---|---|---|---|---|---|---|
|   | No | No | No | No | No | Yes | No | No |  Functionally the same to Player Clip, but allows for steeper angles when walking on, up to 63.4349488°. | |
|   | No | No | Yes | No | Yes | Yes | Yes | No |  A special clip used for clipping the leaves in Xen. | |
|   | N/A | N/A | N/A | N/A | N/A | Presumably solid to camera | N/A | N/A | Todo: Figure out  Presumably solid to the camera[confirm] | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | Todo: Figure out   | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | Presumably | N/A |  Solid to physics objects (VPhysics)[confirm]. | 
Sky and Fog
| Image | Filename | Visible if world brush | Casts shadows | Cuts VIS leaves | Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes | 
|---|---|---|---|---|---|---|---|---|---|---|
|   | NoLight | No | Yes | Yes | Yes | Yes | Yes | Yes | N/A |  Identical to Skybox, but does not cast any light rays.  Tip:This is also true of Nodraw in any game while the skybox is visible. | 
Miscellaneous
These are textures that have a special use, sometimes only seen in one single game.
Some of these textures are not even "real" tool textures, as they do not possess any Compile Flags, but they have some important use that no other texture available can do.
 Dark Messiah of Might and Magic
 Dark Messiah of Might and Magic
| Image | Filename | Visible if world brush | Casts shadows | Cuts VIS leaves | Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes | 
|---|---|---|---|---|---|---|---|---|---|---|
|   | Yes | No | No | No | Yes | Yes | Yes | N/A |  Used with the func_fishes entity to spawn fish inside of its volume. | |
|   | Yes | No | No | No | Yes | Yes | Yes | N/A |  Used with the func_leaves entity to spawn leaves particles inside its volume. | |
|   | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A |  Purpose unknown; just a gray texture. | |
|   | Yes | No | No | No | Yes | Yes | Yes | N/A |  Purpose currently unknown, probably used with some type of brush entity. | |
|   | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A |  Used underwater when water meets the skybox. | 
 The Ship: Murder Party
 The Ship: Murder Party
| Image | Filename | Visible if world brush | Casts shadows | Cuts VIS leaves | Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes | 
|---|---|---|---|---|---|---|---|---|---|---|
|   | No | No | No | No | Yes | Yes | Yes | Yes (No Marks) |  Utility texture tied to the ship_base_interaction brush entity to specify the only surfaces available for the player to interact with the entity. | |
|   | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes (No Marks) |  Utility texture tied to the ship_base_interaction brush entity as a measure to help identify surfaces from which the player are unable to interact with said entity. | |
|   | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes (No Marks) |  Utility texture tied to the ship_trigger_room brush entity to create several different rooms and special areas on the ship. | 
 INSURGENCY: Modern Infantry Combat
 INSURGENCY: Modern Infantry Combat
| Image | Filename | Visible if world brush | Casts shadows | Cuts VIS leaves | Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes | 
|---|---|---|---|---|---|---|---|---|---|---|
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Nodraw texture with Wood surfaceprop. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Custom trigger texture. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Custom trigger texture, intended for func_teamblocker. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Custom trigger texture, intended for func_teamblocker. | 
 Momentum Mod
 Momentum Mod
| Image | Filename | Visible if world brush | Casts shadows | Cuts VIS leaves | Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes | 
|---|---|---|---|---|---|---|---|---|---|---|
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | |
|   | Move limit | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | 
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | |
|   | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |  Purpose currently unknown. | 
Other games
| Image | Filename | Visible if world brush | Casts shadows | Cuts VIS leaves | Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Usage / Notes | 
|---|---|---|---|---|---|---|---|---|---|---|
|   | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes (Marks) |  Solid to grenades. Tied to the trigger_dynamic_difficulty entity for the game's difficulty system. | |
|   | Yes | No | Yes | No | Yes | Yes | Yes | Yes |  A gradient from transparent to black. | 
























