Portal 2: Community Edition: Difference between revisions
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{{Infobox game | {{Infobox game | ||
|title = Portal 2: Community Edition | |title = Portal 2: Community Edition | ||
|image = | |image = Software_Cover - P2CE.png | ||
|developer = P2:CE Team | |developer = P2:CE Team | ||
|publisher = P2:CE Team | |publisher = P2:CE Team | ||
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|appid = 440000 | |appid = 440000 | ||
|codelang = [[WP:C++|C++]] | |codelang = [[WP:C++|C++]] | ||
|modsupport = | |modsupport = [[Steam Workshop]] | ||
|sdk = Located in <code>/bin/win64</code> | |sdk = Located in <code>/bin/win64</code> | ||
|sysreq = <span></span> | |sysreq = <span></span> | ||
* Requires a 64-bit processor and operating system | * Requires a 64-bit processor and operating system | ||
* [[WP:Windows 10|Win 10]] or later | * [[WP:Windows 10|Win 10]] or later | ||
* 2 GB [[WP:Random-access memory|RAM]] | * 2 GB [[WP:Random-access memory|RAM]] | ||
* 5 [[WP:Gigabyte|GB]] disk space | * 5 [[WP:Gigabyte|GB]] disk space | ||
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|distribution = [[Steam]] | |distribution = [[Steam]] | ||
|website = [https://portal2communityedition.com Official Website] | |website = [https://portal2communityedition.com Official Website] | ||
|links = {{steamicon}} [https://store.steampowered.com/app/440000/Portal_2_Community_Edition/ '''Steam''' page]<br/>[https://discord.gg/4naDtxeweV Official Discord] | |links = {{steamicon}} [https://store.steampowered.com/app/440000/Portal_2_Community_Edition/ '''Steam''' page]<br/>[https://discord.gg/4naDtxeweV Official Discord]<br/>[https://wiki.stratasource.org Official Wiki] | ||
}} | }} | ||
{{software status|status=announced|type=mods|deck=hide|appid=440000}} | {{software status|status=announced|type=mods|deck=hide|appid=440000}} | ||
== Overview == | ==Overview== | ||
{{P2ce|4}} is a mod for {{Portal2|4}} developed using licensed code from [[Valve]], that aims to make useful tweaks and additions to the game for mappers and modders. It's designed to be used as a base for custom maps and other ''Portal 2'' mods, though it will also include its own campaign to show off some of the new features. | {{P2ce|4}} is a mod for {{Portal2|4}} developed using licensed code from [[Valve]], that aims to make useful tweaks and additions to the game for mappers and modders. It's designed to be used as a base for custom maps and other ''Portal 2'' mods, though it will also include its own campaign to show off some of the new features. | ||
While there is no set release date, a P2CE developer has stated that the release target is "within 2 years", as they don't want to keep people from using it any longer | While there is no set release date, a P2CE developer has stated that the release target is "within 2 years" of July 2024, as they don't want to keep people from using it any longer than they have.{{Cite|1}} They also hope that the project will enter an open beta state "within 1 year", as at that time hammer wouldn't be necessary to play the game due to both the offical and community made campaigns and standalone maps.{{citation needed}} | ||
{{Branch|{{csgo|4}}}} | {{Branch|{{csgo|4}}}} | ||
== Features == | ==Features== | ||
* Runs on {{strata|4}}, a heavily modified version of the {{csgobranch|2}} with {{p2|2}}'s entities ported, having all of [[CS:GO]]'s engine features plus more. | * Runs on {{strata|4}}, a heavily modified version of the the latest version of {{csgobranch|2}} with {{p2|2}}'s entities ported, having all of [[CS:GO]]'s engine features plus more. | ||
:* [[Panorama]] UI | :* [[Panorama]] UI | ||
:* [[Cascaded Shadow Maps]] | :* [[Cascaded Shadow Maps]] | ||
:* Lightmapped Ambient Occlusion | :* Lightmapped Ambient Occlusion | ||
* New rendering and lighting technique, similar to [[Deferred lighting|Deferred lighting & shading]], allowing multiple dynamic lights to be rendered with little performance hit. | |||
:* [[Clustered rendering]] (available on {{code|clustered}} beta branch) | |||
*Native [[DirectX|DirectX 11]] support; DirectX 9 support has been completely dropped | *Native [[DirectX|DirectX 11]] support; DirectX 9 support has been completely dropped | ||
* {{teamspen|4}} integrated by default | * {{teamspen|4}} integrated by default | ||
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* Volumetric projected textures | * Volumetric projected textures | ||
* [[Physically Based Rendering]] shader | * [[Physically Based Rendering]] shader | ||
* Parallax | * [[Parallax obb|Parallax corrected cubemaps]] | ||
* Enhancements to vanilla test element entities, such as the ability to color lasers | * Enhancements to vanilla test element entities, such as the ability to color lasers | ||
* Paint Gun, Adhesion Gel, and Schrodinger's Cube re-implemented | * Paint Gun, Adhesion Gel, and Schrodinger's Cube re-implemented | ||
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* Upgraded and expanded {{hammer|4}} to fix crashes and instabilities. | * Upgraded and expanded {{hammer|4}} to fix crashes and instabilities. | ||
=== Planned Features === | ===Planned Features=== | ||
* Most {{Mapbase|4}} features will be implemented | * Most {{Mapbase|4}} features will be implemented | ||
* Toggleable legacy movement ({{hl2}}/{{portal}}) | * Toggleable legacy movement ({{hl2}}/{{portal}}) | ||
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* Expanded [[VScript]] API, along with a new scripting system utilizing AngelScript <!-- NOTE: devs have confirmed that there is no official name for it yet. For now, it's a new scripting system --> | * Expanded [[VScript]] API, along with a new scripting system utilizing AngelScript <!-- NOTE: devs have confirmed that there is no official name for it yet. For now, it's a new scripting system --> | ||
* Toggleable {{portal}} Portalgun projectile behavior | * Toggleable {{portal}} Portalgun projectile behavior | ||
* A new puzzlemaker, similar to the [[Portal_2_Puzzle_Maker|Portal 2 Puzzle Maker]] but with more available testing elements. | |||
== Media == | ==Media== | ||
Screenshots and videos of P2CE can be found on its [https://store.steampowered.com/app/440000 Steam store page]. | Screenshots and videos of P2CE can be found on its [https://store.steampowered.com/app/440000 Steam store page]. | ||
== Team == | ==Team== | ||
''Portal 2: Community Edition'' is developed by the P2CE Team. An up-to-date member list can be found [https://portal2communityedition.com/team here]. | ''Portal 2: Community Edition'' is developed by the P2CE Team. An up-to-date member list can be found [https://portal2communityedition.com/team here]. | ||
== Gallery == | ==Gallery== | ||
[[File:P2ce elements.jpg|300px|frameless|border|A screenshot showing many of the new elements featured in P2CE]] | [[File:P2ce elements.jpg|300px|frameless|border|A screenshot showing many of the new elements featured in P2CE]] | ||
[[File:Volumetric projected texture p2ce.jpg|225px|frameless|border|A screenshot displaying optional volumetrics on a {{ent|env_projected_texture}}]] | [[File:Volumetric projected texture p2ce.jpg|225px|frameless|border|A screenshot displaying optional volumetrics on a {{ent|env_projected_texture}}]] | ||
== See also == | ==See also== | ||
* {{portal|2}} | * {{portal|2}} | ||
* {{Portal2|2}} | * {{Portal2|2}} | ||
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* [[List Of Portal 2: Community Edition Entities]] | * [[List Of Portal 2: Community Edition Entities]] | ||
== External links == | ==External links== | ||
* [https://portal2communityedition.com Official site] | * [https://portal2communityedition.com Official site] | ||
* [https://github.com/ChaosInitiative/Portal-2-Community-Edition/issues Issue tracker] | * [https://github.com/ChaosInitiative/Portal-2-Community-Edition/issues Issue tracker] | ||
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{{References| | {{References| | ||
{{Ref2|cite id=1|access-date= | {{Ref2|cite id=1|access-date=May 21, 2024|1="[Releasing in 2 years] is our current plan..." Hugo (18th July, 2024) [https://discord.com/channels/663715905267564564/663715905267564567/1263154382111772874 #p2ce, P2CE Discord]}} | ||
}} | }} | ||
{{portal games}} | {{portal games}} | ||
[[Category:Strata_Source_engine_branch_games]] |
Latest revision as of 15:28, 12 July 2025
/bin/win64

Watch this page, Steam News, or Steam Updates for more information.
Overview
Portal 2: Community Edition is a mod for
Portal 2 developed using licensed code from Valve, that aims to make useful tweaks and additions to the game for mappers and modders. It's designed to be used as a base for custom maps and other Portal 2 mods, though it will also include its own campaign to show off some of the new features.
While there is no set release date, a P2CE developer has stated that the release target is "within 2 years" of July 2024, as they don't want to keep people from using it any longer than they have.[1] They also hope that the project will enter an open beta state "within 1 year", as at that time hammer wouldn't be necessary to play the game due to both the offical and community made campaigns and standalone maps.[citation needed]



Features
- Runs on
Strata Source, a heavily modified version of the the latest version of
CS:GO engine branch with
Portal 2's entities ported, having all of CS:GO's engine features plus more.
- Panorama UI
- Cascaded Shadow Maps
- Lightmapped Ambient Occlusion
- New rendering and lighting technique, similar to Deferred lighting & shading, allowing multiple dynamic lights to be rendered with little performance hit.
- Clustered rendering (available on clustered beta branch)
- Native DirectX 11 support; DirectX 9 support has been completely dropped
TeamSpen's Hammer Addons integrated by default
Left 4 Dead 2/
Black Mesa-style workshop, which allows for asset modification as well as custom maps.
- Re-enabled engine tools
- Increased env_projectedtexture, now up to 8 dynamic lights can be active simultaneously.
- Volumetric projected textures
- Physically Based Rendering shader
- Parallax corrected cubemaps
- Enhancements to vanilla test element entities, such as the ability to color lasers
- Paint Gun, Adhesion Gel, and Schrodinger's Cube re-implemented
- Ladders, both
Half-Life 2 and
Counter-Strike: Global Offensive style, are re-enabled
- Re-Implemented
Half-Life 2 weapons.
- Backwards compatibility with almost all Source Engine games, including support for
Source 2013 maps and models
- Toggleable b-hop and duckjump
- Ability to mount and play other Source games, including
Portal and
Half-Life 2
- Upgraded and expanded
Hammer to fix crashes and instabilities.
Planned Features
- Most
Mapbase features will be implemented
- Toggleable legacy movement (
/
)
- Improved gel and portal color customization
- Expanded VScript API, along with a new scripting system utilizing AngelScript
- Toggleable
Portalgun projectile behavior
- A new puzzlemaker, similar to the Portal 2 Puzzle Maker but with more available testing elements.
Media
Screenshots and videos of P2CE can be found on its Steam store page.
Team
Portal 2: Community Edition is developed by the P2CE Team. An up-to-date member list can be found here.
Gallery
See also
Portal
Portal 2
Mapbase, a similar project for Half-Life 2 (developed from Valve's public Source 2013 Singleplayer repository, and therefore is open-source; compatible with more older DX9 hardware)
TeamSpen's Hammer Addons, a set of Hammer improvements added to P2CE by default
- Portal 2 Level Design
- List Of Portal 2: Community Edition Entities
External links
References
References | ||
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