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Category:GoldSrc Level Design: Difference between revisions

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[[File:hl_engine_logo.png|48px|link=|Source]] <big>'''Welcome to GoldSrc Level Editing.'''</big>


[[File:hl_engine_logo.png|48px|link=|Source]] <big>'''Welcome to GoldSrc Level Editing.'''</big>
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== Other Engines ==
== Other Engines ==
: {{source|link=:Category:Level Design}} [[:Category:Level Design|Source Level Creation]]
: {{source|link=:Category:Level Design}} [[:Category:Level Design|Source Level Creation]]
: {{source2|link=Source 2 Basic Level Creation}} [[Source 2 Basic Level Creation|Source 2 Level Creation]]
: {{source2|link=Source 2 Basic Level Creation}} [[Source_2/Docs/Level_Design|Source 2 Level Creation]]


== For specific games==
== For specific games==
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Latest revision as of 01:07, 17 November 2024

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Source Welcome to GoldSrc Level Editing.

Getting Started

You may either use Valve's official SDK:


Or choose one of the following third party options:

Icon-Important.pngImportant:This is likely what you want. These modern editors allow for a better workflow and still receive updates, while Valve Hammer Editor does not.
  • J.A.C.K. J.A.C.K. - Modern map editor which aims to replace Hammer 3.5. Most mappers use it.
  • TrenchBroom TrenchBroom - Modern map editor for Quake-derived games, with decent GoldSrc support.
  • NetRadiant-Custom NetRadiant-Custom - Another editor for Quake games, with full support of GoldSrc.
  • VHLT compilers, again, should be used.

General

Basic Elements

Detailing

Other Engines

Source Source Level Creation
Source 2 Source 2 Level Creation

For specific games

Design Theory

External Resources